Another world Game Developers in Japan`s 1991-Chapter 254 - 226 Jeremy Harvey playing castlevania

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Chapter 254 - 226 Jeremy Harvey playing castlevania 

Sunday 23 March 1992

Jeremy Harvey, a 24-year-old office worker, had always been fascinated by vampire lore—Dracula, demon hunters, and everything in between. As he strolled past a nearby electronics store, his eyes locked onto a display featuring a sleek gaming console labeled ZEPS. But what truly caught his attention was a game sitting prominently on the shelf: Castlevania. The moment he saw the artwork depicting a lone warrior against a castle looming in the distance, something inside him sparked with excitement. It was the kind of adventure he had always dreamed of experiencing.

Curious, he approached the store owner. "Hey, what's this game about?"

The owner smiled knowingly. "It's about a vampire hunter—a Belmont—who fights against Dracula and his minions. It's tough, but if you like a challenge, it's worth every second."

Jeremy's eyes lit up. That was all he needed to hear. Without hesitation, he purchased the ZEPS console along with Castlevania and rushed home, eager to immerse himself in the world of vampire hunting.

The moment he got home, he wasted no time setting up his new console, carefully connecting it to his CRT TV. As he unboxed the game, he noticed several items inside—a manual, a promotional pamphlet, and something that particularly intrigued him: a black and gray Z-card. Curious, he flipped it over and read the cryptic message on the back: "Look around the town and you might see me."

Jeremy raised an eyebrow. "Huh? What's this supposed to mean? Is it part of the game? Some kind of secret?"

Shrugging it off, he eagerly pressed start, and the screen flickered to life. The title screen displayed the name: Castlevania: Simon's Quest. An 8-bit cinematic play, introducing Simon Belmont, the latest warrior of the legendary Belmont clan, sworn to battle Dracula and his army of darkness. The narration explained that Dracula had awoken once more, spreading terror across the land, and Simon had already fought through hordes of his minions. Now, he was finally ready to face Dracula in his own castle.

As the game began, Jeremy took a moment to familiarize himself with the controls. Simon Belmont was a bulky figure, wielding a whip as his primary weapon. Moving cautiously, Jeremy guided Simon through the dark, gothic landscapes, taking down skeletons, bats, demons, imps, and restless spirits. The more he played, the more he realized how methodical the combat was—attacking, dodging, and using secondary weapons like daggers, axes, holy water, bombs, and cross boomerangs. Every encounter felt deliberate, every attack carrying weight.

"This is amazing!" Jeremy exclaimed, fully immersed in the adventure.

After pushing through the treacherous terrain, he finally arrived at Dracula's castle. A text box appeared as the screen darkened, revealing Dracula standing atop his throne.

"Foolish Belmont, your efforts are futile. I am immortal!" the vampire lord declared.

Simon responded with a simple but resolute text: "Shut up, evil being. I will annihilate you and restore peace!"

With that, the climactic battle began. Jeremy quickly learned that Dracula could only be harmed by striking his head, which required precise jumps and careful positioning. The vampire's attacks were relentless, teleporting across the room while hurling fireballs. Jeremy attempted to dodge and counterattack, but after several failed attempts, he was met with the dreaded GAME OVER screen.

"Damn it! One more time!"

Undeterred, he continued his assault on Dracula, adjusting his strategy each time. He discovered that holy water was particularly effective, but even with this knowledge, the battle remained grueling. After multiple retries, he finally struck the decisive blow, bringing Dracula's health down to zero. But just as he started celebrating, the screen flashed ominously. Dracula's body began to morph, his health bar refilling entirely.

"You've got to be kidding me!" Jeremy groaned as Dracula transformed into a monstrous demon form.

Unlike before, the second phase of the battle introduced a more aggressive Dracula, leaping unpredictably and attacking with even deadlier strikes. Jeremy clenched his jaw, refusing to let frustration get the best of him. He had come this far—he wasn't about to back down now. With renewed focus, he dodged, countered, and fought relentlessly. It took nearly an hour of determination and countless retries, but finally, with one last whip strike, Dracula let out a final, furious cry.

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"CURSE YOU, MORTAL!" Dracula bellowed before vanishing into a swarm of bats.

The screen shifted to an 8-bit cutscene depicting Simon Belmont standing victorious as Dracula's castle crumbled behind him. The words appeared on screen: "Peace is restored... for now."

Jeremy leaned back, satisfied. "That was tough but worth it. Man, what a game."

However, just as he thought it was over, the screen transitioned again. A new message appeared: "But all is not well. Simon Belmont is cursed. The hunt is not over."

Simon, now standing in a town called Jova, was given a new objective: to gather Dracula's scattered remains and lift the curse. Jeremy's jaw dropped. He had thought the game was over, but in reality, the adventure was just beginning.

"Whoa! So there's even more? I thought this was a short game! But there's an entire new journey ahead!"

Excitement surged through him as he leaned forward, gripping the controller tightly. There was no way he was stopping now. With renewed determination, Jeremy prepared to continue his quest through Castlevania, eager to uncover what lay ahead. His heart pounded with anticipation as the eerie music continued playing, and the darkness of the adventure still loomed before him.

The night was still young, and there were still many monsters to slay.

To be continue

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