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... ting started have a problem, that is, they don’t pay attention to the profitability of the game. They didn’t take it into consideration at the beginning of the design.”
“For example, the game “Hunter Island” is the second best work. It is a relatively mature adventure game, but the designer also does not consider the profit method. This is a shortcoming in my opinion. ""
"It's not that you have designed a game and you have succeeded. Just like making a movie, your movie scores very ...
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