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The World Turned into a Game After I Woke up-Chapter 9: Store 72 Visit, Part Four
Chapter 9: Store 72 Visit, Part Four
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[General Skill Tree]
HP boost (3/3), (passive)
MP boost (3/3), (passive)
STR boost (3/3), (passive)
INT boost (3/3), (passive)
VIT boost (3/3), (passive)
WIL boost (3/3), (passive)
AGI boost (3/3), (passive)
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Vision boost (3/3), (passive)
Movement speed boost (3/3), (passive)
Attack speed boost (3/3), (passive)
Decrease skill cooldown time (3/3), (passive)
Decrease skill MP cost (3/3), (passive)
DEF boost (3/3), (passive)
MDEF boost (3/3), (passive)
Curse resist boost (3/3), (passive)
Poison resist boost (3/3), (passive)
Critical damage boost (3/3), (passive)
Critical rate boost (3/3), (passive)
Burning Man (1/1), (active)
Taunt (3/3), (active)
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Increase Accessory Slot (1/1), (passive)
Boost Equipped item Effects (3/3), (active)
Recovery Death penalty (1/1), (active)
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Clicking on the General Skill tab showed a myriad assortment of different skills. πrππππππ»ππ·π²π.c૦π
Learning all these skills would give anyone so much help, but the shortage of skill points made it imperative to choose only the ones that were the most beneficial.
The (3/3) indicated that a skill maxed out at 3 levels, while (1/1) indicated that a skill maxed out at level 1.
I already knew about the skills in the first section and scrolled past, but the skills below that Iβd never heard of caught my eye.
βThere were these kinds of skills, too?β
I selected the Increase Accessory Slot skill.
[Increase accessory slot (1/1), (passive)
Opens up a new slot on an accessory. Usable only on rings and bracelets.
Skill points required: 1
Golden rings required: 7,875,000,000]
Due to the special reward rule, 0 golden rings are required.
βWhat!β
The description was simple enough, but that was a lot of information.
To be able to open up a new slot on an accessoryβ¦
Amulets had one slot, earrings and bracelets had two, and a belt had eight.
It was as helpful as the amount of slots you had.
Increasing eight slots to nine didnβt seem that helpful at first, but increasing the number of slots by equipping another ring or too was instrumental!
This was like cheating, to be honest!
βThis price is damn scary, too. It costs nearly 7.9 billionβ¦β
The cost made it hard for me to imagine that there was someone with this skill during my past life.
All these skills that I had never seen before were revealed before me because right now, they were free and I had 20 skill points to use.
I clicked on the other skills below.
[Boost Equipped Item Effects (3/3), (active)
Boosts the effects of a selected item. After a cooldown time of 1 month, a new item can be chosen to take the effect of the skill.
Level 1 β Boost the effect of one item by 5%
Level 2 β Boost the effects of two items by 7% each
Level 3 β Boost the effects of three items by 10% each
Required skill points: 1
Required golden rings: 1,940,000,000]
Due to the special reward rule, 0 golden rings are required.
[Recover Death Penalty (1/1), (active)
Recover penalty received upon death. Usable once every 10 days. Usage limited by 5.
Required skill points: 2
Required golden rings: 3,000,000,000]
Due to the special reward rule, 0 golden rings are required.
βWhoaβ¦β
I practically drooled over these skills. During my previous life, I had never even heard of these general skills!
This death penalty recovery enticed me the most. If I had this, I would never have to be afraid of dying ever again!
I could hunt in dangerous areas, and challenge stronger people without fear.
βNo. I still need to check out that skill. Search for skill: Unrivaled.β
I didnβt see it below on the list, so I decided to search for it instead.
[Searched: Unrivaled]
Unrivaled (1/1), (passive)
The skill showed up on a new menu. I clicked it right away.
[Unrivaled (1/1), (passive)
This is a skill designed to give one an advantage over others. Unrivaled is a skill available to only 114 people. Once all 114 βUnrivaledβ skills have been acquired, this skill will not be available to anyone else unless a previous holder removes it.
Acquiring Unrivaled increases all stats by 1000 points each. This skill grants another 10 stat points upon leveling up. (This effect is not retroactive.)
Immune to all status depreciation
Decrease damage received by deities by 50%
Required skill points: 20
Required golden rings: 2,430,000,000]
Due to the special reward rule, 0 golden rings are required.
[Unrivaled comes with 3 options to choose from.
The first Unrivaled: Increase damage and accuracy against deities by 25%
77th Unrivaled: Decrease incoming damage received by deities by 50%
The last Unrivaled: Increase damage and accuracy against deities by 15% and decrease incoming damage received by deities by 15%
ββ¦!!!β
I stood there, mouth wide open, staring at the godly effects of the βUnrivaledβ skill.
I may have known the βUnrivaledβ skill existed, but a normal deva like me could never learn what the valuable info about the skill was. I couldnβt help but be shocked looking at it all for the first time.
βThisβ¦ all looks great, but if I think about, itβs a pretty risky choice, isnβt it?β
It cost more than 2.4 billion golden rings, and required all 20 of my skill points!
I was able to receive 20 skill points at level 0 for becoming the first deva, but anyone one else would have to save for 500 levels to get to that point, and they would even have to save up 2.4 billion golden rings to even hope to buy this skill!