This Is Not a Bug but a Game Feature-Chapter 290 - 191: Is the Little Sister the Main Character?

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Chapter 290: Chapter 191: Is the Little Sister the Main Character?

Once players intervene in the manipulation of the game BOSS, an unexpected gain appears.

The game difficulty has changed!

Originally, in the game "Global Evolution," there were only three difficulty levels: Easy, Hard, and Hell.

Easy difficulty, based on Chen Ba’s preset scheme, is basically a standard that he can clear in a few dozen hours; in plain words, if you have hands, you can play.

Hard difficulty is slightly tougher, but this difficulty increase mainly differentiates between clearing without dying once and clearing after dying multiple times.

At hard difficulty, some BOSS might require dying a few more times, understanding the skill cycles and release patterns, and finding the right dodging and counterattack rhythm to clear.

Hell difficulty is purely a challenge meant for expert gamers and technical masters.

Generally, players with poor control cannot meet the operational standards; no matter how many times they die, it’s virtually impossible to defeat a level BOSS at hell difficulty.

This is a very standard pattern.

Hell difficulty was never designed for incompetent players; just play at easy and hard difficulty honestly.

But now due to a game bug, the BOSS players face somehow transform into other players, and the game difficulty changes dramatically in an instant.

"Do you know what it means when a player controls the level BOSS and understands a bit of strategy?"

Lu spread his hands, looking speechless, "Two words: Invincible! That year, I had my hands in my pockets, not knowing what an opponent was..."

It’s simply too perverse!

Compared to the current difficulty of "Global Evolution," those games boasting torturous difficulty are laughable.

After all, no matter how high the difficulty of those games is, there are guide strategies and techniques to refer to, at least the BOSS actions follow a certain logic.

But "Global Evolution" strategy?

Did you consider the feelings of the level BOSS when you released your guide? Did you ever think of the possibility that the level BOSS is also looking at your game strategy?

This BOSS has stiff movement? Likes to follow up AOE with a wild charge? Try seizing the opportunity to dodge and counterattack?

Alright, alright, alright!

Thank you for finding my weaknesses!

Really thank you so much, don’t worry, I’ll go back and change my style, study the movement skills of large monsters, and ensure not to make the same mistakes.

Ordinary game BOSS movement is predictable.

Meaning, through its previous action, players can estimate its next move or skill.

But in "Global Evolution"...

No! What are you twisting back and forth here for? Do you really take me for a thoughtless BOSS? Who said BOSS can’t think backward?

After feeling the ordinary players’ game experience, Lu could only say, players sure know how to play.

Have you seen BOSSes that find cover, dodge player skills with movement, and even dance to taunt?

Have you seen BOSSes that disregard chivalry, love surprise attacks, and slip away when they take advantage, focusing on waiting for their fury to build, and what are you waiting for?

Sorry!

"Global Evolution" has all the above BOSSes!

No matter how skilled gamers are, no matter how expert soul-game masters, faced with these "tricky" BOSSes, they all get beaten thoroughly.

Thus, the game spawned a new way to pass levels.

If you can’t win, can’t you just... bribe?

Because the game doesn’t support online chatting or viewing player ID names, no one knows who’s on the other side or what they intend to do.

The bribe method is quite simple.

After entering the BOSS fight, decisively take out a series of treasures from your backpack; if the opponent likes it, they’ll naturally go easy on you and let you pass effortlessly.

If not?

Then you’ll still have to take the beating, and there’s even a kind of rogue BOSS who’d take the bribe and still hit you; after all, you don’t know who they are, there’s nothing you can do running into treachery.

Of course!

These BOSSes aren’t all so adept or all so ruthless; there are still quite a few "nice guy" BOSSes.

This depends on luck; good luck to encounter a nice guy or a clumsy BOSS, and you can take them down in no time.

Bad luck to encounter an expert or a highly ruthless BOSS, then you’re waiting to lie dead, resurrect, and fight again!

"But speaking of which..."

"Although the game’s difficulty becomes very high, ’Global Evolution’ is still a game with character development elements." 𝗳𝗿𝐞𝕖𝘄𝗲𝕓𝗻𝚘𝚟𝕖𝐥.𝚌𝕠𝕞

Lu sighed, "If ordinary players strive to accumulate Evolution Level, enhancing their evolution level, these BOSSes become easier to beat later on."

"That’s how it is..."

Chen Ba nodded.

Players who evolve into game BOSSes due to bugs can certainly enjoy the current period, because the BOSS template is really powerful.

But over time, as ordinary players become stronger, players who evolve into game BOSSes will soon face the outcome of "thirty years east of the river and thirty years west."

Precisely because of this.

Chen Ba is also considering whether to provide some means to strengthen these players who become game BOSSes due to bugs?

Firstly, let’s be clear.

This bug he cannot fix, because it’s optimized code by the Iron Fool System; if he could fix it, it would have been resolved in previous games.

Since the bug can’t be fixed, one must consider how to mitigate the impact caused by these bugs.

For example, the problem that BOSS players can’t evolve like ordinary players.

"This is difficult!"

Lu frowned, "The strength of these BOSSes originates from the game values we set. And the high or low of these values depends on which Chapter this BOSS appears in the plot."