MTL - Tokyo Video Game Tycoon-Chapter 922 a little bit of dissatisfaction

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  Chapter 922 A little unwilling

  922

   "President, we have been studying the issue of the degree of freedom of NPCs in the game for a long time."

"Then what?"

"In the end, we came to the conclusion that with the existing technology, if we want to add so much content to the game, the game will become extremely bloated. Let alone whether the performance of the game machine can bear it, first of all, the game is too large. Pang Dang may actually lead to various collapses of itself, just the number of game bugs we are self-checking now is simply innumerable, and the more content is added, the resulting loopholes will also increase geometrically."

   "Is that so..."

  In the fourth development department, Zhu Youxing carefully watched the settings of various behavior patterns of passerby NPC characters being developed by the developers.

  In Red Dead Redemption, when the protagonist enters a certain area, all the characters here will be activated, and then start to carry out their own behavior logic activities.

  Some people will vomit while leaning on a tree because of a hangover, and workers who are going to the morning shift will carry sacks to remove the goods from the warehouse and put them on the nearby carriage.

   All this looks so real, as if it is the real world.

  However, there is an upper limit to all of this.

  In Red Dead Redemption 2, the behavior logic of passerby NPCs can only last for about three to five minutes.

   Later, these passerby NPCs will repeat the previous things like a program.

  Passers-by who are walking will always walk in a circle in one place, and there will be no emergencies at all.

  Of course, this is also an expression to the players that this is a video game, after all, there are limits, and it cannot really be the same as the real world.

   But to be honest, Zhu Youxing really wants to create a truly lifelike cyberpunk world.

  But it seems really difficult.

  The video games developed by myself before can all be emulated.

  After all, the original world has a history of 40 to 50 years of commercial game development, with various technological iterations emerging one after another, and the system is also very perfect.

  However, the limit of the game made under this system has only reached the level of Red Dead Redemption or The Legend of Zelda Breath of the Wild for the time being.

  Of course, these two games are considered top works in the game industry.

   Such a work is so terrifying that even after four or five years of release, it is difficult for any game-related technology to surpass these two games.

  In the original world, it can also be said that the technology of video games has stagnated in terms of gameplay and other aspects for four or five years, and it is far from the attitude of the original game.

  More people are only strengthening and micro-innovating on the basis of the existing gameplay.

   As for new game development related major technologies? It has indeed come to a standstill.

   And now Zhu Youxing has also come to this time.

  Electronic games in this world have been developed for almost twenty years, and their development speed is even faster than in the original world. Now the electronic game technology in this world has reached the same level as the original world.

   If you want to break through again, you must ask Zhu Youxing to find a new direction by yourself.

  Now Zhuyouxing hopes that in the world of Cyberpunk 2077, every passer-by NPC in the game has a complete set of rules and logic.

  Characters will operate according to the so-called role logic, they will no longer be walking dead without any additional emotions, but just like real people.

  Of course, this is actually a bit exaggerated.

  It is also impossible for Zhu Youxing to create an artificial intelligence with a completely independent personality, which is estimated to be a fantasy in the short term.

  But Zhu Youxing still feels that his idea can be realized.

   To put it simply, it is to complicate the programming of passer-by characters.

   It's just that the side effects of this are very large.

  The game will become very bloated, without the small and beautiful delicate feeling of the original game design.

  This is not the most important thing, the most important thing is to forcibly pile up too many programs, just like a building that keeps rising.

  When it reaches a certain height, it will eventually collapse due to its own weight, and any existing materials cannot bear the excessively high architectural form.

  The same is true in the program.

  The more programs a video game contains, the greater the chance of bugs.

  In the end, the more bloated the game is, the bugs will be like a collapsed building, and the game may not even be able to run.

  Even if the Unreal Engine in this world is much more powerful than the original world, it cannot solve this problem.

   This is the upper limit of programming itself.

  If you want to make another breakthrough, you can only find other paths.

  Zhu Youxing stared at the screen intently.

   On that screen is a day-to-day life of a passer-by NPC in the almost built Night City.

In this daily life, this passer-by NPC took a taxi to arrive at a restaurant for dinner, and after watching TV for a while, he went out to a prosthetic doctor's clinic to replace the prosthetic body that had just broken Immediately after he obtained a brand new prosthetic body, he began to wander the streets. He accidentally saw a scene of a shootout between extremists and local sheriffs on the side of the road, and he immediately fled in a panic. When he escaped to a relatively After the safe area, he still stood there panting in a very humane manner, and from time to time he would look back at the direction where the gunfight had just taken place, and finally ensured his safety and called a taxi to go home.

  After telling the taxi driver his address, he also specifically emphasized to the taxi driver to avoid taking the road of the shootout just now. When he finally returned to his home, he took off his clothes and fell asleep.

  This is the day of this passer-by NPC.

   This day looks quite rich, making people feel that this is really a person living in this city.

  This code program plus various modeling and other things occupy a total of more than 300 MB in the game.

   This is just the code needed for the behavior logic of a passerby NPC.

  What Zhuyouxing hopes is that there will be hundreds of thousands of different types and types of passerby NPC characters in the entire cyberpunk world view.

   Seriously, this is a bit too complicated and verbose.

  Do players really care about this little detail?

  Are players really going to pay attention to a program that doesn't have any life all day just to see what they do?

   Moreover, the total attack of this day's program consumes 300MB of capacity, but it can only show the content of this character for one day.

   Calculated by the time in the game, this day is about one hour.

  When an hour passes, such passer-by NPCs will repeat what they did yesterday.

  The program has a limit after all. One day in the game is also the most reasonable time point that everyone thinks at the moment. If there is more, Zhu Youxing feels that it is indeed a bit too much.

   It's just... I'm really not reconciled.

  Maybe it is really a little unwillingness in my heart for the regrets this game once brought to me?

  (end of this chapter)