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MTL - God-level Sign-in Game Design Master-Chapter 341 Magic: The Gathering, Ye Qin's professional evaluation
"Long time to see you, Ye Qin Company actually publicly congratulated Goose Factory, it's really strange."
"It's probably Lin Fenghe's idea. Who is "Magic: The Gathering: Arena" threatening the most? It must be "Hearthstone" led by Lin Fenghe. His move is probably to kill "Magic: The Gathering: Arena" .”
""Magic: The Gathering: Arena" is a masterpiece made by Goose Factory. The copyright fee for the toilet paper company alone is more than 300 million."
"The operation of the Goose Factory is good, directly reversing the pattern of the domestic game industry, but if it is a little careless, it will lose everything. It doesn't feel like Ma Huateng's handwriting."
"Isn't it Ma Hua Pain? Could it be someone else? Ma Hua Pain insists on one thing in the goose factory. Even if it wasn't his mastermind, it definitely wouldn't work without his approval."
"Don't chat anymore, I just saw the announcement from the Goose Factory, and I will give you 10 card packs when it goes online."
"Wugan "Magic: The Gathering Arena", there are too many rules, I don't understand, the novice tutorial persuaded me to leave."
Ordinary players have different attitudes towards card games, but Goose Factory's promotion of "Magic: The Gathering Arena" is obviously aimed at card game players and some physical table game players.
Of course, they also targeted some physical card players of Magic: The Gathering.
After Lin Fenghe learned that Goose Factory "Magic: The Gathering: Arena" gave away 10 card packs, he immediately gave away 3 card packs to "Hearthstone" players, and the reason was to congratulate "Magic: The Gathering: Arena" on the fire.
His operation made the players shout that they couldn't understand, not only the players couldn't understand, even the management of Goose Factory, even Ma Huatong couldn't understand Lin Fenghe's intentions.
Ye Qin also downloaded "Magic: The Gathering: Arena" in his spare time. The overall feeling is good, but the gameplay is too complicated, which is based on the fact that Ye Qin has played it before.
Magic: The Gathering Arena won't go very far with a confusing beginner's guide.
Three days later, the score ban on Magic: The Gathering Arena was lifted.
All major companies have published their own evaluations, and Ye Qin Company is no exception. The only special thing is that this evaluation was written by Ye Qin himself.
Ye Qin Game Company Review: When you mentioned "Magic: The Gathering", what do you think of?
The black lotus whose transaction price exceeds 1 million RMB for a single card?
After being shredded and thrown into the air, it is a chaotic ball that helps players complete a big reversal with the help of strange rules?
All kinds of complicated rules, and gorgeous one-turn kill (FTK, First Turn Kill)?
As a player who has been in the pit for nearly 6 years, the author (to explain, I am Ye Qin.) actually hates to read these stories. Not only are they tiresome because of their repeated hype, but more importantly, these stories have caused countless people to have twisted and weird misconceptions about the games I love so much.
But in this era, only these legends and even novelty-hunting stories can attract attention. As for what they smeared are the love of some people, who would care?
The toilet paper company's Magic: The Gathering needs a chance to dispel false, or at least exaggerated, "inherent impressions." And now, this opportunity has come - Goose Factory will bring "Magic: The Gathering Arena" into the Dragon Kingdom game circle.
When I picked up the pen, I didn’t plan to break it apart and tell players “how to play Magic: The Gathering” and “what’s so fun about Magic: The Gathering”. This "review" aims to restore a "real "Magic: The Gathering Arena"" for everyone, nothing more.
Demonized money threshold, here, the author is not prepared to defend the complexity of Magic rules. In fact, in this goose factory public beta, the author did rely on his familiarity with the rules countless times to play and slap all the newcomers.
Of course, as far as the author knows, it is not the complicated rules of "Magic: The Gathering" that dissuade many people, but money. As a TCG (collectible card game), whether it is opening a pack or trading between players, you must spend real money to participate in the competition of physical cards.
However, the electronic version of "Magic: The Gathering: Arena" basically does not have this problem. At the same time, "Magic: The Gathering: Arena" also adds various daily tasks and rewards. As long as you are willing to live, you can save mainstream decks without krypton. Playing the ladder; the "secret cellar" that guarantees the bottom of the bag and the "universal card" similar to hearthstone dust also optimize the game experience a lot.
And this Goose Factory public beta, the official is also generous enough: send card packs, gold coins and diamonds every day, and also give five sets of "usable" new gloves, plus 10 card packs. After two days of playing, no matter the original deck It is still a mainstream competitive deck, which can basically be made.
Magic is on the left, and Hearthstone is on the right. I will compare our company's "Hearthstone" with "Magic: The Gathering Arena", and combine the mechanisms of the two games to explain in detail why Magic: The Gathering is not suitable for digitalization.
My first impression of Magic is just a complicated game that only serious magic players are willing to touch. But it is very interesting that later I saw in the summary article of Marlowe, the chief designer of Magic, that it was mentioned that the golden triangle of Magic is the trading card, the color wheel, and the cost system.
I don't see any unreasonable combination of these three points and digitalization. After all, the key elements of Hearthstone are just collecting cards, nine occupations and mana crystals.
After that, the toilet paper company cut off the collection and exchange elements and turned them into collection cards, which completely disconnected the cards from the secondary market; secondly, greatly optimized the operation process and optimized the outdated response mechanism, making "Magic: The Gathering Arena" A really fun and refreshing video game.
Finally, in addition to meeting the needs of high-end players, focusing on casual players, "Magic: The Gathering: Arena" actively embraces the electronic age from all aspects on the premise of basically maintaining the three golden elements.
The price of "Magic: The Gathering Arena" is also very close to the people, one-third of the price of physical cards, you can put aside the collection and experience the fun of Magic as a game. "All series are three packs each, so you can definitely play with them.
Besides the graphics, the graphics of "Magic: The Gathering Arena" can only be considered average in card games, and it is worse than Hearthstone, but it can be regarded as using special effects to cover up some details, but it is not as good as artifact (A Cards, it’s so cold now, what a pity.) Or compared with the revised version of "Gwent Cards", the level of sophistication of the game production is still quite poor.
In addition, the game currently does not have a spectator system, and high-level matches can only be watched on the official live broadcast of Goose Factory, let alone randomly watching some high-level players' matches, which is still far from a complete electronic card game experience.
But I think the core task of "Magic: The Gathering" is qualified, that is, to transplant the charm of Magic to the electronic side as much as possible in the way of modern games. The excellent quality of Magic itself makes even if the electronic level of the game is imperfect , but as long as you are straightforward and show the fun of the game itself, it is already a good game for Goose Factory.