This Is Not a Bug but a Game Feature-Chapter 199 - 145: NPC Driving Skill Quality Needs to Be Lowered (2)

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Chapter 199: Chapter 145: NPC Driving Skill Quality Needs to Be Lowered (2)

By switching between interior and exterior camera views.

Some players discovered that the car’s suspension system really works when the vehicle travels over bumpy roads.

Moreover, the tires would visibly compress and deform when going over bumps!

"This is not an illusion!"

Facing a flood of player questions, Chen Ba explained on-site: "We have an extremely powerful physics engine and have applied it in the game..."

The demo version does not have modification and repair features.

So at this point, players do not know that Tianba Studio actually added internal details to every vehicle.

If there were modification and repair functions, and they could take the cars apart, they would understand how strong this physics engine really is.

For example...

In other racing games, issues like "engine carbon buildup" would never appear, nor would problems like oil leaks or a dead battery preventing ignition.

But in "Speeding Frenzy," these issues do happen!

Of course!

Even if you tell players at this point, most of them wouldn’t believe it, so Chen Ba kept the truth to himself.

Anyway, when the game is released, and it has maintenance, repair, and upgrade functions, they will understand the power of this physics engine.

The biggest selling point of "Speeding Frenzy," and its core distinction from similar games, is indeed this physics engine.

Only after playing this game would you realize that all those games where a car runs countless times without any issues are just idealized scenarios.

In reality, a racing car is probably like in "Speeding Frenzy," needing maintenance every three days and a major repair every five, portraying a delicate constitution.

If you haven’t played "Speeding Frenzy," you’d never know there’s even such a thing as brake failure...

What?

Your game never had this situation? Is there a possibility that the game you’re playing doesn’t have a physics engine as powerful as "Speeding Frenzy"?

"But that being said..."

"Ba, our demo is quite basic! Many players say the content they can experience is too little!"

Lu said with some frustration.

The demo they provided for this offline trial didn’t have much content, not even reaching a semi-finished product.

Players came with high expectations but ended up experiencing just a little bit of the game’s content, naturally feeling dissatisfied and thinking Tianba Studio lacks sincerity.

"There’s nothing we can do!"

Chen Ba sighed and said, "The time was too short, and it’s already good we could produce a demo."

What more could you ask for a bicycle?

Did you really think developing a game was like stacking blocks? If it weren’t for the most difficult and crucial parts being resolved by the Iron Fool System, they probably wouldn’t even have a demo now.

"Actually, our development progress is already pretty fast compared to the industry."

This isn’t Chen Ba boasting.

It’s just a fact; because of the Iron Fool System, the cycle for Tianba Studio to develop a game is unbelievably fast compared to competitors.

But even so, creating a semi-finished version of a major game in such a short time is still a bit demanding.

"Speeding Frenzy" is a major game!

The price of this game, without a doubt, will be around 120 yuan, with the gold edition reaching 150 or even 160 yuan.

A game of this level can’t be like "Cold Window Study Simulator," where one person can finish the product in two or three months.

To put it less nicely.

If Tianba Studio were to develop another game like "Cold Window Study Simulator" or "Living Under Someone’s Roof Simulator," one month would be more than enough.

After all, the size of the game is there.

As the studio’s first hundred-yuan game, spending more time refining it is quite normal.

Moreover, there’s one more thing...

Chen Ba actually cares a lot about whether the game testing phase can uncover hidden game bugs.

That’s also why he hastily organized the offline trial event, inviting a large number of players to Jiangning to experience the demo version of "Speeding Frenzy."

He wants to prevent problems before they occur.

But the trial didn’t go as well as hoped. In today’s trial event, over 150 players found several game loopholes and bugs.

Some found texture errors, with vehicles able to pass through a wall and vanish into the void...

Some discovered that in online mode, if they start another race while winning first in one, they would directly receive first-place rewards for both races.

Others found that merely parking a large vehicle across the racecourse to block following cars could halt the race, causing the game to freeze...

Chen Ba recorded all these loopholes or bugs and planned to fix and address them.

But obviously.

These aren’t the bugs he wanted to catch, nor do they significantly affect the game’s nature and balance.

"No harvest yet?"

"No!"

Zhong Shengwei, holding these players’ survey forms, walked up to Chen Ba and said, "I asked around, and everyone said they didn’t find particularly odd game mechanics."

"The main complaints are about driving tests and low-quality AIs..."

Driving tests? AIs?

Chen Ba frowned and thought for a moment, wondering if the issues lie in these two areas?

But it shouldn’t be!

The driving test used question banks and exam rules from real life, except that segment three is a race, everything else is identical.

As for the incredibly low-quality AIs, they might indeed be a breakthrough point, but probably no issue either. After all, these AIs, although seeming smart, are actually all foolish.

Their cleverness only pertains to driving, in other areas, they’re far less intelligent than NPCs from "Divine Grace Continent."

"Focus on testing the AIs."

Chen Ba instructed: "Since players are very concerned about this aspect, we’ll make some adjustments to the AIs when we get back."

"Improve their quality?"

"No, their quality needs to be lowered!"

Chen Ba said with a smile: "I think the driving logic of these AIs is still a bit too stiff, especially during races."

Online races are player VS player, let’s not talk about that for now.

In single-player races, the AIs’ operations are a bit stiff, which doesn’t quite fit their "low-quality" positioning.

Players are criticizing the low quality of AIs, so why hold back? We should really showcase what it truly means to be of extremely low quality!

"AIs should do more bad things."

"Like accelerating in front of the player and then quickly decelerating to intentionally cause a crash from behind..."

Chen Ba explained: "Also, maliciously side-skid, snatch lanes, and randomly change lanes, anything that irritates."

Kid, what kind of car do you drive?

With such meager skills, you should go back to the driving school for more practice! Without some solid technical skills and mental quality, don’t come to Qiuming Mountain to battle AIs!

Zhong Shengwei: "..."

Such nasty AIs!

He couldn’t even imagine how annoyed players would be if the AIs really acted according to Ba’s suggestions.

"But then again, if the AIs are this annoying, it should be quite satisfying for players to beat them up, right?" Lu curiously asked.

"Indeed!"

Zhong Shengwei nodded.

Ordinary AIs give no sense of accomplishment even after being beaten, providing no happiness. But if these frustrating, nasty AIs are defeated, it would be immensely satisfying.

"AIs should be categorized by level, alright!"

"Simple AIs are fine to beat up, but higher-difficulty AIs might just break ordinary players down."

Chen Ba jokingly said: "One sign of being an experienced driver is to start pointing fingers at other drivers and even curse while driving."

"From this perspective, playing ’Speeding Frenzy’ without cursing the AIs would mean you are too gentle and kind-hearted."

Normally, people should curse a couple of times.

That’s it!

The purpose of AIs being born is to get cursed, to highlight the "high quality" of players. Only by playing "Speeding Frenzy" would you realize your quality is actually that high!

Players cursing each other?

Don’t joke around!

Could players’ quality be lower than these AIs? Compared to these AIs, other players are simply too cute and kind!