Starting from the Planetary Governor-Chapter 581 - 339, Fine Gold, Knight and Titan

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Chapter 581: Chapter 339, Fine Gold, Knight and Titan

A thousand-tier draw, though not drained dry, left hardly anything good. The meager probability of drawing basic-level items just wasn’t cost-effective.

This time, Gu Hang spent all fifty thousand points of grace on the ten thousand-tier draw.

Currently, the odds of getting something from the ten thousand-tier were still 100%, with a 30% chance for epic, 60% for elite, and 10% for advanced. Overall, the cost-effectiveness was far higher than drawing ten times from the thousand-tier.

And in Gu Hang’s five consecutive draws, he got one epic-level technology, three elites, and one advanced.

The luck was neither good nor bad, which could be considered normal.

After the draw, the chance distribution for the ten thousand-tier changed to 20%/40%/40% for epic/elite/advanced respectively.

There was still significant potential for discovery!

As for the five technologies just drawn, they were: [Ranger-Type Knight Mech (Advanced)], [Feedback-Type Power Armor (Elite)], [Warp Engine (Elite)], [Warhound-Type Titan (Elite)], [Orichalcum Material (Epic)].

Among them, the Warp Engine technology filled in the last piece of the puzzle Gu Hang needed to build a starship.

The three essential preconditions for building a starship, being the Jump Recognition System, which allows a starship to capture the signals from Star Realm Tunnels; the Warp Engine, which provides power and allows for traveling in the Star Realm through warp mode; and the Starfield Force Field, which safeguards the ship from subspace disturbances while traversing the Star Realm Tunnels, were now complete.

Gu Hang had previously drawn both the Starfield Force Field and the Jump Recognition System. Now, with the Warp Engine in hand, he had enough.

Its most immediate significance was that the Starport on Rage Owl Star, which could previously only perform minor ship maintenance and simple assembly work, finally had a role to play—it could now formally construct the [Voyager] spacecraft.

Only at this level could it be considered a legitimate shipyard.

Although it could only build small ships for now, it was a good start.

Don’t underestimate the Voyager; it still costs 1.8 million Tax Currency per unit. If you could produce a hundred of them and form a Wolfpack Fleet, they would have their utility.

Of course, the biggest use is still for interstellar passenger transport, and it can’t go too far, otherwise, supply becomes an issue.

If it’s merely for the construction of [Voyagers] that all these prerequisite technologies were needed, it wouldn’t be worth it. But these three prerequisites are essential for all vessels venturing out into the deep sea of stars. In the future, whether building large-scale merchant ships, transport vessels, or warships, all three will be indispensable.

Entering the deep Star Sea, these are the necessary technologies, and having them early has its advantages.

After all, skilled shipbuilding workers also need to be cultivated through practice, not just from having technical blueprints.

Starting with the production of Voyagers is pretty good.

And that [Feedback-Type Power Armor] technology is also quite interesting. It is a technology developed to compete with the Interstellar Warrior Powered Armor, named ‘Servant God-Type.’

Compared with Interstellar Warrior’s Powered Armor, the Servant God is almost entirely made up of disadvantages.

The armor is far less thick, its flexibility is poorer, its output power is much weaker, it consumes more energy, and it requires more complicated maintenance.

There’s also a key point: it’s incredibly expensive. The current ‘Majestic’ model that the Alliance has is already twice as expensive as the most common ‘Sky Eagle’ model. Yet, the ‘Servant God’-Type Feedback Power Armor costs even more, reaching 130,000 per unit.

More expensive and with much poorer performance, there’s one singular advantage: ordinary people can use it.

But this so-called ordinary is not so common; it still requires quite rigorous training.

Of course, training a person to use the Feedback-Type Power Armor is much cheaper than training an Interstellar Warrior.

After obtaining this technology, Gu Hang pondered about how to use it?

It would definitely have to be employed as a top-tier combat asset, otherwise, the cost wouldn’t be sustainable; Interstellar Warriors wouldn’t need it, but it could be issued to the elite special forces of the Tenth Brigade. A few soldiers trained up to T2 level could be equipped with this Feedback-Type Power Armor to dramatically boost their combat effectiveness.

But… Gu Hang immediately had another thought.

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By equipping them with Feedback-Type Power Armor, could they perform similarly to Interstellar Warriors?

Probably not.

Interstellar Warriors are strong because of the individual, not the outer armor layer.

If there were a direct comparison of combat strength, even the elite special forces wearing a set of exoskeletons, wielding chain-saw swords and bomb guns, would still be utterly dominated by a Phoenix; if they wore Feedback-Type Power Armor, they might not be completely overwhelmed, but they’d still be severely beaten, and ten of them might not be able to beat one.

After all, gaps remain large even if the Powered Armor’s performance isn’t considered. Even without a performance gap, ordinary people cannot compare with Interstellar Warriors who have developed a dozen superhuman organs. Their reaction speeds, instant information processing capabilities, and shooting accuracy are just not on the same level.

Even in shooting, the field with the smallest gap in abilities, the difference is still significant. An Interstellar Warrior can, in the instant the opponent pulls the trigger, determine the point of impact and dodge in advance, or block with their thicker armor. These are things ordinary people cannot do. In most cases, an Interstellar Warrior simply won’t give the opponent an opportunity to shoot in the first place.

The gap between them remains huge.

The only advantage is that T2-level soldiers are much easier to train than Interstellar Warriors.

However, within the Empire, this is true. But for Gu Hang, it doesn’t stand.

For Gu Hang, training an Interstellar Warrior just means an extra screening process, and spending two hundred points of grace to train them to T1 level and exchange for one Gene Seed.