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Hyper-Dimensional Player-Chapter 522 - 89: Conquest and Blood Exchange! The Wilds_3
"Quinn!"
"Women make you weak, women make your legs soft!"
"Women have made you weak."
Hegel’s expression held an indescribable delight; he was simply overjoyed. After mimicking Duncan’s jeer, he reached out to pull Duncan up, patting his shoulder, eager to drink and celebrate wildly.
He finally caught Duncan during a moment of severe fatigue, something not easily achieved without the Lady of Fury’s ritual given Duncan’s physique.
Duncan wasn’t dismayed, but rather amazed by Hegel’s growth.
Severe fatigue.
Anyone subjected to this condition would be at a significant disadvantage. If Hegel were severely fatigued, Duncan could topple him with one hand.
The last time he was this weak was in the situation with the Hermitage Holy Hall, when he single-handedly killed dozens of bandits while in a state of fatigue and injury.
At the end of the ritual, Duncan even activated the Great Frenzy, but it was clear that today’s loss was understandable and unregrettable.
The spiritual light within the Shen Kan flickered slightly.
It seemed that the Furious Gods were also playfully chuckling, watching Duncan being brought down by Hegel, and even from the ocean waves came the faint, teasing laughter of the Lady of Fury.
This was a kind of balance.
A minor failure for Duncan is something the Furious Gods were happy to see. Duncan wasn’t aiming for perfection; in the grand tournament ritual, losing once was losing once.
But next time, let Hegel not let himself be caught.
In this world, gods themselves are not perfect, so how could perfect heroes be tolerated? If that were the case, would the hero not surpass the gods?
Would he still be a hero then?
All heroes must have weaknesses; they cannot be invincible, just like gods have their minor flaws.
Under the night breeze.
A group of barbarians stood on the high cliff, Duncan holding a bone ash box. Each of the barbarians stepped forward to smear the ashes on their chests, praying to their fallen comrades to lend them strength and courage.
Pest and Best are dead.
The former had some dealings with Duncan, while the latter was an old barbarian who participated in the Nine-headed Hydra Lizard battle, though he usually had little presence.
Out of seven barbarians, two died.
They died with great honor!
Pest split the skull of a legendary giant warrior in battle, only to have his chest and bones shattered by the enemy’s anchor. He spewed blood, vomited bits of organs, roared wildly, his battle cries echoing through the seabed rift, and finally, after killing another Sea Giant when the frenzy faded, he died standing firm, unyielding.
Best charged ahead, slaying multiple enemies, eventually killed by a sea wizard’s spell, mauled by countless venomous sea serpents, his entire body rotting into a mush, throwing out his battle axe at the last moment, splitting the enemy’s skull.
"May their souls return to the Great Snow Mountain, and enjoy eternal battle and glory in the Furious Gods’ Hall of Heroes!"
Duncan spoke slowly.
Many barbarians pounded their chests, scattering ashes into the wind, the roaring sea breezes sweeping north as if carrying away their souls and ashes.
"Blood and thunder!"
"Battle and glory!"
"May the Furious Gods witness us!..."
Many barbarians smeared their comrades’ ashes, their expressions solemn but not sorrowful, for their average lifespan was just over thirty, with few barbarians returning alive to the Great Snow Holy Mountain.
If they feared death, they wouldn’t have participated in the Wilderness Trials back in the day.
Barbarians leave the mountains under certain conditions.
Ordinary Barbarians, those with one-star or two-star strength, must complete the Wilderness Trials to be allowed to explore the world. Usually, by then, they are at least two-star gray elite units.
These barbarians, blessed by the priests, sent off by the tribal shaman chieftains, all seeking battle and glory, have all been filtered by the Wilderness Trials.
They are the barbarian warriors who walked out from the frigid Great Snow Mountain under the witness of the Furious Gods’ priests.
Even.
At this moment, from a god-like perspective, Duncan could see some spirit-like existences, bringing back the souls of barbarian warriors in the howling north wind.
These souls are the treasured darlings of the Furious Gods, and each name is engraved by the priests on the temple’s stone tablet.
"Let’s go."
"Let’s drink!"
Hegel, Crete, and others were never sad. They themselves, when they die, don’t want their comrades to mourn, because they are true barbarian warriors.
They pursue glory and die for it.
Duncan gave the barbarians a few days off; he too needed to recuperate to shake off the state of severe fatigue.
Two people died.
But they died gloriously, and Duncan had no regrets. He only regretted that his barbarians didn’t die gloriously enough.
One must admit, the more time spent with them, the more Duncan became barbarianized himself.
A group of barbarians boisterously drank, wrestled, and brawled, while Duncan sat on the second-floor balcony, watching them urge Ugar to challenge Hegel in an arm-wrestling match.
"Barbarian warriors truly are different from others."
The witch Gleya sat next to Duncan, taking out a crystal glass, pouring a light red potion, and handing it to Duncan in front of her, teasing in tone: "Drink it."
"It’s good for your body, it will relieve fatigue."
After all, as a witch aspiring to divinity, she had some understanding of the Lady of Fury’s schemes, which she could only envy, as she didn’t even have a proper clan, let alone a church or faith system.
Fortunately, she had already gathered some Legendary Level.







