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Another world Game Developers in Japan`s 1991-Chapter 305 - 272 Akaishidan and Sonaya games ready
Chapter 305 - 272 Akaishidan and Sonaya games ready
Thrusday April 30 , 1992
Zaboru continued working tirelessly on the May release, preparing for the highly anticipated launch of Doom while also planning review features for ZEPS Power, the monthly magazine published by ZAGE's partner Hakushensha. Amid the flurry of work, two games from Akaishidan and two from Sonaya were set to release today. Akaishidan's releases were particularly close to his heart. One was Ultimate Bunny Race, developed by none other than his girlfriend Ayumi, under the developer name U-Bunny. The other was A.M.N or Agent Mutant Ninja, an official Akaishidan game created by her brother Akechi, a title Zaboru had personally tested and found impressive.
Meanwhile, Sonaya's approach caught Zaboru slightly off guard. They hadn't pushed to maintain a three-game-per-month schedule, seemingly realizing the futility of competing with ZAGE in terms of quantity. Instead, they appeared to focus on quality. Zaboru was pleased with this shift. If Sonaya aimed to produce proper, polished games, he would finally have serious competition to enjoy.
He had already instructed his subordinates to purchase the two Sonaya titles released today, eager to test them on his MGB console. As he sat down, he found the two game cartridges resting on his desk: Thunder Warrior and Yokai Kiri.
"Interesting," he murmured, picking up Thunder Warrior. The cover featured a warrior cloaked in crackling yellow lightning, wielding an imposing axe. He chuckled at the sight. "What is this? A Thor rip-off?" With a grin, he slotted the cartridge into the MGB and powered it on.
The game surprised him. Despite minor bugs scattered throughout, it offered a thrilling beat-em-up experience. Raison, the muscular Thunder Warrior, wielded his axe with electrifying power, battling through hordes of demonic foes. The fast-paced combat was engaging, and as he hacked his way to the final boss, Raison also had a variety of special abilities unlocked by obtaining thunder orbs dropped from defeated enemies. These abilities ranged from Thunder Zap, a rapid electric burst that stunned multiple foes, to Thunder Axe Smash, a devastating overhead swing that shattered enemy shields.
Other powers included Thunder Wave, which sent a wave of electricity across the battlefield, and Lightning Fury, a high-risk, high-reward move that temporarily increased Raison's speed and damage but left him vulnerable once it wore off. The dynamic range of abilities kept the combat fresh and required strategic use to overcome tougher opponents. Zaboru found himself thoroughly entertained. Upon completing the game, he was rewarded with an unexpected feature—a second playable character named Narion, another Thunder Warrior with a sword instead of an axe. Narion had faster speed and a different set of abilities, adding variety to the gameplay.
"Huh... another character of the same archetype but with a fresh feel. Interesting concept. I'm impressed," Zaboru mused. He nodded in approval, already considering giving it another go later. But for now, curiosity pulled him toward the second title on his desk: Yokai Kiri.
As soon as the game booted up, Zaboru burst into laughter. The gameplay bore a striking resemblance to ZAGE's own Castlevania series.
The protagonist wielded a katana instead of a whip, battling not vampires but yokai. The game even included a night and day cycle reminiscent of ZEPS Castlevania Additionally, talisman items provided various effects, giving players strategic options during battles, like Talisman: Summon, which calls forth Paper Shikigami to aid the player in battling yokai, or Talisman: Fire Bomb, which conjures an explosive flame that engulfs enemies in a fiery burst.
Other talismans included Talisman: Wind Veil, allowing brief invincibility from projectile attacks, and Talisman: Earth Ward, which created a protective barrier that absorbed damage. The variety of abilities encouraged strategic gameplay, forcing players to adapt based on the type of yokai they encountered.
Despite its similarities, Yokai Kiri stood on its own. The game had a unique charm, its Japanese folklore setting providing a fresh aesthetic. The soundtrack was particularly memorable, with traditional Japanese instruments blending seamlessly with modern chiptune melodies in 8 bit ost. As Zaboru played through level after level, he found himself nodding in appreciation.
"They might've borrowed a lot from my Castlevania, but they added their own flavor. Not bad... not bad at all," he thought. He could tell that Sonaya was evolving. This wasn't a cheap knock-off; it was a respectable tribute with its own identity.
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After playing for a while, Zaboru reluctantly set the controller down and returned to his work. As impressed as he was with Sonaya's growth, there was still plenty for him to accomplish. He made a mental note to return to the games later that night after his work hours were over. It was shaping up to be another late night, with his schedule running until 11 PM. When he finally got home, he intended to finish the two Akaishidan titles. After all, those games didn't exist in his previous life, and the thought of experiencing something entirely new filled him with excitement.
It was a good day to be a gamer, and Zaboru couldn't wait to dive back in.
"Heheh, I'm glad to see that playing games made by others feels just right. With this, my future as a gamer is secure. But as a pioneer in the industry, ZAGE and I need to set an example of how games should be made."
Zaboru felt a surge of happiness, knowing that his future would be filled with countless exciting games he had yet to experience in his previous world.
To be continued.
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