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MTL - God-level Sign-in Game Design Master-Chapter 357 Swollen magic eye? protector? who is first
Many players are still completely confused after reading the strategy.
Less than two days after "Dead Cell" was launched, someone defeated the final boss—Hand of the King?
Is this **** still at the speed of a human hand?
"Clear the level in 2 hours, I'm stupid, I'm stuck on the map of the Ossuary Hall, let alone the Hand of the King."
"A swollen magic eye stuck me all morning, I couldn't get the rune! I cried..."
"Is the map of the Ossuary Hall played by humans?"
"The Ossuary Hall is not difficult, friends with disabled hands can take a look at my strategy."
“[Ossuary Hall] There are 6 kinds of monsters on the map. The first category is our old friends, who give free cells, green skins, shield soldiers, scorpions, and several new monsters. New friends: swordsman, electromagnetic monster, history Lime Maker."
"In this map, specific monsters must be killed in order. The specific priority is: swordsman > electromagnetic > scorpion > green skin > shield soldier > slime maker."
"The landlord is so powerful? Can you start to clear the level without taking damage?"
"No damage is a bit outrageous, but the difficulty of 0 cells is not a problem for me, so let's talk about how to pass this map."
"The first priority to kill monsters - swordsman, high speed, high attack speed. Comes with teleportation (but can't cross terrain), high-speed three-hit combo. Large size, difficult to interrupt, control skills basically don't work, So don’t think about using [Frozen Grenade] when you see it, but, weak range, try to use range to solve it.”
"But if you want to fight in melee, you need to create a heads-up environment first, roll close to your body to avoid three consecutive rounds, and then you can take it away with crazy output."
"Special reminder, don't try to distance yourself from the attack, or the third knife will teach you how to be a human being, and GG on the spot! This is the experience summed up by the host through **** lessons."
"The landlord is awesome, I just singled out the swordsman to death, and I can't do it at all."
"The second electromagnetic monster can't move, has a large area, low damage, high-frequency electromagnetic attack, and can be easily taken away from a long range. In melee combat, you need to stand at the limit position, wait for the moment when the electric field ends, roll onto your face and output it away."
"Note, if the weapon is not powerful and has not been upgraded, sometimes a set of output may not be taken away. Ordinary control items cannot make it not summon the electric field, but stun items are effective."
"This guy is the most disgusting. On a small platform, without grenades and other props, there is nothing to do with him, only recklessness."
"The third slime maker can't move. It will throw slimes continuously, and it will throw three in a row each time. Slimes are melee and have a faster attack speed. Being attacked or throwing slimes will make you lose weight." The liquid in the manufacturing machine decreases, and when the liquid is exhausted, the machine breaks down."
"I won't introduce other monsters. Everyone knows about green skins."
"In addition, the map of the Ossuary Hall is full of malice. Whether it is a swordsman or an electromagnetic monster, it is very difficult. Although the slime is not strong, if you take it too lightly, it will still give you some color."
"But in general, it is very difficult, but the rewards are also very rich. There are about 50-60 cells in a full clear."
"Thanks to the host, can you tell me how Brother Big Wu and Bomb Maniac fought? I died in their hands three times."
"No problem, I will sort out my thoughts later."
Since the release of Dead Cells, players have spent more time posting on the forums asking for help.
The levels of "Dead Cell" are too random, and there are various types of monsters. Everyone has only one life, and many players died inexplicably.
Five minutes later, the enthusiastic landlord went online again.
“[Deep Prison] This map has a lot of old friends. I won’t introduce greenskins, bows and arrows, and shield soldiers. I will focus on the two new friends that appear on this map: Bomb Maniac and Big Mist. It is also the question that everyone is most concerned about.
"Bomb maniac, with high blood volume and medium output, the attack method is throwing bombs + shaking the ground. The bomb is thrown, so it can overcome some obstacles to a certain extent. The ground shaking is a range attack. Although the range is small, it is two-way. So melee combat is at a disadvantage.”
"Among a large number of monsters, most of them exist as a tank + control, so they must be singled out. It is weak in long-range, but due to its thick blood and limited ammunition, it still needs to be solved in melee in most cases. .”
"Due to the large size of the bomb monster, it is basically difficult to stun it, so it often takes several rounds to solve it."
"Because of its attack mode, it cannot be dodged by rolling close to the body, but it can be dodged with a distance."
"The other one is Big Fog, who can't move. The only passive: create a thick fog to make all units invisible except flying units. The thick fog has a huge range, and the invisible monsters cannot be seen unless they are close to the body, but they can be attacked."
"Brothers, think about it, in an adventure game, what is more terrifying than not being able to see the monster's attacking action? That is, you don't even know how many monsters you are facing!!"
"Before most people meet Brother Big Wu, they will first express their doubts, 'Eh? How did I die?', and some people even discovered its existence after expressing this emotion many times..."
"Grasp the claw, I feel the same as what the host said! He died out of nowhere..."
"Also, jumping off a high platform and finding yourself surrounded by monsters feels so sour."
"The way to deal with Brother Big Wu is very simple. Throw a mine, look at the damage, and guess the number of enemies in front of you. If the long-range firepower or range output is sufficient, it is recommended to be patient and advance layer by layer."
"Good landlord, I finally know how to play."
"Curiously, how difficult is the host's clearance?"
"Me? 3 cells, right? I still don't have time to play. When I have time, I will introduce the story of the game to you. I think it is much more interesting than clearing levels and spawning monsters."
"3 cells? Am I still struggling with the difficulty of 0 cells..."
"Is this the legendary boss? It's not a height that ordinary people like me can reach."
As there are more and more discussion posts about "Dead Cell", the sales of the game have increased significantly.
According to the statistics of Ye Qin Game Company, the sales volume on the first day was 3 million copies, and in the next few days, the sales volume remained stable at around 1 million copies per day.
Although there are some refunded players, most of them are playing while scolding.
The main reason for complaining is that the game does not have an archive function. Once you die, you basically start all over again.
But even so, a large number of players still enjoy it.
On Monday, Wu Xiaohao approached Ye Qin Biaogong with the sales data of "Dead Cells".
"Brother Ye, the sales of "Dead Cell" exceeded 10 million copies in the first week, are you scared?"