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I Made a Game Featuring Constellations-Chapter 114
"-The Curator hugged me and believed in me! Curator-nim ㅠㅠㅠ
-I can't handle it! When all the heroes we met appeared at the end and spoke their lines, I almost cried!
-I can't shake off the emotions. I can't sleep.
-Wait, I think I need to change my underwear.
-I HAVE LEARNED!
ㄴI HAVE LEARNED FROM YASTORA!
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ㄴI HAVE LEARNED FROM McGUY!
ㄴI HAVE LEARNED FROM LATTIS!
ㄴWhat kind of crazy unity is this, why does everyone have different mentors?"
Beidos' unexpected resurrection had forced the story to take a sharp turn, but I had managed to wrap it up well.
After all, clichés exist for a reason.
Even though the final boss fight was built entirely on predictable tropes, the players had completely immersed themselves in the story and enjoyed it.
An overwhelming, unbeatable enemy.
A hopeless situation, where the protagonist must face it alone.
Light piercing through despair.
The spirits of fallen heroes returning to guide him.
The memories of every battle and every lesson learned from them.
And as those memories flashed through his mind, their power united as one.
The emotional soundtrack swelled as his allies each delivered their final lines.
Goddamn.
It was peak hype.
If I hadn’t been the one writing this, I might have enjoyed it as a player myself.
But since this world lacked such games, I could never experience them the way players did.
Anyway, the long saga of the Pantheon had finally come to an end.
What had started as a hastily prepared episode at Thystina and the gods' request had turned into a chaotic rollercoaster—what with an ancient Abyssal God suddenly reviving and all.
But in the end, I had managed to wrap it up well.
And the players' spending habits reflected that.
The latest character sales were performing quite well.
Now, it was time to prepare for the next episode.
...The next episode, huh.
What should I make next?
For now, the search for Constellations consumed by sin was on hold while my investors conducted research on the Abyss.
There was a reason I had chosen the final boss to be [The Abyss That Devoured Beidos].
The Goddess of Wisdom and the Wrathless Magitech Engineer had recently captured an Abyssal entity and begun analyzing its data.
So I had taken that scanned data, uploaded it directly into the [Akashic Archive], and let the players beat the shit out of it as a test subject.
The longer the players fought it, the more combat data we collected.
That way, my investors could analyze it more efficiently.
So while they were drowning °• N 𝑜 v 𝑒 l i g h t •° in mountains of data, I...
Had no clue what new story to add to the game.
"Hmm..."
What kind of content would players enjoy?
Since the last story had been intense, maybe something lighthearted and fun would be better?
It wasn’t summer yet, so a swimsuit event would be out of place...
I scrolled through the community forums, looking for ideas.
"-What does the Curator even do? He just keeps dying.
ㄴDon't talk shit if you don't know anything! The Curator is hiding his power for our sake.
ㄴYou clearly don’t understand the game. Do you not realize he deliberately stepped back in the final battle?
ㄴFor real. If you actually played properly, you'd notice how the Curator's new iteration was different from all the previous ones."
...Different?
Was there something special about it?
"-When the Curator appeared and told the player, 'You can do this,' his clothes were different from the other Curator iterations.
-Yeah, it was obvious. He wasn't like the previous ones. Otherwise, there would have been no reason to give him a unique appearance.
-Was that... the Curator’s true form? Maybe he finally revealed his real self to us?
-So this means... the Curator actually trusts us now? Damn, this story is insane."
...A special version? A unique design?
I was confused.
I never added anything like that.
I had literally just recorded myself as usual.
...Oh.
Now I understood why the players were convinced it was foreshadowing.
The dead Curator bodies lying around were from my earlier recordings.
But the Curator who appeared at the end—the one who told the player, "You can do this"—
That was a newer recording, added later after Thystina’s advice.
And since the Authority of Dreams reflected my subconscious, there must have been slight differences in the way I envisioned myself—
Which probably altered his outfit.
It was an editing mistake.
"-So this means the final Curator was different from the previous ones?
-Yeah, it's definitely a hidden hint.
-This must be tied to the Curator’s true identity.
-Does this mean we’re finally getting the Curator's backstory?!
-Drop the Curator as a summonable character NOW. I will pull immediately."
The real problem was that players were completely misinterpreting it as foreshadowing.
Even though I never intended it.
And now, even longtime fans, who had been discussing the ending’s emotional impact, were shifting their focus to this conspiracy theory.
"...Shit, what do I do?"
Should I just come clean and say, "Actually, it was just a mistake! Tehe~" and retcon it?
That would be the safest route to avoid any long-term problems.
But what if the players get disappointed?
Right now, they're spinning wild theories, convinced that the game studio deliberately planted this as hidden lore.
As the developer, could I really crush their expectations like that?
More importantly—if I shut down this theory now, then even if I carefully craft a real piece of hidden lore in the future, nobody will trust it.
They'd just assume, "Eh, it's probably just another mistake."
"That can't happen..."
Even though this wasn’t intentional, it looked like it was time to reveal more about my avatar, the Curator.
Maybe I should name this special Curator version "The True Curator."
Even though this misunderstanding came from the players themselves, it actually aligned pretty well with the background lore I had planned for The True Curator.
So, it wasn’t really a problem.
"Now, the real concern is how to make this an engaging in-game experience..."
How should I reveal the Curator's story?
Unlike the other Constellations, whose minds could be copied and projected, I couldn't just create an entire inner world for him.
At best, I could reuse existing maps—but players would immediately recognize the asset recycling.
So, how do I disguise the asset reuse while still making it feel fresh?
"Wait... I know a way."
I recalled a classic feature from many subculture games in my past life.
Something that reused assets yet felt different every time.
A genre that made every new attempt exciting, even with the same environments.
Roguelike.
***
"Haaah! (◞♥ꈍ∇ꈍ)◞♥"
Thystina writhed, her body shivering as she relived the sensation.
The warmth she had felt in his embrace—
The comforting touch of the Curator as he had supported her, reinforcing her strength against Beidos.
Even though the nightmare of Beidos had fully returned,
She felt no fear at all.
After all, her beloved Curator had been by her side.
Her allies in the game had supported her in battle, but those moments were forgettable.
Honestly, even without them, she probably could have defeated Beidos with just her love for the Curator.
At the same time, she felt frustration.
"Why did they release all those characters but still not the Curator?"
Starting with [Great Chieftain] Yastora, all eight Pantheon gods had been released as playable characters.
And with the final chapter, [Queen] Thystina had become the last one, completing the set.
Now, every major Pantheon character was fully playable.
Except for the Curator.
He hadn’t been released.
He wasn't playable.
She couldn’t level him up, couldn’t merge with him in-game, couldn’t set him up as a personal display figurine in her house.
She couldn’t touch him.
"I want to put him here and do this... and that..."
Her mind filled with wonderful thoughts about being with him.
If he were released as a character,
She would immediately max out his upgrades.
But—
She wasn’t the only one thinking this way.
Thystina opened up her group chat.
Chatroom Name: The Grand Continent Curator Association
A sacred place, filled with good people who truly understood the Curator's charm.
A sanctuary, where she could find comfort among like-minded individuals.
If only Beydia would hurry up and realize the Curator’s greatness and join this chat...
As she scrolled through messages, her eyes widened in shock.
"Curator... release...?"
There, in the chat—
A newly revealed image of the Curator as a playable character.
A teaser for The Curator's Tower—
A journey through his memories.
Thystina's breath caught in her throat.