The Primordial Record
Chapter 2228: Understading The Traps In The Game
Eos had noticed, during his consideration, that the trade as offered had two options, and the two options exhausted the answer space the Painter had built into the question.
The Painter had assumed that Eos would either surrender the branch or accept the loss. The Painter had not built into the question a space for I will not answer the question.
It was quite simple, really. If Eos were given a choice to choose between swallowing poison or stabbing himself, in the guise that this was his only option, then he was going to pick a third option and simply refuse.
It was a clever trick played by the Painter; its silence was a weapon, and if Eos had been careless, then he would not have realized that the Painter had not made any stipulation even when its hand was up, leaving the mind of Eos to work out its intent.
Eos did not get to this point by dancing to the beat of the drum played by his enemies.
He returned his attention to the board and began, with deliberate visible effort, to set up a different move on a different branch of the Tree, a move that had nothing to do with the propagation, a move that involved the slow architectural development of a small civilization on a branch the Painter had been monitoring for half a Grand Cosmic Era.
The move was not a feint, and it was real. Eos was committing, visibly and at full attention, to a different game on a different part of the board.
And with the way he was focusing on that section of the branch, you would think that Eos did not see the Painter, holding The Erasure in the air.
The Painter, after a while, understood that Eos was not going to answer the trade, and it paused as it had not anticipated this. The Painter had anticipated either of the two answers, but it had not anticipated a refusal of the question.
Now, the Painter could now do one of two things. It could set The Erasure down on the propagation, and execute the move it had been holding. Or it could return The Erasure to its reserve and accept that the question had been refused.
In a single stroke, Eos, by choosing a third option, had pushed the weight of this decision back to the Painter.
Setting the Erasure down was now a worse move than it had been forty thousand Cosmic Eras ago, because Eos had had forty thousand Cosmic Eras to prepare for the placement and was no longer in the same defensive posture he had been in at the moment of the lift.
There was also the fact that with the amount of time Eos had spent studying the Erasure, perhaps he would not be able to replicate its function, but the Painter would no longer be able to hide it from his sight any longer.
And so returning The Erasure to its reserve was also a worse move than not lifting it had been, because the piece had now been seen, and seeing a piece on the board was a permanent change to Eos’s intelligence about the game, regardless of whether the piece was used.
The Painter had, by lifting the piece and waiting, manufactured a position in which both of its options were worse than not having lifted the piece in the first place.
This was the fourth mistake.
The Painter saw the mistake as the Painter was making it. The Painter could not stop making it, because stopping required either placing the piece or returning it, and both were worse than the position before the lift, and there was no third option for the Painter.
Eos did not look up from his other work; his mind was focused on seeing where needed his attention in the future as his Origin Tree was ever expanding.
The Painter held The Erasure in the air for a long time, longer than the original lift had been, and then, with a slow, deliberate motion, returned the piece to its reserve. The reserve closed around it, and the piece was no longer in play.
Eos noted the return without acknowledging it; truthfully, he had thought that out of spite the Painter would deploy erasure, but it had not done so.
After a long moment, the Painter spoke. It was the second time the Painter had spoken to Eos in the second age.
It said, "You should have answered."
Eos, attending to his other work, did not look up.
He said, "No."
Eos did not elaborate, and there was no need for him to do so, even as the Painter seemed to be waiting for his response.
The Painter, after a while, understood that the elaboration would not come, and returned to the board, and it made a small, unrelated move on a branch unrelated to anything that had been discussed, and the game continued.
Eos, still not looking up from his other work, allowed himself a single private observation, which he kept beneath the level at which the Painter could read him: he had now learned that the Painter would, under certain conditions, ask questions that had answer-space limits.
The Painter built questions the way it built pieces; it was with assumptions baked into the architecture. The Painter’s questions had architecture, but what it would not mention was that the architecture could be refused... This part was crucial.
This was an enormous piece of intelligence, larger than any piece Eos had won in the second age so far. It told him not just about the Painter’s pieces but about the Painter’s mind.
The Painter built things with assumptions baked in. The Painter’s pieces had assumptions baked in. The Painter’s questions had assumptions baked in. The Painter’s play had assumptions baked in.
All of these were multi-level traps within traps that would guide him to failure even when he thought he was winning.
However, if Eos could find the assumptions, he could refuse the architecture they were built on. The Cancellation was one such architecture, and the trade-question was another, undoubtedly, there would be more in the future, but as far as Eos had seen the glimpse of this trick, he would find them.
He did not let himself think the thought after this one, which was: what assumptions has the Painter baked into the board itself?
He set the thought aside, since he could not act on it yet. He had not learned enough to know where to look.