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This Is Not a Bug but a Game Feature-Chapter 221 - 156: Nobug_2
It’s not good to be unsociable!
To be as sociable as possible, Chen Ba plans to give this new gaming platform a very "meaningful" exclusive name.
He thought for a long time.
After thinking for more than ten minutes, he finally decided: "Got it, our platform will be called Nobug!"
Nobug, simple and easy to remember!
The name of the platform must be simple and easy to remember, this is the basic principle. If you come up with a name that’s deep but obscure, few will remember it.
Besides being simple and memorable, if it can also incorporate a bit of gaming philosophy or special meaning, that would be even better.
Chen Ba thinks this is good.
Nobug, as the name suggests, means no bugs, which is not only Tianba Game’s pursuit but also their solemn promise to players.
As for whether this name will be nicknamed Niu Bi or Luoba, it’s no big deal, giving nicknames is something every gaming platform can’t avoid.
"Nobug?"
Lu pouted, thinking the name was really too abstract, but since Ba came up with it, he held his tongue.
"So, does this platform need to integrate existing players and games?"
"Definitely!"
Chen Ba explained: "When the platform goes online, we first add all our games, then bundle the multiplayer games from Star Emperor to Speeding Frenzy."
Starting with Star Emperor, Tianba Studio developed games that are mostly multiplayer, except Divine Grace Continent.
Even though Divine Grace Continent isn’t multiplayer, its professional version requires logging into a Tianba Account and full-time internet connection for playing, which is no different from multiplayer games.
These games will receive updates, pushing out the special Nobug bundle, transferring the original Tianba Account to the Nobug Platform.
Besides, the Tianba Community will also be integrated into it, becoming a part of the platform, similar to the Steam Platform’s player community.
Various MOD and Creative Workshop features will also be integrated into the platform.
With this, there comes a downside.
For example, if Zhang San bought Star Emperor on the Steam platform, he originally only needed to launch Steam to start the game.
But now, he not only needs to launch Steam but also a Nobug verification component to enter the game.
The process has gained an extra step.
But the benefit is that he no longer needs to shuttle between Tianba Community and Steam Platform. Even Steam Platform players can directly use various MOD and Creative Workshop features, and browse community guides or tutorials.
Overall, it’s both advantageous and disadvantageous.
Players definitely find it bothersome, after all, there wasn’t this thing before, and game launching was quicker; now with this added, game launching is slow as hell.
Yet it’s worth considering that with the Nobug component added, players on the console platform, E-Shop, wegame, and Steam Platform don’t need to specifically jump to Tianba Official Website just to browse player community and Creative Workshop features.
"If players find it bothersome, there’s nothing we can do, they just don’t want to see Valve monopolizing the market!"
Chen Ba sighed.
Honestly, if there were truly a unified global gaming platform, no one would want to disgust players with this kind of standalone portal.
But Valve can’t unify the industry, and many big companies are dissatisfied with it, not wanting to see Steam Platform monopolizing the market, hence it turned out this way.
Now gaming platforms, especially PC gaming platforms, are definitely an era of one super many strong.
Steam is a super platform, but it’s insufficient to command everyone, so it’s understandable for some to start their own platforms.
Monopoly is bad for everyone.
If Valve truly held the power over life and death for PC-end games, and everyone became reliant on it, it might not be a good thing. Because then, everyone could be at the mercy of others.
Developing and launching Nobug didn’t take much time.
Frankly, this platform is just an integration package, consolidating existing resources and features into a component and software.
You wouldn’t really think this is too demanding, right?
The truly demanding part is introducing more games onto the Nobug platform to firmly captivate players’ hearts.
"Are the new games still about guns or cars?"
After updating Speeding Frenzy, Lu inquired about the studio’s next step work plan.
Ba has mentioned that guns, cars, and balls are the most famous and potentially lucrative genres in gaming.
They’ve done cars.
Next, will they delve into guns and balls?
"I said, guns can’t be done for now."
Chen Ba helplessly said: "FPS games are too competitive, whether single-player or online, we can’t keep up."
"Then let’s go with ball games!"
Zhong Shengwei suggested: "If not feasible, keep digging into racing themes, and create a speed game more thrilling than Speeding Frenzy."
"Ball..."
Chen Ba thought about it and realized it’s not impossible.
Though ball games, which are often referred to as sports simulation games, require a lot of data and information collection, making development much tougher than usual.
But those are popular ball games.
Football, basketball, forget it, Tianba Studio doesn’t have the background and accumulation, and potentially can’t even gather all the required data.
Other types of balls, a bit more niche, have some potential.
"Golf?"
"Billiards? Ice hockey? Table tennis?"
Lu named many types of ball sports in one breath, but regrettably, most aren’t what Tianba Studio can handle well.
"These balls you mentioned, we’d need half a month just to fully understand the rules."
Chen Ba rolled his eyes: "Simpler balls, don’t come up with ones that confuse people and have difficult-to-understand matches."
"Then I can’t think of any."
Lu held his forehead: "Simple ball games, I think I can only think of marble."
Ma... Marbles?!
Hearing this name, Chen Ba paused for a moment before rolling his eyes: "Who told you marbles were simple?"
"Although marbles are antique games from many years ago, this game has a story and a development upgrade system..."
"Huh?!"
Lu’s eyes widened: "This game has a story and a development upgrade system? Isn’t it just brainless bouncing for points?"
"That’s you not understanding, there’s a story, the game name is Space Cadets! You only remember ’marbles,’ forgetting there’s a subtitle after it."
Chen Ba was speechless.
Actually, he didn’t understand marbles, Spider Solitaire, Airline, and Minesweeper back in the day either.
It was during college when he watched a science video explaining how marbles were surprisingly rich in content, that he realized he never understood them.
Special mention to Minesweeper!
Chen Ba dares to say, nine out of ten kids don’t know what the numbers in Minesweeper indicate, nor its correct gameplay, they just click randomly with the mouse.
There’s nothing shameful about this.
He didn’t understand either back then, clicking aimlessly, whatever he found he found, focusing on partying on a minefield.
Marbles were the same, playing with classmates where each controlled one side, seemingly more efficient division of labor, but actually, with two playing, the ball was more likely to fall off.
"Since even marbles are so complex, I truly can’t think of a simpler game."
Lu gave up.
He mentioned marbles just as a joke, not expecting Ba to point out that marbles were quite complex, at least more than he’d thought.
So here’s the problem...
Are there any balls that meet Ba’s requirement of being as simple as possible yet require minimal data collection?
"Marble!"
"Wha... What?!"
Upon hearing these three words, Lu’s eyes almost popped out: "Ba, are you talking about the marble I think you are?"
"Yes, the marble you think, also known as marble, glass bead..."







