MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 19 New game finalization

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In the planning of Chen Mo, it is mainly based on end games and mobile games, regardless of page tours.

The page tour has had a great fire in the past life, but it has been infinite, but the biggest problem is that the page tour is fired in a specific environment in a specific environment. Its success is short-lived and difficult to copy. .

In the past life of Chen Mo, the page tour only fired for three or five years, and it quickly declined and was replaced by a mobile game. In the very short period of time, mobile games have changed from shoddy to fine, and this speed is accelerating.

The price/performance ratio of the page tour is really high, but there is no player group to pull anything.

What kind of players are players in this world?

There have been many large-scale vr games. The quality of virtual games is higher than that of Chen’s previous 3a masterpiece. For this group of people, do you give them a page tour?

Come to the "Tai Long Baodao, click to send"?

It is estimated that the pants that have been lost are gone.

In fact, for Chen Mo, the mobile game is the evolution of the page tour, and the page tour is completely suppressed in all aspects.

On the convenience of the page, when you go to work, you have to worry about closing the webpage. The mobile game can be played at any time. The leader came to the phone and buckled it on the table.

In terms of pictures, page navigation is limited by the way it is made. It is necessary to load resources constantly, and often the picture loading is incomplete, which greatly affects the game experience.

To play the game, the classic gameplay of page games has basically been followed by hand travel, and there are many new ways of playing in the process of continuous development.

Therefore, the page tour is basically a type of game that has been completely replaced by the mobile game. Chen Mo is now going to develop a page tour, which is the brain being kicked.

Chen Mo thought for a long time, his first game in the true sense, or finalized a classic casual game of the past: "Plants vs. Zombies."

This is not the most profitable option, but it is the safest and longest option.

What is Chen Mo’s most needed now?

money? He needs it very much, but it is not the most needed.

He needs the most fame now.

Chen Mo’s first game selection, Plants vs. Zombies, is mainly considered in three aspects.

First, the game's resources are not large, the installation package is only about 100m, and the amount of resources can be controlled within 300m. (The game's installation package is generally compressed, does not represent the actual amount of resources.)

Moreover, the value setting of this game is relatively transparent, the level design is also very clear, and the current numerical ability and level ability of Chen Mo can also be controlled.

In art and music, the main difficulty lies in the design, but Chen Mo is equivalent to copying, and it is not too difficult.

Therefore, this is a relatively controllable game for Chen Mo.

Second, Chen Mo needs fame and needs word of mouth. It’s really good to make a gold game, but it’s hard to make a fire, and it’s a big chance.

The first game, Chen Mo wants to do is a national-level game, let as many players as possible see the logo of the Thunder game, let them know Chen Mo this designer.

Let all players know themselves, this is a long-term goal, but plan from the first game.

Third, "Plants vs. Zombies" seems simple, in fact, it is a very comprehensive game, especially its strategically done very well, is a long-lasting, very playable game.

According to the development of a game, it takes about 3 months to calculate. Every game of Chen Mo has to let the player play for at least 1 month. From this point of view, "Plants vs. Zombies" has crushed a large number. Single casual game.

Moreover, the game can be released simultaneously on PCs and mobile phones, and even double-ended data intercom is no problem.

In the end, Chen Mo was finalized, the first game of Thunder's mutual entertainment, to do "Plants vs. Zombies"!

Chen Mo stood up and walked in the experience store, took a short break for ten minutes, and then began formal research and development.

Chen Mo did not rush to play back the potion with memory. The potion was only effective for four hours. He had to work hard to remember and put the big frame of the game together. The potion was used to recall the parts that couldn't be remembered.

The first is to write the design document, and then fill in the basic rules of the game into the illusion editor, the editor generates the basic framework of the game.

Chen Mo wrote the design document in the past life very quickly, basically 1~2 times the speed of other designers, more than 10,000 words of system design draft, conception, drawing prototype, smooth logic, and finally finished, basically 5 ~7 working days will be completed.

Moreover, this also includes time for discretion and revision.

Of course, depending on the structure of the game, the number of design documents will be different. Generally speaking, even in the middle-level mobile game, the design documents must have at least 20~30, which are large and small, involving different system.

As for the various schedules and resource requirements tables, there are more, and a large part will not be seen in the game.

When writing design documents, the main time is thinking, considering between different design options. However, the settings of "Plants vs. Zombies" are very complete, and Chen Mo does not want to make any changes, so it is written very quickly.

Interface layout, combat system, level settings, plant types, zombie types, special gameplay... Soon, the big framework of design documents is there.

Then, Chen Mo began to find free resources in the editor, and then use his own resources to download.

In order to make this game to reproduce the original work to the greatest extent, Chen Mo must personally hand-paint and personally check it out.

These free resources are just alternative resources, and are alternatives that are not found to affect development progress. When the game is almost completed, Chen Mo will also replace all these art resources.

There are actually a lot of art materials for green spaces, plants, zombies and similar elements, but only a small part of them can barely be used, and the style of painting is even more strange. But anyway, it is also an alternative resource, let's use it.

Just writing a large frame of design documents and looking for art materials, it took Chen Tian three days.

During this time, the company's review was approved, and the “Thunder and Mutual Entertainment” was formally established. Chen Mo’s title on Weibo and the editor was also one more: the founder of Thunder Inter Entertainment.

Of course, the current title is virtual, because the company is now an empty shell, nothing.

According to Chen Mo's plan, Thunder's mutual entertainment may have multiple branches, such as Thunder games, Thunder literature, Thunder anime, Thunder movies, etc...

Of course, this is just some planning on the strategy. Afterwards, we will do it organically. If we don’t have a chance, we will not do it. Chen’s own idea is to deepen the field of the game. As for other literatures, animations, etc., there are indeed games. Great help, but not the main direction of Chen Mo.

The company name and logo have been confirmed, Chen Mo called the staff of the contest and asked them to help create the signboard of the experience store.

The efficiency there is also very fast, the signboard will be ready in two days, there is a special person to install the door, installed in the front of the experience store.

There are several art characters on the signboard: "Thunder game experience store", next to the logo of Thunder entertainment. Chen Mo looked at it and the effect was quite satisfactory.

After finishing these things, Chen Mo continued to keep himself in the studio, sorting out the framework of the design documents, and replacing the art resources.

It took another day, the big framework for designing documents was finally completed, and the art resources also found a sixty-seven percent.

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