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Rivers of the Night
An Imperial Scholar by day. An assassin by night.The World of Cultivation has changed.Elemental Mancers. Flux Mancers. Spirit Mancers. Soul Mancers.Raining down fire and splitting oceans. Destroying mountains with a single stomp and calming skies with a glance. Controlling the tides of Karma, while wielding the souls of others like a puppeteer tugging on the Lines of Fate.The most mysterious of them all were Spirit Mancers, a truth that Theron was more than intimately familiar with. Due to one's Tribulation, his life was turned upside down. His family, his rage, his somber sadness becoming nothing more than Bad Karma's fuel for a madman.He was once a gentle young man, a non-combative Water Mancer who wanted nothing more than to read his novels to the sound of the rain and one day become an Imperial Scholar.But now...Everything had changed.He donned a cloak in the silent night as the clouds above gathered. Pulling its hood over his chilling blue eyes, he stalked off into the darkness.The first droplets fell.He would become the nightmare of his enemies, the blade hidden in the shadows of Heaven's tears.The River of the Night.
- C.435: Cruel (1)
- C.434: Peace
- C.433: Thrice
- C.432: One Explanation
- C.431: For What
- C.430: Arcane
- C.429: Confusion
- C.428: Different
- C.427: Focus
- C.426: A Child
- C.425: Mental State
- C.424: Little Bastard
- C.423: Chaos (2)
- C.422: Chaos
- C.421: Ancient Beast
- C.420: Eat
- C.419: Choice
- C.418: Family
- C.417: Found
- C.416: Right
- C.415: One Way
- C.414: No-Name Beast
- C.413: Balance
- C.412: Soft Power
- C.411: Rupture
- C.410: Keys
- C.409: Problem
- C.408: Tricky
- C.407: Ryuss
- C.406: But..
- C.405: Rescue
- C.404: Five Entries
- C.403: Fearlessness
- C.402: Three Days
- C.401: Open Scheme
- C.400: Chaos
- C.399: Surprised
- C.398: Exposed
- C.397: Finished
- C.396: A New Problem
- C.395: Final
- C.394: Heartless
- C.393: Preservation and Intensity
- C.392: Two Mandates
- C.391: Overwhelmed
- C.390: Tool
- C.389: Choice
- C.388: Not Here
- C.387: Sank
- C.386: Frustration
- C.385: Pool
- C.384: Slab
- C.383: By Accident
- C.382: Lawless
- C.381: Plaque
- C.380: The Reason to Cultivate
- C.379: Two
- C.378: Reflection
- C.377: Inauspicious
- C.376: Smooth. Easy
- C.375: Mandate Leaderboard
- C.374: Mandate Badge
- C.373: Badge
- C.372: Causing Trouble
- C.371: Chess Move
- C.370: Unfathomable Chasm
- C.369: No Way
- C.368: Sniffling
- C.367: Little Uncle
- C.366: Stroll
- C.365: Where
- C.364: Okay
- C.363: Water Laws
- C.362: Rays of Blue
- C.361: Lagging Behind
- C.360: Nine
- C.359: Lost to History
- C.358: Brazen
- C.357: Blood Mancy
- C.356: Manifested Echo
- C.355: Clues
- C.354: Another Experiment
- C.353: Last Sliver
- C.352: Monster
- C.351: Overwhelm
- C.350: ENOUGH
- C.349: Annoying
- C.348: Waxing and Waning
- C.12: Tabulation
- C.11: Too Far
- C.10: Teacher Fern
- C.9: Good Blade
- C.8: Wealth
- C.7: Fourth Resonance
- C.6: NO!
- C.5: Strength
- C.4: Not So Easy
- C.3: Merchant Greycoat
- C.2: Forward
- C.1: Rules of an Assassin