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MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 65 Cardboard game
Chen Moyi: "Well, yes, I have to take the first ten strokes and then go."
Jia Peng opened the mall and placed his hand on the ten-in-one button. He was a little bit nervous.
As a non-Emirates who has always been very sorry for luck, Jia Peng is actually worried about this kind of lottery operation. Every time he is involved in the probability, he feels that he is not flustered.
"I smoked!"
Jia Peng gritted his teeth and pressed ten consecutive buttons.
Chen Mo smiled, no wonder you are a non-Emirates. Don’t say fast bathing before smoking, even if you wash your face and wash your hands, you don’t have the preparations.
Oh...
Ten cards appeared on the screen, flipping over one by one, and Jia Peng licked his lips and stared at the borders of these cards.
"God bless, give me a purple card..."
Blue card, blue card, blue card, debris...
Jia Peng was a little bit cold, and felt that the next second would be retired. As a result, the penultimate card flipped over, and the purple bricks were uncle!
"Ah! Purple card! I also got a purple card!"
Jia Peng is simply crying with joy. As a non-Emirates, he first stood on the same starting line with Wen Lingwei's luck.
"Who?" Chang Xiuya and Wen Lingwei all came together.
Jia Peng said: "The brick is the human square head mage."
Wen Lingwei said: "Oh, yes, you can even get a purple card?"
"Oh, there must be time for transshipment!"
Jia Pengmei sneaked out the details of the card of Uncle Brick and checked his skills.
"Snowstorm? It feels so good, hurry to upgrade him."
There are still a bunch of useless monster cards in Jia Peng's bag, all of which are directly used to upgrade the bricks, and have been raised to purple + to stop.
"Hey, I need another brick, no matter how advanced."
Jia Pengmei looked at his new card with gusto, then adjusted the lineup and challenged the new level with expectation.
Everyone else has enough of the stone, and they have been pumping for ten.
"My purple mourning wood, oh, it seems to be useless?"
"Purple thief, it feels like it's okay, you can play the second kill."
"In the early stage, I should first put the purple card high point property? I will focus on cultivating it first."
Everyone got a purple card and replaced it with their own lineup.
Chen Mo laughed and said nothing.
In fact, this is all set up, the first ten consecutive draws must be a relatively good purple protagonist card, there is no difference between the non-Emirates and the European emperor.
However, after going back ten times, there will be a certain probability of fluctuations. Although there is a guaranteed purple card, there will be a chance to extract the ambassador, death ride Raven Dale, the mayor such a monster purple card, not too much. The value of cultivation.
If the accumulated ten consecutive draws reach a certain number of times, there will be some rare cards, such as the gun sister, the wild German helper and so on.
This is a routine.
For the first time, if the player can't get a good card, there is a big chance that it will be lost. Therefore, it is necessary to adjust this, and increase the overall drop probability of the ten consecutive draws. The drop bag of the protagonist purple card.
After the tenth draw, the speed at which the player gets the rune will slow down, and the good card must be preserved to restore the normal probability. Players who want to get more good cards must recharge.
For some local tyrants who have a lot of special needs, they must set some guarantees so that the money they spend can basically be worth the money and prevent some non-Emirates from being dissatisfied.
This is basically the unspoken rule of domestic card games. Of course, there are also more willful, not so dry, such as "Yin Yang Shi."
"Yin Yang Shi" suspected that there is no guarantee measures, can not draw ssr completely look at the face, so in the early days of the game will appear the phenomenon of selling the first lottery, causing a series of problems.
Of course, the quality of "Yin and Yang" itself is too high, so it is fully qualified to do so. Chen Mo’s current 3D art level is far from the "Yin Yang Shi". Do the card game "I am called mt". Dare to be so capricious.
Jia Peng has added Fang brick to his lineup.
The mobs in the copy basically have no power to fight back. Fang brick uncle raises a blizzard. Basically, all the mobs are all seconds. Even if they encounter the boss, other cards can be killed by one person, and the copy progress is fast.
"awesome!"
Jia Peng beat the chapter one chapter and chapter, and each time he took a chapter, he received some rewards. About the treasure chest, there are tasks and achievements rewards. If you can't move, take rewards to train cards, and after advanced cards, continue to push new levels...
"Oh, it seems that it can be upgraded again, but the monster card is not enough. Forget it, let's play another chapter..."
Jia Peng opened the next chapter.
Chen Mo looked at the reaction of everyone.
Su Shiyu's brow is locked, and her face is reluctant, but she is still playing.
Jia Peng is somewhat poisoned and has been immersed in serious play.
Wen Lingwei did not always push the level, but was looking at the card illustrations. Obviously she was considering the issue of lineup matching.
Basically, the three-axe axe of the domestic card game has worked well.
Ip attracts players into the game.
High-level card battle display card capability.
A simple novice guide introduces gameplay.
A variety of gameplay to eliminate player fatigue.
The madness of the stone allows the player to draw a good card.
A good card crushing copy gives the player a sense of growth.
Such a combination of punches, basically within 2 hours, is very good for the player to get enough cool in the game, and let the player identify with the virtual property in the game.
This cool feeling and recognition of the virtual property will prompt the player to continue playing online the next day and pursue a better card.
The most important impact of ip on card games is in the first step, which is to attract players. The better the ip, the more players are attracted and the more loyal, the greater the player base of the game.
As the volume goes up, the profit naturally goes up.
However, will ip decide the life and death of a card game? not necessarily.
Under the premise of similar absorption, the data of the next day of profit retention, long-term retention, and per capita payment are determined. It depends on the quality of the game itself, and the ip bonus is small.
Everyone said that ip is important for card games, which is compared with other card games. It means that it is easier to make differences in ip, and break through in a lot of card games.
If it is a card game compared to other general hand games? In fact, take off ip, the winner will also be a card game.
When the card game is played in the middle and late stages, it is equivalent to hanging up and completing the task. The gameplay itself is very small for the player, and it is almost negligible, but the card game’s numerical stimulus, card probability and virtual property. But it makes players more and more able to give up, but it is more addictive.
Numerical stimuli: There are new levels and new rewards every day, the protagonist card can be upgraded, and it can be advanced...
Probability of card issuance: I have already gotten a couple of money, this time I should be able to get a good card...
Virtual property: I have spent hundreds of dollars in this game, the perfect lineup, now you let me retreat?
At this stage, the impact of ip has been negligible.
These three players are firmly tied to the game, and recharge activities are constantly tricking you into charging.
It’s okay to not pay for it. It’s the way to keep you. As long as you are still in the game, there will always be money.