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This Is Not a Bug but a Game Feature-Chapter 198 - 145: The AI’s Skills Need to Be Lowered
Despite the interference from AI with atrocious skills, Xu Liang finally got his driver’s license.
The difficulty was too low.
Perhaps Tianba Studio didn’t want to stall players at the license stage, so the challenge was as simple as having a pair of hands.
The initial intention of setting up this driving test was probably to let players get acquainted with the AI drivers with poor skills in this game, while also understanding the differences between Speeding Frenzy and other racing games.
Simply put.
Red lights must be respected, unless you’re okay with a ten-second penalty. But under normal circumstances, those ten seconds can be quite fatal.
Yielding to pedestrians and navigating high-traffic lane changes are also essential gameplay skills, or else you’ll end up at the bottom of the ranking.
Luckily, such bizarre road conditions are only found in cities.
The game’s map is huge, offering many events for players to choose from. It’s not all about these frustratingly complex urban scenarios; there are other types of roads too.
Xu Liang teamed up with friends for some online races.
The outcome was clear: not playing such racing games often, his driving skills were truly lacking. He couldn’t get the hang of it nearly as quickly as his buddy, frequently ending up at the bottom of the ranks.
Luckily, it was a demo.
In the demo version, Game Coins were inexhaustible, event rewards were negligible, and there was hardly any difference between being last and first place since nobody was short of rewards.
After playing two races, Xu Liang noticed his newly bought car’s durability dropped below 50%, prompting maintenance.
"How did it drop so fast?"
His friend was a bit curious; they both bought their cars at the same time and participated in the same number of races, so why was his car still in good shape while Xu Liang’s was nearly done?
"Must have been a few crashes."
Speaking here, Xu Liang hesitated a bit and said, "Have you noticed something’s off with the game’s physics engine?"
"Definitely a bit off."
His friend noticed it too.
The two played for nearly half an hour, joined several races, and almost all felt the most unique aspect of Speeding Frenzy.
The physics engine!
In other similar games, collisions and scrapes are common. Typically, a crash just wastes some time and doesn’t have much impact.
But in this game...
Collision simulation is exceptionally realistic, and even the airbags deploy. After a crash, the vehicle’s performance is significantly impacted.
Xu Liang already noticed.
Previously, he hit a guardrail; since he wasn’t speeding, the damage wasn’t severe, but the left headlight was broken.
Then in another race, when he entered a tunnel and pressed J to turn on the headlights, the car screen displayed "headlight damaged."
This made him stare wide-eyed.
Really?
Both he and his friend bought Di’s electric car, and it’s well-known that these new energy cars like adding a big screen inside.
Based on past game experience, they both thought the screen was decorative. While it showed navigation, that was pretty much its only function.
Could the game’s car console actually be smart and functional like a real one?
No way!
It’s just a game; how could it simulate a real car console interface? If it could really do that, it would be unbelievable.
But after the headlight incident, Xu Liang tried manipulating the car console, and it showed...
The game’s console is indeed interactive! Including the car windows, sunroof switch, and air conditioning buttons, all can be interacted with.
So abstract!
Besides the car’s interior, there’s another non-characteristic characteristic making the game feel special for Xu Liang.
The paint scratches become real scratches!
Bumper damage is true damage; if the glass breaks, it really shatters, requiring trips to the repair shop for replacements, ruling out automatic repairs.
Xu Liang examined his car.
The hood was bent and lifted, door areas had visible scratches, and the front looked miserable...
These were battle scars from the races. Expecting them to auto-repair, but nothing repaired; every spot needed cash for repair shop fixes or panel beating and repainting.
"The physics engine is amazing."
"I used manual mode; although operating with a mouse and keyboard, you can truly feel the engine’s powerful low-gear high-rev dynamics."
His friend explained, "Plus, under such conditions, the noise heard from the headphones is noticeably louder..."
This real?
Xu Liang perked up with interest.
He also bought a fuel car to try the manual mode his friend mentioned. It was indeed as described, the control and realism in this mode were maxed out.
How did they do it?
Xu Liang was puzzled; in racing games like this, usually vehicles are just a shell with 3D modeling, filled with different command codes.
No one would specifically provide detailed and realistic interactive feelings for a car’s interior.
But Speeding Frenzy gives a feeling that every car is not just a hollow shell model, as if there’s a real engine and transmission operating inside.
Wotefa?
How could it be! 𝕗𝐫𝐞𝕖𝕨𝐞𝗯𝚗𝕠𝘃𝐞𝚕.𝐜𝗼𝚖
Xu Liang also thought he was overthinking it; a game is just a game, no matter how good the physics engine is, it can’t make all the intricate details of a car.
He was certainly overthinking.
...
Not only Xu Liang and his friend found Speeding Frenzy’s physics engine odd, other participants at the offline demo noticed the unusual too.







