This Is Not a Bug but a Game Feature-Chapter 208 - 150: This Is Not a Bug, It’s a Design Flaw!

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Chapter 208: Chapter 150: This Is Not a Bug, It’s a Design Flaw!

"Why is it so coincidental?"

Pranking is one thing, but seeing the same problem with three consecutive cars in the video caught Chen Ba’s attention.

It shouldn’t be like this!

In the game "Speeding Frenzy," vehicles don’t usually malfunction unless they get into an accident or are poorly maintained.

It’s reasonable.

After all, if a car is fine and hasn’t been in an accident, why would it suddenly develop a fault?

Chen Ba found this very strange.

So, he sat down at his computer to conduct some tests on the vehicles in "Speeding Frenzy."

The model he used for testing was exactly the same as the one mentioned in the video, and he tried to replicate the testing environment exactly as the video creator had.

The result...

He did indeed find something unusual!

Vehicle durability!

This seemingly insignificant mechanism in "Speeding Frenzy," combined with the ultra-realistic physical engine, had actually created a magical bug.

Through testing, Chen Ba discovered that the rate and extent of durability decline varied across different models.

Two identical cars.

After the same amount of driving, the first car’s durability might drop from 100% to 90%, while the second could drop to 80% or even 70%!

But that’s not the main point; the main point is that a drop and sudden plunge in durability would lead to abnormal malfunctions in the vehicle.

"Side effect of the physical engine?"

Chen Ba frowned and thought about it. This must be the result of the physical engine’s inability to simulate real vehicle wear and tear, producing a crude simulation based on durability instead.

Put simply.

A new car off the factory floor should have 100% durability. Assuming a 100,000 km warranty, you’d expect at least 100,000 km before exhausting 100% of its durability.

In reality, vehicles don’t have a durability setting. Even if parts age, it’s a very slow process.

But in the game, because the durability design was added to vehicles, they enter a "vehicle aging" phase as soon as they start running, which makes various malfunctions possible.

In reality, a car that has been driven a few hundred kilometers is still called "new" or "almost new."

But in the game, if the durability is below 100%, it’s considered an old car! And if it’s an old car, seeing all sorts of malfunctions in the physical engine’s simulation is only natural, isn’t it?

"This probability is problematic..."

After understanding the cause of the bug, Chen Ba suddenly realized something else.

The malfunction rate was off!

Why, with the same game bug, did some cars behave as they should, while others had multiple issues? Some consumed or leaked oil, failed at braking, or even broke their axles?

Is this generated randomly?

Through numerous tests, Chen Ba finally concluded that the malfunction rate wasn’t random but was a result of the Iron Fool System’s simulation according to the physical engine.

Because no matter how many times he tested, this car would eventually break an axle...

In other words.

This is a flaw in car design, merely magnified by the game’s durability bug through the simulation of the physical engine.

"Does this count as a bug?"

Chen Ba was now confused. Logically, if a vehicle’s durability is below 100% and it can malfunction, that’s definitely a bug.

After all, if a new car could malfunction within just a kilometer, what else could it be if not a bug?

But there’s the issue!

The malfunctions these vehicles experienced were merely the results of the physics engine’s simulation. In other words, these are inherent flaws or problems within the vehicle design, only highlighted by "Speeding Frenzy."

...

The influence of this video was greater than anyone imagined.

Even Chen Ba saw the video, let alone other players. Consequently, everyone started discussing the vehicle that repeatedly had axle issues.

"You can’t buy this car!"

"Why didn’t someone release this video sooner? I’ve already made a bad investment!"

"Haha! Just drive it properly, don’t overthink things. You might be that rare fortunate one?"

"But speaking of which... this car doesn’t have the same problem in real life, does it? My dad’s planning to buy it, should I advise him against it?"

"You better stop your dad! It may break in the game; you’d regret it if it did in real life too!"

"No, you guys are exaggerating, right? A problem in the game doesn’t mean there’s a problem in real life!"

The video’s wide reach, combined with the popularity of "Speeding Frenzy," impacted the sales of this car model.

The automotive manufacturer was very angry, feeling that the video creator and Tianba Studio were deliberately smearing their brand, so they sent a legal warning letter.

Chen Ba received one as well.

The opposite party believed it to be a game bug, demanding that Tianba Studio issue a public apology and compensate for damages.

"This isn’t a bug; it’s a design flaw!"

Chen Ba wouldn’t admit that this had anything to do with "Speeding Frenzy." His response was simple: "We have the most realistic physical engine; this is clearly a design flaw and has nothing to do with our game!"

It couldn’t be admitted.

If he admitted this was a game bug, it would imply that the axle issue was fictional, and Tianba Studio along with the video creator would need to apologize and compensate.

In that case, it’s better to firmly claim that it’s not a game bug, but rather a design flaw in their vehicles.

The war of words was intense.

Just when the opposite party couldn’t swallow this easily and planned to collect evidence to sue Tianba Studio and the video creator, the situation took a new turn...