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Lord of Entertainment-Chapter 261: Process
Chapter 261 - Process
(Arthur's POV)
As I made my way to my office, employees greeted me, their voices a distant murmur against the whirlwind of thoughts racing through my mind.
I stepped into the elevator, watching the doors close before it began its ascent to the top floor.
Alone in the elevator, I let out a deep sigh.
"It seems the world's stock market is more fragile than I expected..." I muttered, shaking my head.
The Two Towers had achieved something far beyond my expectations. It was just a sequel to Lord of the Rings, one of the greatest masterpieces of my past life—yet this world was already overreacting.
A chuckle escaped me.
"If Lord of the Rings alone is enough to send the world into chaos... what would happen if I introduced more masterpieces?"
The thought sent a thrill down my spine.
"Star Wars," "The Matrix," "Titanic," "Jurassic Park," "Marvel movies"—
Each of these films had shaped the culture of my previous world, and if they were brought here, how would this world react?
Would it be awe? Inspiration? Mass hysteria?
I let out a small sigh. "So many films, so little time..."
As much as I wanted to bring them to life, I had to be careful.
A single sequel had already sent the economy into slight instability—what would happen if I unleashed multiple masterpieces in quick succession?
Would it disrupt industries further? Would some kingdoms collapse under the sheer economic shift?
For a fleeting moment, I considered holding back.
Then, I shook my head.
"No, that would be stupid."
I was a filmmaker—not a politician, not an economist.
My job was to create films.
I could worry about the consequences later.
Besides, my time was already stretched thin.
Beyond filmmaking, I was busy transforming Horn Kingdom into the world's first internet hub after the launch of Hellfire Web.
The elevator doors slid open, pulling me from my thoughts. I stepped out, heading straight for my office.
The moment I walked in, a familiar chime rang from my pocket.
I reached for my Hellphone, expecting Firfel—
But instead, the name George flashed on the screen.
I answered immediately.
"George. What's up?"
His deep voice came through. "Nothing much. Just a bunch of businessmen trying to reach you again. They've seen the potential of video games and now they want in."
I chuckled, leaning back in my chair.
"I haven't had time to deal with them before, but now I do." I paused, then smirked. "Invite them all. I want to show them Hellfire Electronics Games."
There was a beat of silence before George's voice returned, slightly shocked.
"Wait... you aren't actually thinking of showing them how your programmers make video games, are you?"
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I shrugged. "Why not?"
"Arthur—" George's tone grew urgent. "Aren't you trying to keep video game development a secret?"
I laughed softly, shaking my head.
"Why would I keep it a secret? How could they develop their own games if they don't even know how it works?"
George fell silent, likely still processing my decision.
After a few moments, I spoke again. "Invite them, and make sure they arrive within a few hours. I'll personally take them on a tour of the game development department."
George finally responded, "Sure."
After a few more words, we ended the call.
I stared at my Hellphone screen for a moment before leaning back into my chair.
Video games...
Aside from the internet revolution, this was another major venture I had set my sights on.
Unlike the rapid growth of the film industry and computers, the gaming industry was moving at a much slower pace.
The reason was simple—there weren't enough games.
The market was too small, the game library too limited.
But now, with curious businessmen starting to recognize its potential, there was a real chance that video games could explode just like films did.
And if that happened—the industry would never be the same.
***
(Yamauchi's POV)
After months of waiting, I had finally received an answer.
A formal invitation—from Arthur Pendragon himself.
Holding the letter in my hands, I felt a surreal sense of anticipation.
I still remembered how this all started.
Months ago, I had taken George's offer and opened a Hellfire franchise in Nihhon City, Japon Kingdom.
It hadn't been an easy decision.
I had gone so far as to completely transform one of my largest casino buildings, turning it into a Hellfire arcade franchise—"Hell'a Fun!"
The entire renovation took weeks and cost me hundreds of thousands of dollars.
At first, it seemed like a bad investment.
The early days were slow, profits were below expectations, and I even began to doubt my decision.
But then—everything changed.
Word spread.
People started flocking to the arcade—especially young people and even former gamblers.
The ticket system, the rewards, and the sheer fun of it all had made the business far more lucrative than my casino ever was.
Before I knew it, Hell'a Fun! was outperforming my gambling business.
And now, I was seriously considering converting my other casino buildings across Japon Kingdom into Hell'a Fun! franchises as well.
Yet, despite the incredible profits, I hadn't forgotten my original goal.
My true ambition wasn't just about arcades.
I wanted to create my own video games—
And sell them to the children and young people of Japon Kingdom.
With my goal clear in mind, I immediately boarded a flight to the Horn Kingdom, hoping that Arthur wasn't too busy to meet with me.
I spent days waiting, hoping for a response.
Then, finally—the invitation arrived.
I couldn't sit still.
Excitement buzzed through me, making it impossible to relax. I paced around my hotel room, repeatedly running through different ways I could introduce myself to Arthur, planning exactly what I should say when we finally met.
By the time a few hours passed, I finally stopped in front of the mirror.
I straightened my suit, adjusted my tie, and set my hat firmly in place.
I was ready.
Expecting a private meeting, I left my hotel, anticipating that I would get to speak with Arthur alone.
But when I arrived at Hellfire Electronics' front lobby, I saw six other men already there—each one clearly a businessman.
The six of them turned toward me, and one of them, a middle-aged man, raised an eyebrow.
"Oh? Looks like another invitee has arrived."
I frowned, confused. "What do you mean?"
The six chuckled knowingly, and another man stepped forward, holding up an invitation similar to mine.
"We all received the same letter." He smirked, then added, "You look surprised. Not that I blame you. I also thought I'd be the only one here."
A demon—an incubus, judging by his charming aura—let out a chuckle. "Yeah, I had the same thought. But turns out, Arthur invited a bunch of us."
A small flicker of disappointment settled in my chest, but I quickly brushed it off.
After all, I'd been in this situation before—when Vice-Chairman George first invited me, I had assumed it was a personal meeting, only to discover he had invited several others as well.
And now, it seemed the same thing was happening again.
As we began talking among ourselves, we quickly realized something surprising—
All seven of us had been trying to contact Arthur for the same reason.
We all had one goal—to learn how to develop our own video games.
It was as if our paths had all led to this moment.
---
After thirty minutes of waiting, a Hellfire employee arrived and led us inside the game development department.
We were guided through the workspace, passing rows of employees working at their computers, some typing code, others sketching concepts.
Then, we saw him.
A young demon, with tiny red horns peeking through his dark hair, dressed casually in a Hellfire jacket and jeans.
Arthur Pendragon.
He lifted a hand. "Hi, guys."
We all froze.
This... wasn't what we expected.
For someone who ran one of the most influential companies in the world, we had anticipated a more formal presence—a suited-up Arthur, radiating professionalism.
Instead, he stood there in casual clothes, waving at us as if we were old friends.
It caught all of us completely off guard.
I quickly gathered myself, managing a nervous greeting. "H-Hi."
I stuttered. Dammit.
The others followed with their own awkward greetings.
Arthur just chuckled, hands casually tucked into his jacket pockets.
"So," he said, tilting his head slightly, "I heard you guys are curious about how to develop video games?"
I exchanged glances with the others before giving a firm nod. "Yes."
Arthur's smile widened, and then he did something that shocked us even more.
Gesturing toward the workspace, he casually said, "Well? What are you waiting for? I'll let you see how we develop our games."
I stiffened in shock.
Was he serious?!
In my mind, I was already panicking.
Is he actually inviting us to see the game-making process firsthand?!
I glanced at Arthur's expression to see if he was joking—but no.
He was completely serious.
The other businessmen hesitated for a moment, but when they saw that Arthur wasn't stopping, they quickly followed his lead.
As we entered, Arthur pointed toward a group of artists sitting in front of a TV screen, sketching on papers.
"See those artists over there?" he said, stopping for a moment.
We all turned our attention to the scene. The artists were carefully adjusting their designs, occasionally checking their work on the screens.
One of the businessmen frowned slightly. "What exactly are they doing?"
Arthur smirked, as if he had been waiting for that question. "They're fine-tuning the game's visuals to match how graphics display on home TVs."
Another businessman raised an eyebrow. "Why does that need adjustment?"
Arthur crossed his arms, explaining, "TV screens don't display images the same way printed illustrations do. The way colors and shapes blend on a screen can sometimes distort how a game looks if the art isn't designed properly. If the details are too sharp or misaligned, it can break the intended style."
He gestured toward one of the monitors. "What they're doing is adjusting the pixel art to take advantage of how the screens naturally display images—so that the game looks smooth and visually appealing when people play it at home."
I slowly nodded, absorbing the information.
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