©WebNovelPub
MTL - Number One Player-Chapter 101 king of heroes
When Shang Yinhe regained his vision, he found that he was looking down at the vast land from the perspective of God, and in a trance, he had the illusion of returning to the world of the [Creator].
Even the background music is somewhat similar, belonging to the kind of elegant, sublime and majestic type.
In front of him is a huge map that seems to have no boundaries, stretching outwards as if there is no end.
Before he had time to observe more details in the map, the familiar voiceover sounded leisurely:
"You, the king of heroes."
"Under your hands, there are endless heroes, and people who want to be heroes."
"Train them, schedule them,"
"Let them grow, let them fight monsters in the wild!"
After a pause, the narrator's voice became high-pitched, and he began the familiar summary and advocacy session of Shang Yinhe.
"You will be high above the clouds,"
"Sit and watch the world!"
The narrator's touting ability has always been full of tricks and passions.
Shang Yinhe pondered for a while based on the narrator's words. It felt like a business simulation game...
Before he could think for long, a translucent system interface appeared in front of him. In front of the system interface, there is also a prompt box floating in the air:
"Welcome to the world of [Hero Project]! The following is the guide for beginners, please be patient."
Tsk tsk, there is also a prompt box for beginners to guide, this game is really more and more humanized.
I don't know if it was Shang Yinhe's illusion, but he always felt that the game system was slowly evolving himself.
In the beginning, when Shang Yinhe was playing the [Demon King Landlord] game, there was no novice guidance, only a narrator, who said some messy things, and the content of the game was completely explored by himself;
But now what? In the last [Quick Rescue] world, there was a novice guide with a red arrow for the first time;
This time the game world is even more exaggerated, and such a detailed text-based novice guide appeared directly.
Could it be that such a powerful game system, which creates the game world, affects the real world, and can almost turn into cause and effect, also needs to evolve gradually...
The prompt box in the air disappeared, replaced by a new text guide. Shang Yinhe shook off his boundless associations and focused on the text in front of him:
"Here is the hero list interface."
"In this interface, you can check the status, information, experience, combat power, injuries, etc. of your heroes, and you can also recruit new heroes here."
Shang Yinhe took a rough look. In this interface list, it shows that there are now 325 heroes under his command—wait a minute? Is there any business game that gives so many people who need to be cultivated at the beginning?
Considering the reality that this might correspond to a certain situation, Shang Yinhe reluctantly ignored the exaggerated number of people and briefly glanced at the so-called "heroes".
The genders of the heroes here are mostly male; the level is mostly LV0, and occasionally there is one or two LV1; some combat power is barely high, and some are very weak, almost zero, like a rookie.
Shang Yinhe watched it again, and had to sigh, it really is the beginning of the game, and the level of heroes given is a bit poor.
The prompt box in the air disappeared again, replaced by a new guide, this time with a small arrow:
"You can use this button to recruit new heroes."
Following the arrow's instructions, Shang Yinhe tried to click the button of [Recruit new heroes].
"Whoa", more than 100 new heroes poured into the interface at once!
Shang Yinhe was a little cold sweat.
Wait a minute, if he's not mistaken, shouldn't this kind of [recruiting new heroes] in general simulation management games be recruited one by one? At most, five or five recruits.
And after the general recruitment, there will be an interface to choose whether to hire or not.
This... why is this game so unreasonable? Just stuffed him with 100?
Now these more than 400 people, each of them has their own name, hobby, level, experience, current combat power and other detailed information.
So many people, how to manage?
Shang Yinhe thought for a while at the densely packed names on the screen, and decisively closed the hero's detailed information interface.
He decided to finish the novice tutorial first, and then study the attribute information in detail.
Following the novice tutorial, he came to the second page:
"This is the hero training interface."
"In this interface, you can select heroes for training in batches."
According to the novice guide, Shang Yinhe put all the heroes of more than 400 people into the training ground.
As he finished the operation, a prompt box popped up on the game interface:
"The hero is training."
"Heroes who are training gain experience over time."
"In addition, there is a certain probability that heroes will randomly obtain skill equipment or props during training."
In this way, as long as all the heroes are linked to the training ground, they can automatically upgrade and become stronger?
So, is this an on-hook game?
While thinking about it, Shang Yinhe looked at the next prompt:
"When a hero accumulates experience to 99% of this level, there will be a certain probability of breaking through to the next level."
"If the hero has been unable to break through, please don't worry, he may be the bottleneck."
"The longer you spend on the training ground, the greater the chance of a hero breaking through."
"But if the hero is moved out of the training ground, then the hero needs to start accumulating again. Therefore, if it is not necessary, please do not move the hero out of the training ground!"
While reading these tips, Shang Yinhe thought to himself: According to the game's realistic routine, what is the so-called hero? What is the so-called training ground?
"Ding dong!"
The prompt box hasn't completely dissipated, and the system's new message prompt sounded:
"At the location A145-B21, there is a case of monster wounding! Please send your hero immediately to deal with it!"
With this system prompt, the new novice guide immediately jumped out:
"There are monsters in the wild, send heroes to the field to clean up! Click [Send Heroes] to choose the hero you want to send."
"There is no limit to the number of heroes that can be dispatched each time, but it's best to pay attention to coordination!"
Following the novice guide's prompt, Shang Yinhe clicked the [Dispatch Heroes] button. After that, a recommended hero table appeared in front of him, which listed the hero's name, combat power, time required to get to the location, what he was doing, etc. information.
The first person in this smart recommendation table is a hero named Hour.
His combat power is the highest among all heroes, and the level experience is displayed as lv1 plus 40% of the experience value. He is currently training, and it is not too far from where this wild monster happened.
Below him are several heroes whose levels are displayed as lv0, but are barely considered combat-effective.
"There will be affinities between heroes, please don't match heroes with bad affinities together."
"The hero will be at a certain distance from the accident site. It is recommended to choose the closest hero first!"
According to the prompt, Shang Yinhe pulled the hero named "Hour", who had the highest combat power and the closest distance, from the training ground and brought two LV0 heroes with him.
The system prompts:
"Aspect Combination: 90%"
"Mission success rate: 95%"
The 95% success rate can be said to be very high. Shang Yinhe clicked the confirmation and sent the three heroes out.
Very easily, the three heroes successfully cleared the monster injury case without injury.
"Congratulations on your handling of a monster wounding case."
"You got 3 points."
"Sufficient points can be used to unlock game features, and appropriate game features will greatly help you pass the game."
"This is the end of the novice guide, I wish you a successful customs clearance as soon as possible!"
The prompt box disappeared in the air, and Shang Yinhe pondered for a while and found the so-called "unlocking game features".
This is a tree-like game feature unlocking table. There are various game features on the branches of the big tree, and the unlocking required is different.
Some require a lot of points, some need to complete the unlocking of pre-game features, and some need to meet specific conditions like "the number of LV1 heroes exceeds 10".
Shang Yinhe was a little excited.
It doesn't look like this game is difficult! A small idle-type simulation business game, there is no difficulty in fear of heights, and it does not require any operation skills, only the configuration of the test strategy.
Now, it's time for him to show off his skills!
—Wait... This sentence, I feel like he said it in other games...?
—Inexplicably, I feel that this sentence seems to be a huge flag...?
Facts have proved that after the flag is set up, it will be pulled soon.
After a while, Shang Yinhe immediately sensed the difficulty of the game.
"Ding dong! At A167-B11, there is a case of monster wounding! Please send your hero immediately to deal with it!"
"Ding dong! There is a case of monster wounding at A217-B31! Please dispatch your hero immediately to deal with it!"
"Ding dong!" "Ding dong!" "Ding dong!"
The dense beeps were almost connected into pieces, and it was completely unclear which was which in a trance.
Shang Yinhe was confused by the prompt sound.
He dispatched almost all the heroes under his command, completely ignoring the warning "don't leave the training ground at will", but he still couldn't deal with all the wild monsters.
There are constantly heroes injured or killed in battles, and there are constantly cases of monster wounding that fail to be dealt with.
There will be a red cross at the location where the monster wounding case fails, and the points will be deducted significantly; without the points, you cannot unlock the game features; Fewer and more red crosses lead to a vicious circle.
…
After a while.
"The 30-day countdown is over."
"Incident handling rate: 8%"
"Hero Remaining: 27"
"Hero average combat power: 12 (LV0 and 20%
"Overall rating: F-"
Looking at this evaluation, Shang Yinhe was not shocked.
Oh, what "F-", he's used to it.
The first inning of every game is "F-", isn't that his custom...?