Lord Game: I Have 100 Million Talents-Chapter 122 - 90: Level 3 Bloodthirsty, Level 10 Priest’s Big Move, a Larger and Stronger Divine Chosen Legion

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Chapter 122: Chapter 90: Level 3 Bloodthirsty, Level 10 Priest’s Big Move, a Larger and Stronger Divine Chosen Legion

[Righteous Fury (Active): Lose 100 Life Value. The Combat Priest can unleash Sigmar’s wrath, granting a 5-minute enhancement to himself and all allies within ten meters. This increases his own melee damage by 20%. For every additional 100 Life Value lost (self-inflicted damage and friendly fire do not count, but Extra Life Value from shields and armor does), the skill’s duration is extended and melee damage is increased by another 20%, up to a maximum of 200% melee damage.]

[Sacred Flame (Passive): The melee weapons of units affected by Righteous Fury will be wreathed in Holy Fire, dealing an additional 20% Fire Elemental Magic Damage and 20% Holy Damage.]

Compared to the original "Righteous Fury," this version of the skill’s effect was a massive improvement.

However, it didn’t fit Qin Feng’s combat philosophy.

He preferred hiding in the back and picking people off with his Longbow, not swinging his Champion’s Axe to charge headfirst into a close-quarters meat grinder with the main army.

Therefore, it would be difficult for Qin Feng and his Divine Chosen Army to get the full 200% melee damage bonus from "Righteous Fury."

In fact, most of the time, they wouldn’t even be able to get the basic 20% melee damage bonus.

Unless the enemy charged his position with Elite Soldiers and forced him into close-quarters combat, then he could gleefully unleash "Righteous Fury" and let them have a taste of the divine might of Sigma...

As for the other skills of a Sigmar Combat Priest, they could be described as simple and brutal.

One-Handed Weapon Mastery (soft skill), Shield Guard Mastery (soft skill), Holy Purification (20% or 40% Holy Damage, with 5x effectiveness against vulnerable targets), Sigmar’s Blessing (increases Life Value by 30% and both Physical and Magic Resistance by 20%), Healing Hand (restores 50% Blood Volume to allies in an area over ten seconds), and Hymn of Hope (restores 50% Magic Power in an area over ten seconds and increases maximum Mana by 20%).

Unlike the Ranger, the Sigmar Combat Priest’s Attribute conversion rates were generally more balanced.

The conversion multipliers for Strength, Spirit, and Constitution were relatively high, but not as extreme as the Strength and Agility conversion rates for the Ranger Profession.

The Agility Attribute’s conversion rate was on the lower side, but it wasn’t in the lowest tier like the Constitution and Spirit Attributes were for the Ranger.

So, if he could only choose one Extraordinary Profession, the Sigmar Combat Priest was, in the strictest sense, the epitome of a well-rounded character.

It could do anything and was weak at nothing.

But back to the topic at hand... Thanks to the bonus Upgrade Attribute Points from the three aforementioned Extraordinary Professions, the extra Slaughter Attribute Points from his Bloodthirsty Talent, and the additional Achievement Attribute Points from the Lord System, Qin Feng’s current character sheet (his raw stats) was as follows:

[Life Value: 593]

[Strength: 79 (162), Agility: 75 (154), Spirit: 72 (148), Constitution: 78 (160)]

[Combat Evaluation: Zero-star (Gold)]

As one could see, his Attributes were highly balanced, with only slight differences between them.

But this wasn’t the result of Qin Feng deliberately aiming for a jack-of-all-trades build.

His build philosophy leaned more toward prioritizing his own survivability. Only after ensuring he had a sufficient margin for error on the battlefield and couldn’t be easily taken out by a "decapitation strike" from an enemy with elite troops did he then focus on maxing out his Strength Attribute to achieve a higher kill threshold and greater sustained damage output.

Based on this logic, his Agility Attribute could be somewhat neglected.

After all, Qin Feng’s attack range was long enough, he had a high-speed Desert Giant Wolf as a Mount, and he could rely on the percentage-based speed boost from his "Evil Aura" Talent. He would rarely find himself in the predicament of being chased down on foot.

Besides, most of the time, Qin Feng’s arrows were fatal in a single hit, so he rarely needed to fire multiple times. His damage output was serious overkill.

In this situation, deliberately increasing his Agility Attribute to enhance his movement and Attack Speed offered a pitiful return on investment.

Enemies he could beat were insta-killed with one arrow.

For enemies he couldn’t beat, shooting faster would just be chip damage anyway.

It was better to be a French super-cannon, obliterating everything with a single arrow and never having to worry about a second.

By the same token, the Spirit Attribute was even more useless to him.

Because before he obtained the "Sacred Flame" skill, Qin Feng’s only source of Magic damage was the secondary damage effect of "Kunos’ Arrow."

Other skills, like "Triple Arrow" and "Arrow Rain," all dealt physical damage.

Moreover, the "Holy Melee Damage" of the Sigmar Combat Priest was a special damage mechanic that existed outside the conventional damage system.

It was affected by neither physical attack power nor Magic Strength.

On top of that, he had never been in a large-scale war of attrition that would require a huge pool of Magic Power for casting skills repeatedly.

Basically, a "Boiling" plus "Fear," a group charge using F1 and F3, and at most a follow-up "Arrow Rain" and "Healing Hand" would be enough to end the entire battle.

Either they wiped out the enemy in one wave, or the enemy wiped them out in a single counter-attack.

No matter how much Magic Power was left over, there would be no chance to use it for a second round of casting.

Therefore, the Spirit Attribute was essentially useless at this stage. Raising it would have made no difference...

However, that being said, the reality of the situation was another matter entirely.

The most crucial point was that the Slaughter Attribute Points randomly granted by the "Bloodthirsty" skill actually followed a pseudo-random distribution. It prioritized filling the gaps in Qin Feng’s four core Attributes rather than adding points haphazardly, preventing him from becoming an overly specialized, lopsided fighter.