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This Life, I Will Be the Protagonist-Chapter 413: The Divine Game: Kart Racing 17
In this round, Nivalis kept circling around the outside, dodging the pursuing players, while Rita filled the kart with fuel through her shooting.
It wasn’t until the clock for the checkpoint started that Nivalis made her move!
She attached ice spikes to the kart and, with a spinning motion, rammed a player and their kart out of a blue parking space. Rita took the opportunity to hit the player with Drunken Dreams.
By the time that player was awakened by other players trying to loot, the parking spot had already been taken, and the checkpoint time was more than halfway through.
Rita and Nivalis barely managed to hold out for five seconds before quickly driving away.
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If it weren’t for the fact that players who lost their karts couldn’t match the speed of karts without using skills, Rita and Nivalis would have been completely out of luck.
Question 9: Drift, same color, got it?
Rita and Nivalis were simultaneously dealing with the pursuit and encirclement of five players.
They drove around, avoiding the players, and only rushed into the parking spot when the checkpoint began, which allowed them to hold the position for just 10 seconds.
But even then, they barely made it through by using a self-destructive strategy: with Bedtime Tale activated, they surrounded their own kart with Thunder Cage, and rotated through Drunken Dreams, 100,000 Volts, and Explosive Drummer.
Even the incomplete Cheers was thrown out, but the lightning orb had too little damage to even explode.
While Rita stalled for time, Nivalis used Aurora Screen to help them last until the end.
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When they completed the checkpoint, almost all their healing skills on cooldown, their mana drained completely, and Nivalis’ dragon claws were trembling while her wings started cramping—this was her first time experiencing this in her dragon life.
As for Rita, she’d already invested nearly a hundred skill points just to get through this Kart License Test.
The two of them barely made it to the end of the ninth question.
By this point, the kart coins they’d earned from the game had reached 27. In addition, Nivalis had been using her stealing skill on every vending machine they passed, bringing their total to 38 kart coins.
But at this point, they’d already been in this gas station for nearly half an hour.
Each question took about two minutes, and with the time spent waiting after entering the safe zone, they were close to violating the rules before completing the tenth question.
Meanwhile, the number of players who had lost their karts had reached a staggering 135.
Players were standing by the side of the road, staring at the passing karts, looking for any vulnerable targets, like commuters waiting for rides during rush hour.
Nivalis couldn’t afford to drive at regular speed anymore—most of the time, she had to keep accelerating. "What should we do?"
Their kart’s damage value wasn’t high to begin with. If they kept succeeding, theoretically, they’d get a lot of hints. But since the game began, their damage value had been increasing instead of decreasing.
In the past 20 minutes, they had already violated several rules.
Once, when Nivalis passed by a self-service vending machine and noticed there weren’t many players around, she decided to use her kart coins to buy a part she’d wanted for a while—one that would speed up her nitro boost.
But as soon as they paid, they violated the rules.
Rita casually mentioned, "Could it be that we’re not allowed to buy items during game time?"
The next moment, a rule was activated:
Rule 12: No purchases allowed during game time.
To make matters worse, they lost 0.5% of their critical damage. Attribute points could be stolen, but critical damage was a high-level attribute—losing it was a huge blow. Rita would rather lose skills!
Rita quickly assessed the situation and decisively said, "Let’s go wake up that vending machine we stole from nine times earlier. We’re leaving!"
This was risky, because the method of waking up a vending machine was unpredictable. But compared to the current risk on the field, the vending machine’s risk seemed minimal—it might even drag all the players into trouble.
By now, weaker players had already lost their karts and were just standing by the road, out of luck.
These were the lucky ones—there were others whose karts had been stolen, and worse, their lives too.
If Rita stayed here any longer, the risk would be too great—she was the weakest player with a kart.
There was no point in continuing to risk violating the rules when they could leave.
Since more and more players had lost their karts, Rita and Nivalis, having completed all nine questions, had a very low chance of failing. More importantly, it had become increasingly difficult to answer the questions. Though they had answered all nine correctly, the upcoming questions were almost impossible for them to finish.
It was time to leave. Dozens of players were already eyeing her kart.
And just then, the tenth question was announced:
Question 10: Park your kart in two different color parking spaces at the same time.
There were still over 300 karts on the field, but only 500 parking spots. This would definitely lead to a massive battle, not only between players with and without karts, but also among the kart players themselves.
Rita quickly ordered, "Let’s go!"
Looking up at the sky, it was already nearing dusk, and the planet ring had vanished. Now, the sky was filled with the Milky Way…
This game in the safety zone had just begun, and there was still a long way to go. No player would give up this game so early. Waking up the vending machine now would go directly against the interests of all the players.
No one was prepared for Rita and Nivalis because, at that moment, they seemed like the least likely players to wake up a vending machine—especially since they had never interfered with one before.
Behind them, a group of at least ten players trailed, surrounding them with their karts.
Rita and Nivalis didn’t dare to glance sideways. Sitting in the kart, they frantically pressed the self-service vending machine’s screen, trying to get it to dispense items faster… like good students running into street bullies after school.