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Overlord: Welcome the Birth of the King
In the year 4 Before the New Calendar, just four years before the arrival of the Great Tomb of Nazarick, Lyle finds himself sitting by the roadside, gnawing on a piece of coarse black rye bread. His gaze is hollow, tinged with despairhe has been transported to the world of Overlord.The prospect of facing the devastating events to come chills him to the bone. In just a few years, the Great Tomb will unleash its might, razing nations and reshaping the world. Lyle foresees two grim paths ahead: perishing in the cataclysmic aftermath or surviving to live under the rule of the Sorcerer Kingdom.But as hopelessness threatens to consume him, a unique panel materializes before his eyes: Innate Ability: "Player".Armed with the same advantage as the feared entities of Nazarick, Lyle resolves to carve his destiny. If they're all players in this grand game, why should he cower before them? The race against time begins as he seeks to grow stronger, navigate the treacherous world, and defy the fate that looms ever closer.
- C.194: Arrival at the Duergar Oasis – The Composite Elemental: Sandstorm Spirit
- C.193: The World Item and the Panic of the Gray Dwarves
- C.192: Yaral’s Request: Talent and the Number of Classes
- C.191: Chief Dielon’s Unease, Overall Level: 41
- C.190: The Situation in the Valley of Despair — The Rune-Smithing Grey Dwarves
- C.189: Bonfire Feast – 600,000 Experience Points
- C.188: Answer Their Call! Accept Their Cheers!
- C.187: Fewer Than 5,000 Humans, a Battlefield of Chaos and Steel
- C.186: I’m Human. I Don’t Need a Reason to Help My Own
- C.185: Rune Armor, Despair, and a Mysterious Arrival
- C.184: Valley of Despair – The Most Unbelievable Miracle
- C.183: Heart of Stone – Discovery of Intelligent Life
- C.182: Far from the Northwestern Continent – Exploration
- C.181: Stirring in the Theocracy | That Dragon and Fish Are Definitely in Cahoots
- C.180: Vile Lowborn Creature, Dragged into the Sea of Lava
- C.179: Transmutation · The Lava Elemental and the Fire Dragon Blocking the Path
- C.178: Into the Inferno – The Slane Theocracy Stirred
- C.177: The Awakened Ancient Fire Dragon - A Duel of Resurrection Magic
- C.176: Level Drain! Contingency – Seventh-Tier Magic
- C.175: The Shape-Shifting Ring
- C.174: Magic Recovery Boosted – The Alchemical Crucible Acquired
- C.173: The New Earth Priestess and the Secret to Blocking Resurrection Magic
- C.172: Artificial Monsters & The Legendary "Demon God’s" Descendants
- C.171: Passive·Compound Magic!
- C.170: Impossible! A Walking Magic Artillery Platform
- C.169: Did You Really Think I Was an Idiot?
- C.168: The Silver Knight’s Lance and the Uninvited Guest
- C.167: Hero’s Domain! Shock and the Frogman Egg!
- C.166: Triggered - Advanced Class
- C.165: The Twin Witches Appear — A Psychic Spellcaster?!
- C.164: “Companion Pact I” The Master of the Tunnel Lizards: The Twin Witches
- C.163: The Strange Frogmen and the Beastmaster’s Path
- C.162: Justice Value Drop and Journey to the Upper Lake
- C.161: Race-Specific Weapons, New Magic, and Combat Techniques
- C.160: Crushed! “Frost Pain” and the End of Advancement
- C.159: White Dragonbone Armor – "Lionheart"
- C.158: Tier Four Summon - Principality! This Means War
- C.157: The Wetlands’ Snap Grasp, and Crusch Lulu’s Outburst
- C.156: Dragon-related Professions, Summons, and Lizardfolk Encirclement
- C.155: Not Just One Tribe’s Problem, Subterraneans and Secret Watchers
- C.154: Power Conversion - The “Great Wine Pot” Prepares
- C.153: Self-Sufficient? The Next Tribe
- C.152: Four Caster Tiers and Major Wound Recovery
- C.151: Lizardman Knowledge – Special Magic Amplification: “Spell Ascension”
- C.150: Victory Is Justice – The Lost Lizardman Treasure: “Cauldron of the Ancients”
- C.149: Strength in Numbers – The Ranger-Class Tactician
- C.148: "I’ve Been Waiting for You" – Invasion of the Small Fang Tribe
- C.147: The Elusive Lizardmen and the Hunt of the Scouting Party
- C.146: The Small Fang Tribe Captures a Human
- C.145: Overall Level 32: The Great Wetlands
- C.144: The Otherworldly Phenomenon – Degraded Body Armament
- C.143: I Win… My First Totem Tattoo
- C.142: The Troublesome Wise King: “Blindness” Broken
- C.141: The Real Plan
- C.140: The Unholy Shock Shield – Surrender and Submission
- C.139: The Arrival of the Demon Snake of the West
- C.138: Fourfold Slash: Breakthrough!
- C.137: Command, Experience Surge, and Half a Month of Madness
- C.136: Trollish Laughter and the Weight of Power
- C.135: Composite Level 28 – Eastern Giant Troll: Guu
- C.134: Cursed Knight Lv.5: Triggered—“Valkyrie”
- C.133: Unbreakable Defense | Acquired: “All-Race Charm”
- C.132: Return to the Great Forest of Tob – The Plan, and the Arrival of the Wise King of the Forest
- C.131: The Surprising “Totemic Possession” | A Living Legend
- C.130: Succulent’s Excitement | New Class: “Shamanic Adept ”
- C.129: Incompatible Opponents: Triple Kill on the “Six Arms,” EXP Breaks 30,000
- C.128: The Instant Collapse of the “Six Arms” | Humans Really Are Fragile
- C.127: An Invasion? What Kind of Idiot Would Dare That? The "Undying King" Is Surprised
- C.126: Six Arms – A Profession Worth Noticing
- C.125: The Caged Canary – Choices and Arrangements
- C.124: The Royal Capital – Redeeming the Necklace
- C.123: The Unique Nature of Martial Arts – Attrition – Departure
- C.122: Then How About a Fight? – Go Gin’s Disbelief
- C.121: Pathetic Weakling, Living in Strength Woven by Humans
- C.120: The Bloody Emperor Grows Suspicious — Gold-Rank Adventurer — The Arrival of Go Gin!
- C.119: Don’t Be Short-Sighted, It’s Time to Plot a Big Business Abroad
- C.118: Shaking Rumors & A Knight’s Vow
- C.117: Return to the Imperial Capital – “Warlord” Go Gin
- C.116: “Congratulations on the Recovery—Is Your Adventurer Party Recruiting?”
- C.115: Origins – A Special Magic Ritual
- C.114: Mysterious Scale? Class Upgrade – Cursed Knight Lv.3
- C.113: The Abyss — A Horde of Beasts Fully Consumed by the Curse
- C.112: The Destruction of the Forest Gnome Tribe – The Abyssal Ravine
- C.111: Forest Gnome: Dogen the Stone Lizard
- C.110: Double Strike: One Annoying Little Creep & Shrink Spell
- C.109: Sending Leinas Away, Time to Unleash Hell
- C.108: Mysterious Humanoid Monster… A Psychic Spellcaster?!
- C.107: Leinas’ Shock: Anomaly! The Stirring of Cursed Power
- C.12 - : The Adventurer’s Guild and Unspoken Rules
- C.11 - : Simulation of the Special Class [Valkyrie]!
- C.10 - : Priestess? A Special Path Awaits
- C.9 - : Adventurer Team [Four Armaments]
- C.8 - : Comprehensive Level 2 Passive: Slash Damage
- C.7 - : How to Obtain a Profession Through Unconventional Means
- C.6 - : The Legendary Battle and the True Use of Skill Points
- C.5 - : Skill Points?
- C.4 - : Ordinary Job Unlocked! “Genius!”
- C.3 - : Career Clues — High-Quality Humans
- C.2 - : Innate Superpower - [Player]
- C.1: Change : Kingdom of Re-Estize



















