This Is Not a Bug but a Game Feature-Chapter 216 - 154: So You Play Speeding Frenzy Too!

If audio player doesn't work, press Reset or reload the page.
Chapter 216: Chapter 154: So You Play Speeding Frenzy Too!

Eight in the morning, Tianba Studio.

Chen Ba woke up early and saw Dong sitting in front of the computer, staring blankly at the screen.

"Dong, what’s wrong?"

"Come and take a look at this..."

Chen Ba walked over and leaned down to look at the computer screen from behind Dong.

The screen didn’t display much, just a long email, mostly filled with accusations and curses after being emotionally overwhelmed.

This email was from a car development engineer who was heartlessly dismissed by the company.

He was young and quite ambitious.

A young man like him should have a bright future, perhaps leading a team in years to come and making his own mark in the industry.

But now, everything had been ruined by "Speeding Frenzy" and Tianba Studio.

His job at the company was to evaluate the structural testing of new car bodies, collaborating with colleagues to test cars based on the initial drafts provided by the design department.

There were many like him.

A newly developed car requires numerous tests before a final implementation plan is determined, with mass production being far in the future.

In the email, the young man claimed to work for a large car company, with a team of nearly 200 people.

But ever since "Huiba Auto" launched, with the Huiba S1 available for sale and delivery, his team had undergone several rounds of layoffs, eventually reducing to fewer than 50 people.

Unfortunately, he was also on the layoff list.

The advancement of AI technology made him envision a future where his job might be replaced by AI, but he never thought this day would come so soon.

Furthermore, what replaced his job wasn’t AI, but just a game...

No, why?

How could a game replace their job? What kind of world is this where a game costing only 128 yuan could cause him to lose a job with a monthly salary of over ten thousand?

He was overwhelmed with emotion.

He felt the company leadership was confused, unable to distinguish what is a virtual game world and what is the real world.

He also felt Tianba Studio was harmful, creating a game like "Speeding Frenzy" to ruin the industry.

Thus, he wrote this email, criticizing the actions of Tianba Studio and the irresponsibility of the car company from the perspective of a victim and an ordinary consumer.

Of course!

His main target of criticism was Huiba Auto, believing that such a company, which relies purely on "games" for car manufacturing without rigorous testing, is playing with the lives of consumers.

In his own words.

The S1 produced by Huiba hasn’t undergone such complex and rigorous real-world testing, yet they dared to make it and sell it to consumers based solely on a bunch of fictional game data. Isn’t this ignoring human life?

"Isn’t there a possibility..."

"Since the Huiba S1 is publicly available for sale, doesn’t that mean it has passed a series of safety and quality tests?"

After reading the email, Chen Ba felt sympathy for this innocent young man who got caught in the crossfire.

But sympathy is one thing, spreading rumors is another!

Who says cars manufactured by Huiba are playing with consumers’ lives? Who says Huiba’s cars can’t pass a series of real-world tests?

Building cars through a game may sound absurd and unreliable.

But the physics engine of "Speeding Frenzy" is beyond what these people can imagine. If the Huiba S1 was truly unreliable, the relevant departments wouldn’t have allowed this car on the road.

However, speaking of which.

There are not a few people like this young man who question whether "Speeding Frenzy" really has that capability and whether the Huiba S1 is safe enough.

Chen Ba forwarded the email verbatim to Hu Hui.

Soon, Huiba Auto officially invited this overwhelmed young man, along with a wide range of automotive media and bloggers, to a national laboratory in Zhonghai to conduct multiple rounds of testing on the Huiba S1 to international standards.

The results proved!

The results obtained from real-world testing were identical to the results from the game.

In collision tests, the degree of damage measured in real life was even slightly better than in the game.

With the release of these comparative test results, the young man was convinced and finally understood why his company had laid off so many people.

This darn game is really something!

The results are right in front of us; what happens in the game is the same as in reality. What else can others say in the face of such a powerful physics engine?

Besides.

Even if anyone should feel overwhelmed, it should be the automotive repair industry...

Previously, when repairing cars, people could only roughly estimate the cost based on car damage. There wasn’t a particularly accurate price, and generally, people only knew exactly how much it cost when they went to a 4S shop or repair shop.

But now it’s different.

For other accidents, it’s hard to say since they involve different parts and replacements. But if it involves collisions or scrapes, players of "Speeding Frenzy" can glance at it and quote a price.

The error margin is typically no more than 200 yuan!

Don’t ask why, just put it down to experience. After all, by playing "Speeding Frenzy," your driving skills might not improve much, but your car repair skills are surely spot on.

...

Xiao Xuan, 27 years old this year.

It is said that when he was born, a fortune teller said he lacked fire in his five elements. His father planned to name him Xiao Yan, but later was persuaded by his grandfather, who said the character was "too fiery" and difficult to control.