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This Is Not a Bug but a Game Feature-Chapter 158 - 125: Love Simulation? Business War!
Martin is a pitiful man.
Due to his extremely unattractive appearance and lack of education, he has always struggled to find work, and almost ended up walking the long road of life as a community security guard.
He is an insurance salesman.
On his first day at the job, he met Gentleness, the origin of all his troubles.
Gentleness is very beautiful and cute. The moment he saw her, he was infatuated, swearing to make her his wife and the happiest woman.
But because of his looks, his attempts to approach her always ended in failure.
A frustrated Martin decided to seek help from his good friend Uncle Kuo, a handsome and charismatic man earning a monthly salary of eight thousand. He felt with Uncle Kuo’s help, he couldn’t possibly fail to win Gentleness.
It turned out he was right!
With Uncle Kuo’s full support, Miss Gentleness was indeed won over, but unfortunately, not by him.
"Thanks for the spaceship, Uncle Kuo!"
"Thanks for the Governor subscription renewal, Uncle Kuo..."
Pain! It’s too painful!
During Guo Mo’s intervals of thanking for the gifts, he had already cursed Ba’s entire genealogy in his mind.
What kind of Love Advisor Department is this?
He thought the game should be renamed Love Minotaur instead!
The Uncle Kuo who came to help him successfully won his unrequited love Miss Gentleness. What a mess!
Okay, Guo Mo also knew that he couldn’t blame Ba.
If he disagreed, he could have kicked Uncle Kuo out of the team, not allowing him into the game world. The game protection mechanism could prevent this from happening.
But... Uncle Kuo is his top supporter!
So what to do?
Of course, he can only tearfully wish them lifelong happiness and many children! Would he turn against his top supporter over a game?
No way!
To say Guo Mo really liked Gentleness is nonsense because she’s merely a game character after all.
However, Uncle Kuo, this middle-aged uncle with a successful career and wealth, is playing "Love Advisor Department" obsessively.
He truly likes Gentleness!
That’s the motivation behind his crazy gift-giving, something Guo Mo never imagined.
"It can’t be, right?"
After nearly a week of testing, while Guo Mo appreciated the character development in "Love Advisor Department," he didn’t get overly absorbed.
Uncle Kuo’s reaction surprised him a bit, as he’s even asked Uncle Kuo if he, at his age, couldn’t distinguish between game and reality.
"I can tell the difference!"
Uncle Kuo told Guo Mo he could discern the differentiation between game and reality, but the character Gentleness is different; she’s very much like an old acquaintance from back in the day.
He called her an old acquaintance, but Guo Mo could tell it was the shadow of his first love from years ago that he found in the game, and hence he became indulged, refusing to wake up.
First love...
Guo Mo never dated anyone himself, so he couldn’t understand why Uncle Kuo would be so bewitched by a game character, even going as far as to approach Tianba Studio hoping to preserve the demo version data.
Not just him, but Chen Ba didn’t understand either.
The "Love Advisor Department" demo version ultimately is just a demo, which will be wiped and revamped for a new early access version.
However, during this process, "Love Driving the Cullinan" contacted them through Guo Mo.
He made a request.
Not to delete the data, to preserve the current demo version! If impossible, at least keep a data backup of "Gentleness."
For this, he was willing to sponsor.
Investing a seven-figure amount just to keep data and records of a game character, his obsession and generous amount shocked the entire studio.
Actually, he’s not alone.
In Tianba Community, many players, during the demo test period, similarly could not bear to part with those game characters, hoping to preserve the data and records.
Why apply to preserve them?
Firstly, because the "Love Advisor Department" demo version isn’t complete, saying it’s just a small-scale internal test, which will be wiped after testing.
Secondly, even if the official doesn’t delete data, since the game includes rogue-like elements with strong randomness, the next early access might randomly generate other characters.
The players’ demands are high.
Through a questionnaire, Chen Ba received data showing over 370 test players all hoped to preserve the demo version data.
And this small-scale internal test only invited a bit more than 400 players in total.
Based on this premise, Chen Ba made a decision to comply with the players’ wishes, preserving part of the characters during the demo phase.
The data will still be reset.
Resetting is inevitable; when the early access and official versions are released, all other players start from scratch, while demo version players clear in a few hours?
"Game progress, including player data, obviously needs to be reset; there’s no way around it."
Chen Ba explained: "But players’ requests can’t be ignored either. So... other data will be reset, but they can keep the characters they meet."
Let me give an example.
Player A in the demo version cleared character B, A really liked B, doesn’t want B to disappear.
So in the subsequently released early access version, character B is preserved; as long as player A logs in to their account, they’ll see B.
The only downside is, after data resetting, player A may need to clear character B again, just like the first demo trial.
"That’s no problem!"
Yang Dong thought about it, the resetting of game progress but preserving demo characters is indeed a win-win solution.
Yet he still had a question.
"Would people actually be head over heels for a virtual game character?"
"Absolutely."







