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Video Game Tycoon in Tokyo-Chapter 936: Let’s Talk
Chapter 936 - Let's Talk
Assassin's Creed: Revelations inadvertently boosted the sales of high-end processors across the world.
This was something Takayuki hadn't originally planned for.
Still, when he found out, he wasn't all that surprised.
After all, AI computation is notoriously performance-hungry. In some cases, it can completely consume the full power of even the most advanced processors.
If your ambitions are high enough, no amount of computing power will ever feel like enough.
Just look at Benedict's AI lab. He had three enterprise-grade machines that were among the most powerful in the world—each costing over a million dollars.
And now, thanks to Takayuki's investment, Benedict was planning to spend another $10 million to acquire more enterprise machines and run them in parallel—assigning different sectors of computation to different machines.
By now, the semiconductor technology in this world had already begun to surpass what Takayuki remembered from his previous world.
...
In the world he came from, 3nm processors had just entered mass production. But here, the industry was already advancing toward 1nm.
And before this world ever hit the theoretical limits of Moore's Law, scientists had already proposed new theories to keep the semiconductor industry thriving for another 20 to 30 years.
Takayuki felt fortunate to have crossed into this world.
He might actually live to see a computer so powerful it could render a virtual world indistinguishable from reality.
Back to the unexpected processor boom—
For chip manufacturers, this was a massive windfall.
It meant better profits.
And the best part? These consumers were more than willing to pay.
People's appetite for high-end entertainment never ends.
Plus, after going through several economic bubbles, the world was now enjoying a period of prosperity. With more money in their pockets, people were more willing to spend on entertainment.
The chipmakers, excited by the spike, began researching what had triggered this sudden wave of high-end demand.
And it wasn't just top-tier chips. Mid- and low-range processors were selling well too.
Many users who used to plan on keeping their PC setups for 3 to 5 years suddenly decided to upgrade after playing Assassin's Creed: Revelations.
Even if they couldn't afford the very best, they at least wanted a machine that could keep up with the times.
And sure enough, those who upgraded were amazed by what they saw.
Their new systems unlocked an entirely different level of immersion in Revelations.
NPCs behaved more human-like than ever.
Even doing nothing and simply watching the background NPCs was fascinating.
It didn't take long for chipmakers to figure it out—
It was because of a video game.
They were stunned that one game could have such a significant impact on hardware sales.
Around the same time, Benedict's AI Lab formally announced a breakthrough in AI computing.
And in a self-promotional move, they stated publicly that the tech used in Assassin's Creed: Revelations came directly from their lab.
That got the attention of major corporations—especially those involved in gaming.
As soon as the announcement was made, companies like Surei Electronics, MicFort, and Brown Entertainment reached out to the lab, eager to get more information.
Benedict's AI lab was technically part of a university, and most of its patents were owned by the school.
However, because of Takayuki's investment—and his proposed research direction—the patents related to using AI for dynamic NPC behavior in video games were owned by Gamestar Electronic Entertainment.
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That caught many of the industry players off guard.
When Gamestar first started developing AI-related tech, they hadn't paid it much mind.
Even if they did assign teams to "follow up" on AI, they couldn't imagine what it had to do with games. They assumed it was just another of Takayuki's side investments.
No one expected him to actually tie AI and video games together so seamlessly.
Surei Electronics and MicFort were the first to react.
Thanks to their strong technical foundations, they immediately announced the formation of new R&D teams to investigate similar technologies.
Surei Electronics quickly presented a summary of Revelations' key innovations to Ueto Hayakawa, who, without hesitation, approved the creation of a team to pursue this new direction.
MicFort followed close behind.
Brown Entertainment, being purely a game developer, lagged a bit. But money solves many problems. If they were willing to invest, they could catch up too.
Meanwhile, on Gamestar's side, sales of Assassin's Creed: Revelations began to climb again a month after release.
Any gamer with a powerful setup wanted to try it.
At this point, the online buzz was:
"If you have a high-end PC and don't play Revelations, you're wasting your system's potential—it'd be the biggest regret of your life."
Back at Gamestar Electronic Entertainment HQ, a group of unfamiliar faces showed up.
Some had Western features, others looked like they were from various parts of Asia.
They all wore sharp suits and carried briefcases.
"Hello, do you need assistance with anything?"
The receptionist was a bit stunned.
Gamestar employees usually dressed casually, and even visiting business partners tended to be relaxed. It had been a long time since so many suited individuals had shown up.
Could they be government officials?
"Hello, I'm from Chip Corporation. I'd like to speak with your company president."
"And I'm here from..."