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Another world Game Developers in Japan`s 1991-Chapter 267 - 237 Zaboru Debate with Anti Gamer
Chapter 267 - 237 Zaboru Debate with Anti Gamer
Tuesday 25 March 1992
Zaboru was deep in his work, fine-tuning the upcoming April release while balancing his personal PC game projects. The rhythmic clacking of keys and the soft glow of multiple monitors filled his private workspace. His focus was unwavering, but a firm knock at the door snapped him out of his concentration. Looking up, he saw Yumi, his ever-efficient secretary, standing at the entrance, her usual composed expression replaced with something more serious.
"What happened, Yumi-san?" he asked, setting his tools aside.
"Sorry for the intrusion, Boss, but this is urgent," Yumi said, adjusting her glasses. "You've been invited to a live debate tonight at 19:00 on TV Tokyo. Your opponent will be Jun Kirizou, the politician. The topic? Whether video games are a harmful influence on society."
Zaboru smirked. "So, another one of these old-school types looking for relevance by attacking gaming? What's he been saying?"
Yumi was prepared, flipping through her notes. "Kirizou claims video games are making children unmotivated, destroying their ability to think critically, and turning adults into unproductive members of society. He believes video games waste valuable time that could be spent working, studying, or engaging in 'meaningful' activities."
Zaboru leaned back, chuckling. "That's rich, coming from a guy who spends most of his time at drinking parties and high-end clubs. Fine, I'll go—but as usual, I'm keeping my helmet on."
Yumi nodded. "TV Tokyo has already confirmed that's fine. I'll inform them you've accepted."
As the hours passed, anticipation for the debate built across social media and news outlets. By the time Zaboru arrived at the studio, the atmosphere was electric. The audience was filled with students, professionals, and industry insiders eager to see what would unfold. Minori Mukoda, the host, took center stage, flashing a confident smile as she prepared to introduce the guests.
"Welcome to TV Tokyo's special debate! Tonight, we dive into a hotly contested issue—are video games a harmful distraction, or a valuable part of modern culture? On my left, we have Jun Kirizou, a politician who has been a vocal critic of gaming. And on my right, a figure shrouded in mystery yet known across the gaming world—the visionary behind ZAGE, Zaboru Renkonan!"
As Zaboru stepped into the spotlight, his signature helmet gleamed under the studio lights. The audience erupted in cheers, while Kirizou adjusted his tie, clearly irritated by the enthusiastic response.
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Minori smiled. "Kirizou-san, let's start with you. Please share your stance on video games."
Kirizou exhaled, leaning forward like a man about to deliver a sermon. "Thank you, Mukoda-san. The truth is, video games are a menace. They are nothing more than digital pacifiers, keeping children distracted from their studies and warping their priorities. Instead of reading books, learning skills, or engaging in real social interaction, kids are glued to screens, wasting their youth. And adults? Don't get me started. Men in their 30s and 40s are playing these childish games instead of focusing on their careers and responsibilities. Video games are nothing but an excuse for laziness."
Kirizou sat back with a smug smile, convinced that his argument was rock solid. The audience murmured, some nodding while others exchanged skeptical glances. Minori turned to Zaboru, curiosity in her eyes. "Zaboru-san, your response?"
Zaboru chuckled, shaking his head. "Ah, yes. The classic 'entertainment is ruining society' speech. You know, Kirizou-san, if I didn't know better, I'd think you were describing yourself—spending hours in bars, avoiding real responsibilities, and throwing empty rhetoric at the public to stay relevant."
The audience gasped, some even laughing. Kirizou's face darkened, but before he could fire back, Zaboru continued. "Let's actually analyze what you said. First, the idea that games make kids lazy and stupid? Nonsense. Research has proven that video games improve problem-solving skills, hand-eye coordination, and memories. Many games, especially ZAGE games, require players to think critically, strategize, and adapt to changing situations."
Kirizou scoffed. "Critical thinking? Don't be absurd! Video games are just pressing buttons!"
Zaboru leaned forward. "Oh? And reading is just staring at paper, and playing sports is just running in circles, right? If you strip anything down to its bare mechanics and oversimplify it, you can make it sound pointless. But the truth is, video games, like books and sports, offer depth, challenge, and engagement. They stimulate creativity, teach patience, and even build social connections through Co-op multiplayer experiences."
Kirizou's smug expression faltered, but he recovered quickly. "Even if there are small benefits, gaming is still a waste of time. Children should focus on studying, and adults should be working hard. There's no justification for people spending hours playing when they could be doing something productive."
Zaboru clapped his hands slowly. "Ah, yes. The belief that the only valid way to spend time is through work or study. Let's ban movies, music, literature, and sports too, then. After all, why should anyone relax or have fun when they could be 'productive' every second of their lives, right?"
The audience chuckled, and Kirizou's irritation grew. "That's a ridiculous comparison! Music, films, and books have cultural value."
Zaboru tilted his head. "And video games don't? Gaming is an art form. It combines storytelling, music, visual design, and interactivity in ways no other medium can. People form emotional connections with games just like they do with literature and cinema. And let's not forget—it's a huge entertainment industry that will create jobs, drive technological advancements, and contribute to the economy. Are you saying none of that matters because you personally dislike gaming?"
Kirizou was sweating now, his confidence shaken. "But what about addiction? There are cases of kids skipping school these days!, people losing their jobs over gaming! Surely you can't ignore that!"
Zaboru sighed. "And yet, you don't call for banning alcohol, despite the lives it ruins. You don't call for banning television, even though people spend hours binge-watching it. Anything in excess is harmful—including gaming. That's not an argument against games—it's an argument for moderation. Instead of demonizing an entire industry, why not advocate for responsible consumption?"
The studio erupted into applause. Kirizou's composure cracked as he realized he had lost control of the debate. His arguments had been dismantled, and the audience clearly favored Zaboru's stance.
Jun Kirizou then left the studio very angry , and the audience went silent until Minori Mukoda the host talked.
Minori smiled, clearly enjoying the spectacle. "Well, that was certainly one of the most engaging debates we've had in a long time! Thank you, Jun Kirizou and Zaboru-san, for your insights. We'll leave it to our viewers to decide where they stand on this issue."
As the cameras cut, the media exploded with discussions about the debate. Clips of Zaboru's rebuttals spread across television and newspapers cementing his reputation as an articulate, fearless advocate for gaming. Meanwhile, Kirizou, humiliated and seething, left the studio in silence.
The war on gaming was far from over, but tonight, Zaboru had won a decisive battle.
To be continue
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