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THE ZOMBIE SYSTEM
In a world where warriors and mages wield incredible power to battle monsters and conquer dungeons, Leon was just another hopeful teenager awaiting his awakening. At eighteen, he stepped forward to touch the Awakening Orb, dreaming of a legendary classperhaps a powerful Mage or a fearsome Warrior.But fate had other plans.[You have awakened the F-Rank Class: Necromancer][Your subclass is: Zombie Lord]The world sneered. Necromancy was a taboo, a weak class fit for those who couldn't survive real combat. Zombies? Nothing more than mindless, slow-moving corpses. With no future in sight, Leon was cast aside as a failure.Until he actually used his ability.[Select Your Zombie Type] Warrior Zombie Mage Zombie Healer ZombieUnlike traditional necromancers, Leon's system let him create and customize zombiesgiving them skills, equipping them with weapons, and even allowing them to evolve. With the right combination of magic, strategy, and firepower, his undead army could be unstoppable.Armed with a mana-powered magic gun, Leon fights alongside his growing legion of enhanced zombies, proving that an F-Rank class can become the most terrifying existence in the world.The dungeons will fall.The strong will kneel.And soon the world will know the name Leon, The Zombie Lord
- C.70 - 69: Love’s DefianceNEW
- C.69 - 68: The Call AnsweredNEW
- C.68 - 67: The Vessel’s ChoiceNEW
- C.67 - 66: Broken BondsNEW
- C.66 - 65: The Price of PowerNEW
- C.65 - 64: Abyssal CommanderNEW
- C.64 - 63: The Skin Walker’s GambitNEW
- C.63 - 62: Reunion in ChaosNEW
- C.62 - 61: Storm Lord RisingNEW
- C.61 - 60: Iron WillNEW
- C.60 - 59: The Healer’s EvolutionNEW
- C.59 - 58: Mother’s ShieldNEW
- C.58 - 57: Continental CrisisNEW
- C.57 - 56: Breach WarningNEW
- C.56 - 55: The DefenseNEW
- C.55 - 54: Messages in ShadowNEW
- C.54 - 53: The TwelveNEW
- C.53 - 52: The TribunalNEW
- C.52 - 51: The Verdict’s ShadowNEW
- C.51 - 50: The CellNEW
- C.50 - 49: BurnoutNEW
- C.49 - 48: The Scar’s SecretNEW
- C.48 - 47: Broken GroundNEW
- C.47 - 46: Flame and ReckoningNEW
- C.46 - 45: For My MotherNEW
- C.45 - 44: Chaos and ClonesNEW
- C.44 - 43: One Floor from FireNEW
- C.43 - 42: Blood and FlameNEW
- C.42 - 41: Inferno DebtNEW
- C.41 - 40: Breaking the WarlordNEW
- C.40 - 39: Warlord’s DominionNEW
- C.39 - 38: No Peace for the StrongNEW
- C.38 - 37: Nightmare PoisonNEW
- C.37 - 36: Screech from the DepthsNEW
- C.36: # - 35: Night Hag’s BargainNEW
- C.35 - 34: Fragments of the LostNEW
- C.34: Resistance & Revelation
- C.34 - 33: Illusions of the DeadNEW
- C.33: Ambush
- C.33 - 32: New Digs, New DungeonsNEW
- C.32: The Fall
- C.32 - 31: Offers, Upgrades, and New BeginningsNEW
- C.31: The First Attack
- C.31 - 30: Aftermath, Fame, and InvitationNEW
- C.30: # - 29: Boss Fight – The Lord’s Champion (Part 2)NEW
- C.30: Rejection & Rivalry Begins
- C.29: Rank Evaluation
- C.29 - 28: Boss Fight – The Lord’s Champion (Part 1)NEW
- C.28: Paying His Mother’s Hospital Bills & The World Learns of Leon’s Feat
- C.28 - 27: D-Rank Dungeon RaidNEW
- C.27: Boss Fight: The Demon Lord’s Champion
- C.27 - 26: System Market, Upgrade, and New RaidNEW
- C.26: The Dungeon’s Secret
- C.26 - 25: Aftermath and RankNEW
- C.25: Mid-Dungeon Boss: The Flesh Golem
- C.25 - 24: Clearing OutNEW
- C.24 - 23: Grave OrdersNEW
- C.24: Entering the B-Rank Dungeon: The Demon’s Labyrinth
- C.23: Preparing for the B-Rank Dungeon
- C.23 - 22: AmbushedNEW
- C.22 - 21: Killshot and SpoilsNEW
- C.22: Final Match: The Abyss Knight
- C.21: Second Match: The Bone Shaman
- C.21 - 20: Predator in the GloomNEW
- C.20: The Path of the Deathborn
- C.20 - 19: DescentNEW
- C.19: Entering the Underground Black Market
- C.19 - 18: Friends, Promises, and Small EscapesNEW
- C.18 - 17: Recovery and A Week at HomeNEW
- C.18: System Evolution & Personal Growth
- C.17 - 16: Unexpected MercyNEW
- C.17: The Comeback Fight
- C.16 - 15: Former FriendNEW
- C.16: First Evolution: Elite Zombie Mage
- C.15: Mini-Boss Fight: Dungeon Warlord
- C.15 - 14.2: Semifinal Part 2NEW
- C.14.1: Semifinal Part 1NEW
- C.14: Entering a Dungeon Alone (Big Mistake?) A Risky Decision
- C.13: AmbushNEW
- C.13: Ambushed by a Rival Team
- C.12: Unlocking the Second Summon
- C.12: The QuarterfinalsNEW
- C.11: Second Dungeon Attempt (Solo Run)
- C.11: The Triplets’ TrapNEW
- C.10: The Magic Gun Shop
- C.10: The Hunter’s EdgeNEW
- C.9: First BloodNEW
- C.9: First True Kill & Evolution Progress
- C.6: The First Battle: Zombies Are Different
- C.6: The EliteNEW
- C.5: Entering the Dungeon Test
- C.5: AbandonedNEW
- C.4: Summoning His First Zombie
- C.4: Qualification TestNEW
- C.3: The Zombie System Appears
- C.3: The SystemNEW
- C.2: The Weight of Weakness
- C.2: BetrayalNEW
- C.1: Awakening DayNEW
- C.1: The Awakening Ceremony