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Exploring Technology in a Wizard World
This is a story about exploring technology in a wizarding world.Probability, electromagnetic induction, nuclear physics and theory of relativityall of this can be mastered through scientific exploration and learning.Richard had always thought so until he transmigrates to a world similar to the Middle Ages and becomes a prince. In this world of wizard and magic, he embarks on a journey to explain magic with science. One day, a dragon takes him away."This is not in line with aerodynamics? It does not satisfy the Kutta condition, Circulation Theory of Lift and Bernoulli's principle either? How can it fly? Is there a special power source in its body?" Richard could not help saying as he glances down at the huge dragon he was riding on. "Well, I need to research this.""By the way, you said you kidnapped me to find a playmate for your daughter. That doesn't sound like a good reason, right?""Roar!" the dragon hollers furiously and waves its wings, soaring into the sky.Will Richard be able to continue on his journey of exploration and unravel the mystery of the wizarding world?
- C.90 - 089: Life is MeaninglessNEW
- C.89 - 088 The Sun RisesNEW
- C.88 - 087 Rabbits in Danger!NEW
- C.87 - 086 There is a mountain in the distance, and there is a cave on the mountainNEW
- C.86 - 085: The Second Stage of the BattleNEW
- C.85 - 084 Bai Ting Boiling Blood TechniqueNEW
- C.84 - 083: Man, King of Ten Thousand Beasts!NEW
- C.83 - 082: Turn into a Werewolf..NEW
- C.82 - 081: The Weak “Rabbit”NEW
- C.81 - 080 The Death of GregoryNEW
- C.80 - 079 Mystery and ReturnNEW
- C.79 - 078 The Source of Super Memory
- C.78 - 077 A Sudden Change!
- C.77 - : Some insignificant yet wanted-to-be-said words
- C.76 - 0: The Truth of Everything!
- C.75 - 0 Don’t...... Go
- C.74 - 0: Smiles and Disappointments
- C.73 - 0 Pandora’s Daily Life
- C.72 - 0 The Strange Gregory
- C.71 - 0 Whispering Night and Departure
- C.70 - 0: The Battle Ends
- C.69 - 0
- C.68 - 0 One Eighth
- C.67 - 0 Enemy Attack
- C.66 - 0: Crisis and Trade
- C.65 - 0 Inducing Vomiting Methods
- C.64 - 0: The Earl Takes Poison
- C.63 - 0 Successful Blood Transfusion
- C.62 - 0 Blood Typing
- C.61 - 0 Medieval Medicine
- C.60 - 0 Excessive Behavior
- C.59 - 0: Blackmailing the Crowd
- C.58 - 0: The Smell of Blood
- C.57 - 0: Forest Banquet
- C.56 - 0 The Act of Letting Go to Capture
- C.55 - 0: Wild Boar Strike
- C.54 - 0 Explosives for Mountain Breaking
- C.53 - 0 Wizard’s Divine Artifact
- C.52 - 0: Prince, Meeting the Prince Again
- C.51 - 0 Before and After Coma
- C.50 - 0 Death Crisis
- C.49 - 0 Exploring the Great Mountain
- C.48 - 0 Power Index
- C.47 - 0: Anatomy Teaching
- C.46 - 0: The End of the Beast Tide
- C.45 - : The 0 Liquid Oxygen Airburst
- C.44 - 0 Spells Unleashed
- C.43 - 0 The Fierce Rabbit
- C.42 - 0 Endless Battle
- C.41 - 0: Beast Tide Attacks
- C.40 - 0 The First Sentence
- C.39 - 0 The Magic System
- C.38 - 0 Magic Rune Spells
- C.37 - 0: Spell Research
- C.36 - 0 The Story by the Pool
- C.35 - 0 The Soul in the Ancient Castle
- C.34 - 0: Deaf and Mute Girl?
- C.33 - 0: Dragon Clan Girl Pandora
- C.32 - 0 The Giant Dragon’s Dwelling
- C.31 - 0 Kidnapped by the Giant Dragon
- C.30 - 0 Wizard and Spell
- C.29 - 0: The Secret from 3 Years Ago
- C.28 - 0 Betrayal and... Death
- C.27 - 0 The Face in the Shadow
- C.26 - 0 The Death of the King
- C.25 - 0: Dinner and Target
- C.24 - 0: King’s Will
- C.23 - 0 The First Spell
- C.22 - 0: Invisible Eyes
- C.21 - 0 Guidance
- C.20 - 0 Medieval Electromagnetism
- C.19 - 0 Craftsman
- C.18 - 0 Leiden Bottle
- C.17 - 0 A Sudden Inspiration
- C.16 - 0 Battery Production
- C.15 - 0 Highly Activated State
- C.14 - 0 Medieval Style Breakfast
- C.13 - 0 Star Body Projection
- C.12 - 0 Successful Out-of-Body Experience
- C.11 - 0 Manufacture of Anesthetics
- C.10 - 0 Super Body State
- C.9 - 00 Wizard and Life Remolding
- C.8 - 00 The Death of the Book Spirit
- C.7 - 00 Sphinx’s Riddle
- C.6 - 00 Extracting "Magic Material
- C.5 - 00 Personal Guard Captain
- C.4 - 00 Explosion
- C.3 - 00: Flame Python and English Longbow
- C.2 - 00: Wizard Magic and Yellow Phosphorus
- C.1 - 00 Dungeon, Prince, Prisoner, and Science