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This Is Not a Bug but a Game Feature-Chapter 292 - 192: Newbies, Don’t Be Afraid—Everyone Here Is Nice!
"Global Evolution" is a game with more buzz than sales.
To be precise, all games priced over 200 yuan generally have more buzz than sales, with more people following them than actually buying and playing them.
The reason in one word: Expensive!
At this price point, people admire its graphics, like its gameplay, and discuss its storyline... but few are actually willing to fork out money to buy it.
"Is this the first game from our studio where overseas sales exceed domestic sales?"
"Remove the word ’maybe’!"
Chen Ba said speechlessly, "The data is so obvious, what are you still doubting?"
In just one week, "Global Evolution" surpassed 1.1 million copies sold on all overseas platforms, and about 500,000 copies domestically, with total sales around 1.6 million copies and total revenue roughly 550 million yuan.
Looking only at the sales ratio, 110:50 doesn’t seem like such a big gap, as overseas sales are just over twice as much.
But if you look at the revenue share, it’s quite outrageous, with overseas revenue accounting for over 85%!
"The overseas version sells for more!"
"And to be honest, this sales performance for a AAA game is already considered quite poor."
Yang Dong explained, "A normal AAA game usually sells several times our volume in the first week."
Don’t be fooled by the five or six hundred million in a week; it sounds exaggerated and lucrative, but all that money doesn’t belong entirely to Tianba Studio. Only the sales on the Nobug Platform are 100% owned by Tianba Studio.
After deducting platform cuts and taxes, the actual amount received is less than half.
So here’s the problem!
Why doesn’t "Global Evolution," as a AAA game, sell as well as other AAA titles? Not even breaking 2 million copies in the first week—it’s kind of embarrassing to say...
"It’s still a matter of trust."
Yang Dong analyzed seriously, believing the primary reason for "Global Evolution" underperforming in its first week is that most players don’t recognize "Tianba Studio."
Without recognition comes doubt, questioning whether they have the ability to create a proper AAA game.
This skeptical attitude, faced with a standard AAA price of 60 US Dollars, leads to thoughts like: Dude, wouldn’t it be better to buy Red Dead Redemption 3 instead? Or a new GTA6?
After all, the price difference isn’t significant.
Red Dead Redemption 3 and GTA6 are so famous, right?
Buying these games is definitely not a loss, while buying an unfamiliar game like "Global Evolution," from a developer they don’t even recognize, seems a bit risky.
"You’re right..."
Chen Ba didn’t deny it; indeed, there’s a problem with Tianba Studio’s low reputation, and they’ve never released a AAA game before, making overseas players not very willing to buy.
Never mind overseas players, even domestic players who shouldn’t buy still don’t.
In other words, even fans of Tianba Studio’s older games are skeptical of their move to AAA, deciding to wait and see before purchasing. Casual players are even harder to convert.
Of course, this is just the first-week data.
As time passes, especially with the game’s bugs becoming more rampant and player-evolved bosses stirring up numerous laughs, the second week should see some improvement.
"I’ve noticed that many hardcore single-player gamers who enjoy Souls-like games seem to have their competitive spirits ignited by ’Global Evolution.’"
"What’s the situation?"
Yang Dong, busy with a major update and maintenance for "Speeding Frenzy" these past days, hadn’t been online much and didn’t quite understand what Chen Ba meant.
What does it mean to have their competitive spirits ignited?
Isn’t "Global Evolution" mainly an open-world exploration and adventure RPG? How does it connect to hardcore Souls-like games?
"Here’s what happened..."
"Our game had a bug where players could evolve into level bosses!"
Chen Ba briefly explained the situation.
In essence, it’s simple: a group of players was beaten senseless by the bosses in "Global Evolution," so they recorded videos and posted them on various platforms, complaining about the game’s insane difficulty.
"This is the boss of ’Global Evolution.’ So cunning and sly, do you guys have such bosses?"
When posting videos, they naturally want to garner more attention, increasing video views and comments.
Thus, the content and titles of these videos often had a "deliberate provocation" feel, hinting that "Global Evolution’s" bosses are the most difficult and hardcore, and other games don’t measure up.
Players of Souls-like and similar games, known for their hardcore difficulty, naturally didn’t take well to this.
What nonsense dares to boast so much? Even comparing with my beloved xx game?
Do you think that’s okay?
This provocation initially started as a small circle activity, as some people, indeed, spoke without a filter when recording videos, saying whatever came to mind.
"The difficulty of ’Global Evolution’ is higher than xx game, believe it or not! Can you even boast about your AI bosses being hardcore and difficult?"
As the flame war between both sides escalated, the situation quickly expanded.
Souls-like and similar game players dubbed "Global Evolution" players as "sphere noobs," criticizing them for being shamelessly confrontational.
Players of "Global Evolution" also refused to back down, feeling these old-school players lived in their own world, getting stuck fighting AI bosses!
If you have the guts, come face the player-controlled level bosses in "Global Evolution." If you can pass it in one go, then I’ll admit you’re truly a hardcore player.







