MTL - Light Spirit Epic-~ Ivory Holy Scripture (White): Elementary Magic Tutorial

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Thewhitebookofivory:basictutorial

Ivory Holy Book White: Beginner Magic Tutorial

"Magic is the technique of driving the light. The light of the whole world is the life, the reason, the law."

If you follow the [law], you will enter the magic path;

Those who understand [law] will enter the course of surgery;

Calling [French], then enter the middle of the surgery;

If you use the [law], you will break into the surgery;

Only the four are all connected, driving the Kun, reversing [French], and the heavens of the technique.

Breaking into the heavens and repairing the eternal robes is [unlimited]. "-

The first ancestor of the magic, Solomon I.

[The following is the translation of the Magic Association (seventh edition), translator: 262nd generation gray robe magic master, Ryan d O'Leary]

Particles that are ubiquitous in the multi-equal universe: [photon], which is fate, is the theorem, is [method].

Humans can use photons to distort the laws of physics.

This distortion is based on the premise of consuming photons [equivalent exchange], which can be converted out by consuming photons. Entropy energy (positive entropy or negative entropy). Time and space (mainly subspace transformation, time conversion is judged as impossible). Substance (mainly mass compression or mass expansion, it takes a lot of photons to create a real mass of physical particles)

According to its use category, the Magic can split six major lines: Fire system: Use photons to create positive entropy, ignite objects or reduce object ignition points; Ice system: use photons to create negative entropy, freeze objects or raise objects freezing point; Lei: Use photon manufacturing to create a potential difference, or directly produce monopolar electrons (need to consume a lot of photons); Wind system: generates kinetic energy. The most widely used department. In fact, most of the magic is a combination of magic of other departments and wind systems; Time and space: creating subspace and interfering with the world. This is a high-level magic, will not be mentioned in the primary magic tutorial... Creation Department: create quality or virtual quality (quality expansion). This [magic] is generally a gift of non-human creatures, such as the orc's [madness], the giant's [generalization] / [shrinking]. This technique is almost impossible to use, so it will not be mentioned in the primary magic tutorial.

As a primer on magic, I will introduce a few basic magics of each department: Fire system: fireball fireball

Photon is used to create positive entropy, mixing hydrogen and oxygen in the air, and generating a high temperature fireball after ignition.

[Combination 1]: To launch a fireball, you need to apply an [orbital acceleration wind].

[Combination 2]: To increase the volume of the fireball, it is necessary to apply a [range absorption wind].

[Combination 3]: To explode after a fireball hits an object, you need to apply a [range explosion wind].

[Combination 4]: To compress a fireball that can fly long distances, you need to apply a [plastic wind]... Fire system: Fire column flametower

Photon is used to create positive entropy, mixing hydrogen and oxygen in the air, and generating a high temperature flame after ignition.

[Combination 1]: To allow the flame to be ejected, it is necessary to apply an [orbital acceleration wind].

[Combination 2]: To allow the flame to continue to be sprayed, it is necessary to apply a [range absorption wind].

[Combination 3]: To compress the flame to extend the range, it is necessary to apply a [plastic wind].

=. Ice System: Ice Archery icearrow

Photon is used to create negative entropy, which absorbs water vapor in the air and freezes to produce ice.

[Combination 1]: To launch the ice arrow, you need to apply an [orbital acceleration wind].

[Combination 2]: To increase the volume of the ice arrow, it is necessary to apply a [range absorption wind].

[Combination 3]: To make the ice arrow explode after hitting an object, you need to apply a [range explosion wind].

auzw.com[Combination 4]: To make the ice sharp, you need to apply a [modeling wind]... Fire: Frost itheter

Photon is used to create positive entropy, which absorbs moisture in the air and freezes to produce frost.

[Combination 1]: To allow the frost to be ejected, it is necessary to apply a [orbital acceleration wind].

[Combination 2]: To allow the frost to continue to be sprayed, it is necessary to apply a [Scope Absorption Wind].

[Combination 3]: To compress the frost to extend the range, you need to apply a [plastic wind]...Electrical system: electric ball plas-'e'-maball

The use of photons to create a potential difference produces a plasma of air and makes a ball.

[Combination 1]: To launch the battery, you need to apply an [orbital acceleration wind].

[Combination 2]: To increase the volume of the ball, it is necessary to apply a [range absorption wind].

[Combination 3]: To explode after hitting an object with an electric ball, you need to apply a [range explosion wind].

[Combination 4]: To compress a ball that can fly at a long distance, you need to apply a [plastic wind]...Electrical system: electric shock electricshock

Use photons to create a potential difference and shock the target. (This is an intermediate magic and is for reference only in this tutorial.)

[Combination 1]: In order for lightning to hit the target, it is necessary to apply a [orbital acceleration wind] to the air within a certain distance to create a low air pressure.

[Combination 2]: To generate a continuous electric shock, it is necessary to apply a [range absorption wind].

[Combination 3]: To extend the range of the electric shock, it is necessary to apply a [plastic wind] to the air in the orbit.

=. Wind system: orbital acceleration (railaccelerator)

Use photons to create kinetic energy, apply kinetic energy to specific targets, and accelerate the target.

This technique is the basis of most direct-attack attack magic...wind system: range absorption (rangeabsober)

Use photons to create kinetic energy, centering on the magic source, and inhaling surrounding objects (mainly air).

Mainly used to enhance the effect of attack magic.

It is also possible to use this technique to attract photons, but the attraction efficiency is not high... Wind system: range explosion (rangeexplosion)

Use photons to create kinetic energy, centering on the magic source and blasting the surrounding objects.

Mainly used to increase the explosion effect in the magic... Wind system: shapesculptor

Use photons to create kinetic energy and change the shape of the surface of the object. The degree of change depends on the hardness of the object.

Generally used for the shaping of ice magic (you can first shape the water vapor, then cool it into ice, or repeat the process)... Wind system: telekinesis rope

The use of ropes made of photons continues to exert a force on the towed objects. (This is an intermediate magic and is for reference only in this tutorial.)

~(300,000 words in the middle)~

the above.

Of course, the magic can be ever-changing according to its combination rules. The magic mentioned above is only an entry level application.

In fact, as long as the magician is willing to use his brain, there is nothing impossible in the world. Magic is the technique of imagination, the technique of wisdom, with unlimited possibilities.

May you go deeper and farther in the magic path -

Ryan d O'Leary

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