MTL - Underworld Game Producer-Chapter 57 Psychopathic game-making genius?

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'Gone? Li Thief is not going to explain to our players why the game is so perverted? '

‘It’s really a small knife to open your eyes, open your eyes for the master! '

‘Bie Li, do you want to be so crazy? Isn't it just to make a good game, if you continue like this, your RP will lose all. '

The audience's barrage came one after another, covering Xiaotian's face in dense mahjong.

Li Wen coughed lightly, "Cough, the current normal mode is indeed somewhat unreasonable, but please rest assured, the game will be repaired and updated immediately."

"After Resident Evil is officially launched, both the simple mode and the normal mode can bring 'happiness' to different players."

"The purpose of our company Happy Paradise is to create 'happiness' for players with heart, so that all players who have played our games can feel the 'happiness' of going to heaven."

This is the public relations rhetoric he has already prepared.

The original Resident Evil is not actually a game of the underworld. There are some elements of the underworld, but very few.

And under his training, even the simple mode is also very hellish.

One of the darkest points in this is the tracking monster.

You can't die if you hit it again and again, and you will lose your skin if you are caught by a tracking monster and you can't die.

According to his design, for the first time there was a tracking monster node, a cadre training center after the train.

The average player played the game in the depressive atmosphere specially created, and it took almost two hours to reach the cadre training center.

At this time, enhanced zombies such as trackers and crimson heads began to appear.

Directly push the game to the most underworld part, even in the simple mode, there is a certain degree of difficulty.

At that time, I will definitely be scolded by many players, so just scold me, anyway, there is no refund!

The stalker is an unfamiliar concept to the players in this world. It can be said that they don't even know what a stalker is.

Perhaps the first thought of the players at the beginning was to kill the tracker. After being killed by the tracker a few times, it is estimated that they will know that this guy is invincible.

Resident Evil 2 remake is the most talked about by players is the tyrant, the tracker.

In the dark police station, the footsteps of the tyrant walking in the corridor can be heard from time to time, which directly fills the player with adrenaline.

There is also Mrs. Bachi and her three daughters in Resident Evil 8 Castle, who were also trackers when they first appeared.

The stalker setting is really nice, especially in a survival horror game.

Even with sufficient firepower, it can also bring players a good nervous experience.

Most survival horror games feature stalkers.

The Evil Spirit Possession pushes the design of the stalker to its peak. Who is not afraid of being chased by Miss Sadako with disheveled hair? Get caught directly GG.

This is a design that Li Wen has verified the market in his previous life and received very good feedback.

He definitely can't let it go.

Of course, also be prepared to make the first time facing the stalker scared players take off the wrath.

The set of public relations rhetoric he prepared was intended to be used when the players were overwhelmed by the tracker and scolded him.

Unexpectedly, the game hadn't been officially launched yet, and there was a problem during Xiaotian's live broadcast.

After he finished speaking, he glanced at Liu Xiaozhi who was sweating profusely.

Fortunately, the game is not yet online, and it can be repaired.

He couldn't sit still in the conference room, so he hurried back to the office area of ​​the Resident Evil production team and worked overtime alone... Fortunately, it was easy to just remove the intelligent AI of the zombie dog.

Looking at Liu Xiaozhi who was going to work overtime, Li Wen began to think.

Because there are many members in the Resident Evil production team, he did not adopt the model that everyone could give their opinions during the escape production.

He basically has the final say on the entire Resident Evil project.

Since the official launch of the Resident Evil project, because almost all the recruited employees are veterans, there are no newcomers.

Coupled with the powerful game engine in this world, game production becomes very simple.

The entry-level employees only need to be familiar with the game engine to start working easily, which is very convenient.

Therefore, all he did was to group Resident Evil into groups and let the team leader arrange everyone's work.

The meeting is only held once a week, and there are only four meetings from the establishment of the project to the completion of the project.

And at the meeting, only the production progress of each group was exchanged, and there was no discussion on the game settings and creativity.

Resident Evil has become a product of what he said.

Perhaps because he didn't discuss it with the members of the Resident Evil production team, it led to this small attempt by the staff.

It seems that in the future, we still need to discuss game ideas with employees more often.

Just think of it as a BUG that appeared when the game just started.

There are very few BUGs in the current game, very few, but not without it!

And the game has not been officially launched yet, so the BUG can be fixed as soon as possible, which is harmless.

Li Wen's public relations rhetoric sounds very ordinary and serious.

Games are meant to bring joy to players.

But for some reason, the audience in Xiaotian's studio always felt that his words were weird.

What does it mean to allow players to enjoy the 'happiness' of going to heaven?

No matter how it sounds, it always feels very wrong!

Combined with Li Wen's previous games, Brother Sledgehammer...escape...

Did these two games bring joy to the players?

It seems to bring only 'depression'...

Brother Sledgehammer not only tortured the player's mind, but also tortured the player's peripherals. I even heard that a little brother had a heart breakdown because of Brother Sledgehammer~www.novelbuddy.com~ moved the 7090 luxury rocket launcher graphics card into two pieces.

Such a tormenting game, if the producer is not perverted, who would believe it!

Let's talk about escape 1.

This game is even more perverted. Brother Sledgehammer only tortured one person before, after all, there is only a single-player mode.

Good guy, as soon as you get to the start of Escape 1, you will directly torture five people.

When seeing monsters in normal mode for the first time, the player has no power to fight back.

And obviously these players all admitted that they were timid, so they all chose the easy mode.

Also tortured by being pulled into normal mode by the producer.

Li Wen naturally became the object of the players' hatred and love.

If Escape 1 is a piece of dung, then the players will only hate Li Wen, and will not like him.

But the problem is that Escape 1 is not **** at all, and it even becomes more fun the more you play, especially the normal mode, so players can't stop at all.

In the eyes of players, Li Wen is a combination of contradictions.

Psychopathic game-making genius.

Such perverted words allow players to enjoy the 'happiness' of going to heaven?

In an instant, the barrage exploded again!

Countless players posted similar messages in Xiaotian's live broadcast room.

’ Please be human, we are just ordinary game lovers. '

'Li thief, can you restrain your perverted attributes a little bit? '

’Brother Li, let me call your father as the head office. Don’t make the game too crazy. '

And so on and so on.

At this moment, the number of people in Xiaotian's live broadcast room has exceeded 20 million, and her popularity is still rising.

Li Wen is very helpless, where is he abnormal?

He just wants to make a good game...