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Reincarnated as incubus: I didn't mean to seduce you!-Chapter 657 - 219 Unsightly Incubus Bloodline Inheritance, Possibility of Switching to Mechanical Mage (10) _2
The first trait came from the Incubus's own bloodline characteristics.
The second trait was derived from the skills recorded in the bloodline after extracting others and toying with people's hearts and bodies.
The third and fourth traits came from the demon race itself.
Obviously, before Kael merged with his original self, the first supernatural trait chosen by the original self was charm.
If Kael continuously enhanced his own bloodline abilities, under normal circumstances, he would undergo another bloodline evolution between LV7 and LV10.
If he chose "charm" again for this bloodline evolution, his profession core would effectively integrate one low-level charm (originating from his original self's first appointment as a magician) and one high-level charm (originating from Kael's complete awakening of the incubus bloodline).
In other words, theoretically, if Kael advanced his bloodline once more and maintained his body well, he would possess two high-level charms (inherent in the bloodline + profession core recording), plus one low-level charm (profession core recording's charm ability).
Even with his eyes closed, he could elevate his charm abilities to the level of "Extraordinary Charm."
Similarly, once Kael officially possessed the power of "Extraordinary Charm," the charm abilities inherent in his bloodline would continuously adapt and evolve upon finding the "development direction of charm," enhancing the inherent charm abilities in his bloodline to the level of "Extraordinary Charm."
In other words, if Kael could further advance the incubus bloodline, his profession core would record one extraordinary + one high-level + one low-level charm effect, along with one unit of inherent extraordinary charm, causing charm effects to explode considerably.
In the modern era, there existed only one being who had advanced the concept of charm five times, the current Succubus Queen of the Abyss.
Her existence could be understood as the opposite of a goddess of beauty, as whenever you fought her, it would be an awe-inspiring experience that sent shivers down your spine.
To elaborate, as a magician, the original Flandre could learn and develop magic but lacked a vital natural talent compared to true mages.
Therefore, Flandre never had a dual profession as a mage until her golden dragon bloodline evolved once more. Successfully breaking through the critical value in "Magic Energy Affinity," and advancing to "Magic Control," she decisively took up the mage profession.
Combined with her previously accumulated extensive experience, once she took up the dual profession, she became unstoppable.
"But... I've been consciously suppressing the growth of my magician profession."
Kael felt a bit puzzled.
Normally, after taking up a dual profession, the level gap between the two professions should not be too wide; otherwise, it would lead to instability in the profession core, causing severe consequences.
Hence, although the system panel's influence appeared to be not as strong, it had elevated Kael's professional abilities to an impressive degree, surpassing the reach of both natives and players.
Typically, between a magician and a mage/war mage or a magician and a scroll scholar, the natural direction of attribute allocation differs for natives once they level up.
For spellcasters, the pursuit of the most extreme power is ultimately through extreme attribute allocation.
However, the diversity of combat techniques determines a professional's combat prowess and survivability when facing formidable foes.
Thus, dual professions are almost inevitable to balance the overall picture and ensure long-term development.
Yet, every level-up attribute point allocation is limited. For natives, who cannot directly allocate attributes, they must level up to auto-allocate points instead.
The differences between the allocation schemes of various professional systems will inevitably result in the problem of "attribute point wastage." frёewebnoѵēl.com
Wasting attribute points once or twice is manageable, but repeated wastage would reveal an insurmountable gap between oneself and top-tier talents.
But what about Kael?
Aside from the leveling penalty brought by too many dual professions, Kael had full control over the allocation of all his attribute points.
In other words, Kael ignored the potential problem of "attribute point wastage" and only needed to consider the compatibility between professional systems to maximize the effectiveness of his attribute points.
The collision of the player panel with the native body created what was undoubtedly a "supermodel" monster, Kael.
As he pondered, Kael seemed to vaguely understand why he had become this way.
Seeing Kael's thoughtful expression, Bartlett smiled and asked:
"Do you already have some theories?"
Kael nodded.
He always invested heavily in himself.
When Lancaster was still poor, he made Old White collect necessary resources to enhance his spellcasting abilities, generating various specializations.
Nowadays, many people focus on his achievements in Rune research or his identity as the founder of the War Mage and Knight professions, forgetting that Kael was a genuine master of magic potions.
To possess a body with numerous specialties like the players in his former life, Kael naturally began collecting anything to unlock corresponding specializations.
With the system panel steadily progressing, he would ultimately never fail.