©WebNovelPub
When the plot-skips players into the game world-Chapter 1010 - 357 The Evolution of the Book of Law
Chapter 1010 -357 The Evolution of the Book of Law
[Upright Summoning·The Wild Hunt]
[Requirement: Wind 5]
[Instant, Self, Echo]
[Effect: Summon the power of the Wild Hunt King to transform oneself into the Wild Hunt, creating a whirlwind and initiating “Phantom Step,” turning ethereal to sneak into the Spiritual World. While in the Spiritual World, one cannot deal damage to the Material Realm nor can most attacks from the Material Realm target or injure oneself. Life Force steadily depletes upon entering the Spiritual World; when mounted on a Phantom Steed, an additional “Necro Charge” attack is added after this effect ends, which is regarded as initiated by the Wild Hunt King. If it hits successfully and causes damage, it will extract Life Force based on the total amount lost while in the Spiritual World.]
[Reversed Summoning·King of the Wild Hunt]
[Requirement: Wind 5]
[Maintenance: Wind 5 per day]
[Action, Summon]
[Effect: Summon the wrathful beast, King of the Wild Hunt, to fight for you, who is considered a summoned creature; in a non-combat state, the wrathful beast, King of the Wild Hunt, can transform into a Phantom Steed and enter a following state; only one Great Sin Beast can exist at a time.]
Like the other Sin Cards, its mana consumption is a fixed five points, unwavering.
Compared to the complex and difficult-to-understand Night Fiend card, the Sin Card of the Wild Hunt King, despite its verbosity, is much easier to comprehend.
The ability to actively sneak into the interlayer of the world—this is a quite impressive effect itself. Even for a Celestial Marshal that descends into the world, the power to attack across worlds is exceedingly rare.
“Phantom Step” itself belongs to a high-level Path of Dusk ability and is exclusive to the Undead. To use it as a living person, one must at least transform their race into Undead… just like the Black Chancellor.
Apart from Extraordinary Skills like rituals that can already cross worlds to target and deal damage, or delayed-triggering abilities like curses or toxins, it’s basically invincible against other Path abilities.
—After all, rituals can even pull down Celestial Marshals from the Dream Realm, so it’s quite normal to give the interlayer a shot.
Although as a living person, forcibly entering the Spiritual World will continue to cause blood loss, it’s possible to absorb the lost blood back!
As long as one is riding the Phantom Steed, this state can be ended at any time, summoning the Wild Hunt King to spear the enemy! Summoning the Wild Hunt King directly would draw too much attention… but one can always use a “loose-packed Wild Hunt King” attack!
“Not bad, not bad…”
Looking at the azure Pegasus card in hand, Aleister was quite satisfied.
This is Aleister’s second Superior Phantom of the Sixth Power Level.
Purified of malice by the Lord of Scalefeather and granted the warrior profession, the Wild Hunt King is beyond doubt one of the current world’s ultimate powers. Although his weapon was damaged by Aleister… that’s a minor issue.
After all, Cardinal Favna mentioned before that she wanted to use materials from her own body to craft an amazing weapon for her son Rhine, for the reason of her husband Helkin’s last words.
—So why don’t I bring Helkin back, and you can give this weapon to Helkin instead?
As for now…
Until this new weapon is forged, at most, it means using the Thunder Javelin once more to manually gear up Helkin.
After all, during Aleister’s ascension ritual, he experienced it for himself—the Thunder Javelin is far stronger than the “wife’s spine gun,” incomparably so in terms of stats.
Even if “Favna’s Dragon Bone” was not damaged, its attributes are barely useful for Helkin.
Its two strongest abilities are “Blood Extraction” and “Dragon Flame Infusion.”
However, the former’s Life Force extraction is useless for Helkin, who has turned into an Undead.
As for the latter, it is indeed powerful—but Aleister himself has used Helkin’s body. When he manually controlled the character, he knew that Helkin barely had any fire attribute mana left.
In his lifetime, Helkin had three mana pools: Light, Wind, and Fire. After death, the Wind and Fire mana pools were halved, and that portion of mana turned into Earth attribute, while the Light attribute was transformed into Darkness.
This was the situation shortly after his death—once the contract of the Wild Hunt was signed, a portion of his mana would gradually turn back into Wind attribute. With time, the fire attribute mana retained in his body would surely diminish further until now it’s likely completely incapable of activating this effect.
The current mana pools of the Wild Hunt King are Wind, Earth, Darkness, perfectly aligning with that of the Son of the Moon!
For Helkin, the only two useful sets of attributes from this gun are [Heavy Weapon] and [Dragon Bone Protection], which allow him to modestly increase his Attack Power and defensive power, but that’s it. Over the long passage of time, as the weight of the Dragon Spear gradually decreases, the effect of [Heavy Weapon] will also fade.
Meanwhile, the [Three-Level Affinity for Lightning] of the “Thunder Javelin” would only grant someone without an Affinity for Lightning like Aiwass a slight resistance to lightning. Yet for Helkin, who already possesses the Affinity for Lightning trait, this will be a monumental upgrade—as the Affinity level is higher, the improvement is greater.
It means that if Aleister adds the “Thunder Javelin” to Helkin’s equipment, then Helkin will be much stronger than even the most ideal state of King Helkin of the Wild Hunt!
This no doubt counts as Aleister’s true trump card.
In future battles against the Fallen Celestial Marshal, or even other Celestial Marshals brought down by the Ring of Ouroboros, the Wild Hunt King will be his reliable main force for output!
This chapter is updat𝓮d by freēnovelkiss.com.