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Global Lord: Start with Divine Favor-Chapter 663 - 64: Advancement Harvest
After the fourteen Dragon Blood Knights, Lin Rui still had the last four Epic-level Summoning Scrolls for the Fallen Angels.
This was a unit starting at Tier Six, with attributes similar to Natasha, so Lin Rui simply used them straight away.
As black and red light flashed, four long-legged Fallen Angel ladies appeared before Lin Rui.
This time, Lin Rui's luck exploded!
With four Epic-level Summoning Scrolls, he summoned two Legendary-level Fallen Angels, Yekaterina and Jelena.
This time, Lin Rui was so excited he was twitching! If they were summoned within the domain, there would be two Tier Seven Legendary soldiers directly.
But now their strength was stuck at Tier Six Legendary, and it would take a lot of bloody battles to possibly rise to Tier Seven.
Lin Rui handed all the Fallen Angels, Dragon Blood Knights, and Crimson Rose Nuns to Violet, asking her to lead these soldiers to the Dark Angel to activate the Dark Angel Template.
This victory, aside from these summoned soldiers, undoubtedly brings another major harvest: army advancement.
With the victory over a large-scale campaign, all surviving soldiers gained 10 levels.
More than a dozen Holy Grail Knights were directly sent to the full level of Tier Six, and, like Su Xi, leveraged the victory in this war against invading demons to complete their advancement.
The Super-Tier Trait of the Holy Grail Knights is "Goddess's Generosity: When a Holy Grail Knight's life value falls below 10%, they deal divine damage equal to 50% of the lost life value to all enemies within a 50-meter range, and restore their own life value equivalent to the damage dealt. Limited to once a day, but if a war lasts over a day and night, the daily usage count increases by one."
This is equivalent to a Holy Grail Knight gaining an extra life, dealing divine damage equal to 50% of the lost life value to all enemies within 50 meters, instantly replenishing their life value and resurrecting on the spot.
After advancing to Tier Seven, the Holy Grail Knights gained a new, powerful trait.
"Divine Light Protection: Epic Trait: A manifestation of the Knight's Faith, filled with divine power. Knights can gather divine energy, and whenever attacked, they will, through the power of faith, release a strong energy, adding 300 armor to themselves and increasing the life recovery speed of all allies within a 100-meter range by 30% for 30 seconds (this trait can continuously stack)."
You might say this trait is weak.
It is indeed weak, whether it's the 300 armor or the life recovery speed of +30%.
It gives almost no significant boost to the soldiers.
Even adding 3,000 armor wouldn't be considered powerful for Tier Seven soldiers.
After all, Epic-level soldiers, with Tier Seven strength, already have armor in the tens of thousands.
But if you say it isn't powerful, this trait is really annoying.
It makes opponents dare not unleash their full power on them, especially in large-scale battles. If three to five enemy soldiers besiege a single Holy Grail Knight, that would be boosting the Golden Pansy Domain soldiers' state.
This is a moving combat engine, hit him a few times, and his increased physical defense reaches three thousand, and the crucial part is that all the Golden Pansy Domain soldiers' life recovery speed rises drastically, increasing by over 300%.
Encountering a unit of archers, hundreds of enemy soldiers unaware of the Golden Pansy Domain's power structure, each firing a volley of arrows, three arrows hitting the Holy Grail Knight.
That Holy Grail Knight's physical defense nearly rose by one hundred thousand, and the surrounding soldiers' life recovery speed suddenly increased by 9000%.
With that recovery speed, without any recovery trait, you can increase dozens of life points per second.
And if a soldier once had recovery traits, even recovering just 1 point of life value per second, in 30 seconds, it could instantly raise their life value by several thousand points.
Then the enemy could see the soldiers of the Golden Pansy Domain recovering their life value at a visible speed within a range.
And all this is based on a focused attack by one hundred archers.
On battlefields with thousands, tens of thousands, the massive scale, the damage a Holy Grail Knight receives from all directions is unimaginable.
If the opponent wants to use numbers to bury the Holy Grail Knight, it would lead the entire army to despair.
The more you hit him, the stronger his combat ability gets, and you will find that by the end of the fight, your attacks will no longer penetrate his defense, and his recovery speed will have already filled his life value.
Yet they can't just hit him once and wait 30 seconds for his Divine Shelter to end.
If the enemy doesn't have very strong units, the wisest choice might even be not to attack the Holy Grail Knight, as he's like a passively activated Healing Totem, hitting him once, and his Divine Light casts a layer of healing effects on all surrounding soldiers.
And if it's a prolonged, attritional war, the Holy Grail Knights, each like living Saints.
This trait, except in single duels in high-tier battles, has almost no weaknesses.
But the noble trait of Knights is never to duel when they can mob.
Duel with Assassins, Rōnin, where do Knights desert the formation to duel with opponents?
If a hundred and twenty Holy Grail Knights team up for a duel, restoring each other's state, it would be incredibly underhanded.
Even if not a hundred and twenty, even twelve Holy Grail Knights besieging a single opponent, with their layers of Divine Light strengthening within a hundred meters, it can be called a mobile spring water.







