Wizard: Starting from the Skill Tree-Chapter 570: Magic Research

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Chapter 570: Chapter 570: Magic Research

Duke’s major income for the future can temporarily only rely on dividends from the Giant Rock Commerce Association and Black Sail.

But this part is limited each year, and the amount can roughly be estimated.

For now, we’ll have to see if Black Sail can sell more after the reduced consumption of war bloodthirst potions, so that more magic stones can be obtained.

However, Duke also can’t rely entirely on dividends and still needs to consider more income sources.

Diversifying income is beneficial, as no one ever complains about having too much income.

Duke’s goals for the coming period are clear; he just needs to move forward step by step.

The resources issue cannot be rushed, as he is still some distance away from reaching the threshold of Level 2 Mage.

[Physique: 34.7]

[Strength: 36.2]

[Agility: 33.5]

[Spirit: 194.7]

[Free attribute points: 8]

The requirement for reaching Level 2 Wizard is 256 points of Spiritual Power, which is still quite far off.

In the previous task of clearing the Void Insect Race, Duke had already maxed out most of the spells he hadn’t leveled up fully.

Right now, he also needs to learn new spells, both to enhance his own strength and strategies and to acquire free attribute points.

He set a clear goal for himself for the upcoming period, choosing one practical Level 1 Magic from each of the six elements: wind, fire, earth, water, light, and dark, and max out each one.

The six spells Duke chose are Call of the Water Elf, Meteor Fire Rain, Wind Wings, Rock Golem Summon, Judgment of the Holy Light Sword, and Touch of Corrosion.

Call of the Water Elf can summon a water elf composed of pure water element, about half the height of a person. It is not a true elemental life form but a water elemental construct with basic healing instincts.

It can follow simple instructions to heal a specified target, speed up wound healing, dispel minor negative states, and can sacrifice itself to offset a strong elemental or energy attack.

Meteor Fire Rain is about guiding fire elements to coalesce into dozens of fist-sized blazing fireballs, which fall densely like miniature meteors over an area.

Each fireball has considerable explosive power and burning effect, making it ideal for dealing with groups of low-level enemies or conducting area-wide strikes.

The strength of the Meteor Fire Rain depends on the wizard’s mastery of the spell and the amount of magic power infused during its use.

The area, range, and strength of the fireballs in this spell can all be controlled by the wizard.

Wind Wings forms a pair of semi-transparent, blue light wings made from highly compressed air currents behind one’s back. While they cannot support long-duration or long-distance flight, they provide strong abilities for short-distance sprinting, gliding, and aerial direction change, greatly enhancing three-dimensional mobility.

Rock Golem Summon calls forth a rock golem about two-person in height from the earth. The golem has immense strength, excellent defense, and though its movements are relatively slow, it is extremely stable, serving as an excellent tank and siege unit.

It can execute simple instructions like guarding, attacking, and blocking, as it is an elemental being possessing a certain level of basic intelligence.

Judgment of the Holy Light Sword converges light elements high above the enemy, forming a giant sword made of pure holy light, several meters long, which then descends with overwhelming force.

This spell inflicts extremely strong light attribute penetration damage and explosive effect on a single target, proving destructively effective against dark, undead, and negative energy creatures.

Touch of Corrosion is a negative status spell that can condense an invisible tendril of dark attribute energy to bind the target, continuously absorbing their life force, strength, and spirit energy.

If not timely discovered and dealt with, the target could be absorbed to death.

Otherwise, by the time the target realizes something is wrong, it is typically too late and their condition has already been greatly weakened.

To learn and master these six Level 1 Magics, Duke had piled six thick books of magic models on the table and began studying them one by one. 𝙛𝓻𝒆𝓮𝒘𝙚𝙗𝒏𝙤𝙫𝓮𝒍.𝓬𝒐𝙢

For example, for the spell Call of the Water Elf, the focus is on understanding and mastering the theories of elemental shaping and energy simulation.

This is also beneficial for future research on other elemental magic and is considered universal knowledge.

The key to the Meteor Fire Rain spell is range energy guidance and multi-point synchronous control. Duke researched how to disperse spiritual power into dozens of streams and guide fire elements to condense and compress in specific airspace while ensuring the initial kinetic energy is given, ensuring the impact points of these miniature meteors form effective coverage rather than being chaotic.

He also needs to repeatedly calculate the spiritual power allocation ratio and the critical point of element compression, making the entire process very complex.

...

After gaining preliminary mastery of the theory, Duke entered the final stage, using spiritual power to meticulously outline and construct six entirely different magic models in the Spiritual Sea.

This step is actually the simplest, because, after the initial learning and research, he has become extremely familiar with the specific models of the magic.

Before constructing the magic model, he was already very familiar with the model in his mind, having studied it countless times.

For Duke now, constructing a Level 1 Magic model is without any pressure.

His spiritual power is like a perfectly stable hand holding a carving knife, making each cut precisely and steadily, with no possibility of trembling or deviation, indistinguishable from precise instruments.

One month later.

[Call of the Water Elf: LV1 (1/100)]

[Meteor Fire Rain: LV1 (1/100)]

[Wind Wings: LV1 (1/100)]

[Rock Golem Summon: LV1 (1/100)]

[Judgment of the Holy Light Sword: LV1 (1/100)]

[Touch of Corrosion: LV1 (1/100)]

Duke’s mind is now filled with the magic models of six spells, all constructed in one go, without any unexpected incidents.

The time cost of learning and mastering Level 1 Magic is indeed higher, far from being as convenient as curse magic.

However, this process should not be simply seen as just learning a spell; it involves sufficient understanding of the knowledge related to the spell in the learning and researching process.

This is also where the fundamental difference lies between the spell systems of the Wizard Plane and the Oracle Plane. Curse magic requires only the mastery of the curse to be used, without needing to thoroughly research the fundamental principles behind it.

In the short run, it may indeed increase power more quickly, but from a long-term perspective, it is certainly not as sound as the Wizard Civilization system.

It’s better to teach someone to fish than to give them a fish; as long as one masters the knowledge and principles related to magic, they can fully customize and develop spells according to their needs.

At the same time, it is also beneficial for oneself on the path ahead, solidifying their journey and making it smoother when advancing to higher levels in the future.

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