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The Cyborg System
SUMMARY
REVIEWS
Lenny, an orphan from the Sector 41 slums, suddenly finds himself in possession of a rare and unknown affinity. It allows him to upgrade himself, using energy acquired from spirit beasts. But will he gain enough power to defend himself against those with every advantage he has never known?Explore the Western Alliance, where the Four Pillars rule supreme, and all vie for the title of the strongest faction. But when those sworn to protect the people fight amongst themselves, who will save them from the biggest threat they've ever known? And can one young boy, with no family and a handful of friends, survive all that chaos?
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CHAPTERS (50)
- C.50: Old Feelings Die HardNEW
- C.49: Decisions OutcomeNEW
- C.48: Return to the Jade GardenNEW
- C.47: BargainingNEW
- C.46: Ivy’s TeamNEW
- C.45: The Jade GardenNEW
- C.44: Harry’s StoryNEW
- C.43: Decisions MadeNEW
- C.42: Sparring Session #2NEW
- C.41: MonstersNEW
- C.40: Sparring Session #1NEW
- C.39: Pre-SparringNEW
- C.38: Tourney PrepNEW
- C.37: Sanctuary Gang Back TogetherNEW
- C.36: FundamentalsNEW
- C.35: Spirit StudiesNEW
- C.34: Melee ArmsNEW
- C.33: Course FairNEW
- C.32: Room MateNEW
- C.31: The RankingNEW
- C.30: Base SixteenNEW
- C.29: A Knight’s ForgerNEW
- C.28: Red SashesNEW
- C.27: Grading ProcessNEW
- C.26: DecompressingNEW
- C.25: Lone SalamanderNEW
- C.24: Sentry DutyNEW
- C.23: ProtectionNEW
- C.22: An Unexpected VisitorNEW
- C.21: InterruptionNEW
- C.20: Routine MaintenanceNEW
- C.19: Burnt Out WreckNEW
- C.18: Pawn ShopNEW
- C.17: Permission for LeaveNEW
- C.16: Mother MercyNEW
- C.15: Enhancements TabNEW
- C.14: AwakeningNEW
- C.13: Two Knights – Part TwoNEW
- C.12: The PreyNEW
- C.11: Two Knights – Part OneNEW
- C.10: A Dull MarbleNEW
- C.9: Cards on the TableNEW
- C.8: AftermathNEW
- C.7: Dark TunnelNEW
- C.6: Harry LawsonNEW
- C.5: House of CardsNEW
- C.4: ServiceNEW
- C.3: TrashNEW
- C.2: SanctuaryNEW
- C.1: Blaze of GloryNEW
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