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Another world Game Developers in Japan`s 1991-Chapter 242 - 218 Leo Garrick Playing Rad Racers 2
Chapter 242 - 218 Leo Garrick Playing Rad Racers 2
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Leo continued playing, determined to master the game. After multiple retries and refining his racing techniques, he finally managed to defeat Keisuke Takahashi ZAGE - RZ9 The moment the victory screen flashed, he exhaled in relief, stretching his fingers after gripping the controller so tightly. His confidence surged as he advanced to Stage 2.
A new 8-bit cutscene played, introducing a sleek yellow sedan executing a flawless high-speed spin before accelerating into the distance. The name Kyoichi Sudo ZAGE - Joust Max 3 (a car from Zaboru's previous life, resembling the Mitsubishi Lancer Evolution III) flashed onto the screen in bold, dramatic letters.
Leo's eyes widened in excitement. "Whoa, another car? This is so cool! I don't think I've ever seen this exact model before. Is this a real Japanese car, or did the game developers create an original design? Either way, why does it look so badass?"
The second stage proved to be significantly harder than the first. The roads were tighter, the competition fiercer. Kyoichi Sudo was an aggressive racer, cutting off Leo at every opportunity. But after a tense struggle, Leo managed to barely squeeze past him before the finish line, securing another victory. As the results screen appeared, a new option popped up: Continue or Upgrade Your Car.
"Whoa! I can upgrade my car?!" He eagerly checked his in-game funds—$15,000. Various upgrade options were listed, each affecting different aspects of performance. After careful consideration, he prioritized speed and drift control, figuring these would be crucial in later races. Satisfied with his choices, he proceeded to Stage 3.
The entire atmosphere shifted as the setting transitioned from the narrow Kuwana Highway to the neon-lit Osamu City (Night). Towering skyscrapers lined the streets, casting reflections on the wet pavement. The artificial glow of street lamps and shop signs gave the course a cyberpunk aesthetic. Leo's excitement peaked when the screen introduced his next rival—a silver sports car with a sleek, compact frame. The vehicle drifted effortlessly around a sharp curve before the name Toshiyuki Joushima ZAGE - Z1992-AP007 (a car from Zaboru's previous life that resembles the Honda s2000 Ap1 that was released on 2000) appeared on the screen.
"Oh my god! Another insanely cool car! I need to look up this model later!" Leo grinned, already imagining himself researching every car featured in the game.
As soon as the race started, he noticed something new—the soundtrack had changed! The background music was now a retro 8-bit rendition of Déjà Vu, a song from Zaboru's previous life. The energetic beat perfectly complemented the high-speed action, making the race feel even more intense.
Toshiyuki Joushima was no ordinary opponent—he was an expert drifter, maneuvering sharp corners with surgical precision. "Whoa! This guy is a drift specialist!" Leo muttered, gripping his controller tighter. He quickly realized that brute force alone wouldn't be enough to win. He needed a strategy.
By the final lap, Leo had formulated a plan—he had to overtake Toshiyuki before the drift-heavy section. Timing his acceleration perfectly, he executed a flawless inside pass just before the last set of turns, securing a narrow but satisfying victory.
Moving on to Stage 4, the race remained in Osamu City (Night). This time, there was no dramatic entrance. His next opponent approached in a slow, calculated manner. The camera zoomed in on an elegant purple sedan, in Zaboru previous life identified as the Mazda Roadster NB8C, originally released in 1998) which, in Zaboru's old world, would have been released in 1998. The name Sakamoto - ZAGE Roadcrush NB8C flashed onto the screen.
Leo smirked in anticipation. "Alright, let's do this."
Before starting, he used his winnings to upgrade his turning ability and overall handling, ensuring he was well-prepared. The moment the race began, he immediately noticed that Sakamoto was different from previous opponents. Instead of relying on drifts or aggression, Sakamoto played the game of efficiency. His car had exceptional acceleration, allowing him to take an early lead with ease. However, Leo soon noticed a small weakness—Sakamoto's top speed was slightly lower.
"Gotcha," Leo murmured, adjusting his strategy. Instead of trying to fight Sakamoto at the start, he focused on maintaining high speed on the straightaways, slowly gaining ground.
By the final lap, Leo had finally taken the lead—but then disaster struck!
A mistimed turn caused his car to skid slightly off course, giving Sakamoto the perfect opportunity to reclaim first place just before the finish line. "Oh damn!" Leo groaned, staring at the Retry option on the screen.
But instead of frustration, he felt a surge of excitement. His hands gripped the controller tighter, his grin widening. This game was incredible.
"I'm beating this game today!"
With renewed determination, Leo restarted the race, fully prepared for another challenge. He wouldn't stop until he mastered every track, every turn, and every opponent.
To be continued.
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