Woke Up to Find the Game I Made Came True-Chapter 29

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After joining the Assassin Guild, Ye Bai obtained a faction equipment called the [Assassin's Gray Robe].

This equipment occupies the 'Clothing Slot' but does not take up the character's regular equipment slots. However, once equipped, it publicly reveals the wearer's faction identity, activating faction-specific effects while also making the wearer a target for enemy factions' attacks.

Think of the Assassin Guild as the evil mastermind organization in martial arts dramas—the kind that everyone loves to hunt down and exterminate.

What's most ruthless is that, unlike other factions where infighting and attacking fellow faction members immediately lowers one's reputation, the Assassin Guild is different. Here, as long as you kill your designated target, regardless of which faction they belong to—even if it's one of your own—you'll be treated equally.

In short, it's a textbook example of "Chaotic Neutral," a faction tailor-made for PK (Player Kill) enthusiasts. If you're confident you won't get killed in return, the rewards for hunting down targets are quite lucrative.

See, in the multiverse of "Eternal Realms," there's no red-name system like in other games. Normally, fighting in the wilderness goes unchecked—even in the outskirts of towns and cities, the worst that happens is a slight decrease in territory favorability. Of course, if you start smashing NPC property or dare to brawl in the noble residential district, the town guards will swiftly teach you a lesson.

And if a player dies in a PK, unless they're carrying an item with the 'guaranteed drop upon death' trait, the chance of losing items from their inventory is less than 1%. Killing someone doesn't inherently yield any extra rewards.

But once you join the Assassin faction, robbing and killing others becomes a viable strategy.

Truthfully, if Ye Bai hadn't been caught up in this kidnapping incident, she wouldn't have chosen to join the Assassin Guild.

Factions are permanent; once you select one, there's no turning back—not unless you delete your character and start over. And the Assassin Guild? Let's just say it's known as the "Orphan Faction" for a reason, despised by the world over. If you don't wear faction attire, you might blend in, but once you don that gray robe, you become a walking target for reputation points in the eyes of other factions.

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Resistance: 15

Effect (Barbs): Reflects 40% of physical damage.

Requirement: Professional Class

Description: "Go on, try me..."

This leather armor cost Ye Bai a whopping 21 gold coins, and though its stats didn't stand out among equipment of its level, its 'Barbs' effect was invaluable.

As a magic-user, Ye Bai could've opted for a mage robe to boost her spellcasting, but given that current players relied mainly on physical attacks, this armor was the more practical choice.

In "Eternal Realms," equipment isn't bound by character level or class. Each item, even those crafted by the same maker, has unique attributes, and those above green quality occasionally come with special requirements.

If it weren't for the fact that all [Heavy Armor] equipment requires strength attributes and reduces movement speed, Ye Bai wouldn't mind putting one on.

Another purple-tier item is quite intriguing. To acquire such a treasure for just 11 gold coins, Ye Bai felt a bit lucky.

【Snowblade】

Level: Rare

Attack: 6

Attack Speed: 2.0

Attack Range: 3

Focus: 20

Charisma: 20

Special Effect: 100% increased spellcasting speed during attacks

Wear Requirement: Mana > 200

Description: A magical longsword that shimmers like crystalline snow, the addition of magical gems plays a significant...role in its stunning appearance.

For other classes, this sword is indeed just a decorative item, quite useless. However, for Ye Bai, it is practically a divine weapon at this stage, even surpassing some legendary gold-tier mage equipment.

Magical profession equipment usually comes in the form of spellbooks and wands, with attributes either boosting [Focus] or [Charisma]. Focus enhances a mage's spell strength, while Charisma boosts a sorcerer's psychic power.

Among Rare-tier equipment, the base value is typically 20. Yet, due to Ye Bai's hidden class trait, 'Arcane Versatility,' she gains bonuses from both Focus and Charisma, boosting her total to 40, reaching the threshold of legendary equipment.

The special effect, '100% increased spellcasting speed during attacks,' is less useful for remote-attacking magical professions, who would instead seek equipment that boosts spell range. For classes like [Mage-warriors] that deal magical damage alongside physical attacks, Focus and Charisma are irrelevant.

Ye Bai's spell range is naturally short. By reframing her strategy and utilizing this special effect, her longsword attacks become distractions, with the real deadly strikes coming from unpredictable spells.

With spellcasting speed doubled, Ye Bai's spells practically become instant cast at her current level.

Adding to this, Ye Bai's set of physical anti-damage leather armor, combined with her high level and equipment attributes, means she fears no close combat with other players. Just like with Moffy earlier, he couldn't even penetrate her defense, turning her into a fighter who happens to know spells—unstoppable!

After the battle, Ye Bai collected all the items dropped by Moffy.

Before heading out, she had specifically upgraded her space backpack in preparation for the upcoming slaughter, hoping the spoils of war might recoup some losses.

Moffy's colleague had already met a worse fate.

"Not as rich as the last one..."

With a sigh, the gray-robed figure continued deeper into the mine.

Ye Bai's spaceship was scheduled to arrive at Makur Star in five and a half in-game days. Until then, she planned to eliminate more of the group's members within the game.