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MTL - Game Design: It is Very Simple For You To Fill In?-Chapter 141 High energy ahead!
Chapter 141 High energy ahead!
Sister Zhou took a deep breath and walked forward. She put down her water glass and continued the game intently.
Although she is used to being a joke, she can't accept that she was scared to quit the game just after opening it.
In this case, I don’t know how those marketing accounts will edit themselves tomorrow.
‘Forward, forward, forward! Rocket Charge! ’ A bullet screen drifts past a rocket.
‘The boss is generous, and money opens the way. '
'Sister Zhou, you have high energy ahead! '
‘There is a great horror ahead! '
‘There is a great horror ahead! '
‘Demons and ghosts, go away! '
…
"Can you guys stop reading these, isn't that part of the real machine demonstration something scary in the early stage?" Sister Zhou glanced at the electronic light screen next to her with a little irritability.
She didn't go to see other people play before. Recently, she has been fighting with a boss for a day, and everyone has just started the game, so there can be too much progress.
Seeing that the bullet screens were brushing high energy in front of her, she stopped herself in a daze.
The strange voice in the ear became louder and louder, and the sound of the radio began to sound.
"Where's my real estate manager? Can you ban these fake high-energy ones!" Sister Zhou was paralyzed when she saw the high-energy all over the screen.
Now this is not going to end with one or two silences.
But if she doesn't watch the barrage, she will feel very uncomfortable.
If there is no barrage, she will feel that the whole person is immersed in the game.
After walking around for two or three times, she didn't see anything scary, but the fear in her heart kept adding up.
During the game, although the projection degree of the game was adjusted to 70%, between illusion and reality, she could see the familiar home environment.
But when actually playing, the familiar environment is ignored.
But after walking around for two laps, she was thirsty again and wanted to drink water. When she reached for the water cup again, she noticed the surrounding environment again.
This is the long corridor of endless reincarnation, the game environment that changes slightly but does not change,
My water glass still remains in its original position after going through the reincarnation of the corridor again and again.
The outstretched hand is suddenly retracted, and the scene in the game changes slightly after each reincarnation.
She looked at her water glass with some fear, but she didn't dare to reach out to take it.
The fans in the live broadcast room noticed her current appearance. After several reincarnations, Sister Zhou also began to experience the horror of the fusion of virtual and reality.
Especially in the game Silent Hill, the scene has not changed much, you are still playing the game at home that has not changed.
'My heart hurts, arrest all the people who adjusted the transparency before. '
‘War criminals come out! '
‘Playing Silent Hill makes people adjust the holographic transparency, which is considered low for Grade A. '
'Seeing how frightened Miss Zhou looks, it really hurts. '
'I'm so scared, I have a small face, I'll bury it first, I'll bury it first! '
‘Is there a place to bury it? You just bury it? '
…
Sister Zhou looked at this transparency, and now she really wants to adjust it to 100% holographic, because now she would rather have a panoramic projection than see such ghosts in her own home.
But if she is really asked to turn on 100% holographic projection, she will be afraid of the game world in this full mode.
From the game till now, she hasn't encountered any scary and infiltrating stuff, and she hasn't even encountered any monsters.
But the change of light and shadow, the creation of the atmosphere of the environment, and the fear of unknown unknowns are constantly creating psychological pressure on her.
The sound effect changes in the ears are even more detailed. When you walk to different positions, you can hear different sounds.
When she reached the end of the corridor, the door in front of her was closed with two creaks.
Hearing the door creak open behind him,
Sister Zhou's body was stiff. She looked at the closed door in front of her and tried to twist it, but the door didn't show any signs of opening.
"Closing the door to kill, right? I'm ready, come on!" Sister Zhou walked towards the crack of the door.
She just waited for a monster to emerge from the crack of the door to scare herself, and then continued with the rest of the game.
"I just screamed in fright, I'm ready to scream." Sister Zhou kept comforting herself, thinking about it, the whole person became a lot more relaxed.
It's just that she kept slamming at the door, and nothing happened to her ears except for the baby's crying.
The crack of the door is slightly opened, and it is impossible to enter, and the door at the end of the passage cannot be opened.
"Hey, where's the person? Why doesn't she come out to scare me!" The cry of the baby in Sister Zhou's ear continued, mixed with the background music in the game, she just wanted this horror to end soon.
During the period, she glanced at the barrage, and the barrage told her to walk the way she came and went.
"The door from when I came here is also blocked! I beg you, hurry up and scare me, I really can't stand it anymore." Sister Zhou took two steps to the back passage, and her whole body almost collapsed .
Now, she finally understood what some players said before.
Although I haven’t played Silent Hill before, I have heard some comments.
Said that most of the old thief’s game is to create Japanese-style horror for people. Japanese-style horror is psychological horror. Most of it is created through atmosphere and music, and there is nothing scary.
After reaching the middle of the game, some American horror will be added.
American horror is to use **** environments, terrifying monsters and **** remains of severed limbs to achieve a terrifying atmosphere.
They said that in this short film, the old thief showed his excellent skills in controlling and manipulating people's psychology.
"I'm really convinced, I want to adjust the holographic projection to the highest level, I don't want to play this virtual plus reality anymore!" Sister Zhou heard the baby crying in her ears, and felt that her hands and feet were becoming numb.
Just as she was standing at the crack of the door to adjust the transparency, a white scary female ghost suddenly jumped out of the crack in front of her and pulled the door shut.
When people are in extreme fear, they can't make any response.
When Sister Zhou suddenly appeared inside and closed the door alone, her brain was congested rapidly, and her blood pressure rose extremely.
It took two seconds for her to react and let out a piercing scream.
The whole person flew up from the chair in fright.
Sister Zhou felt that her scalp was numb!
Before she could scream, the door in front of the game and the door of her own room were opened.
Squeak—
"What are you playing?"
"ah-"
"ah-"
"ah-"
There were three screams in a row, and Sister Zhou shut down the game without saying a word. She looked at the family standing at the door, and her whole body became numb.
"Why did you come in without knocking on the door!" Sister Zhou looked at the door in a daze, her face full of blame.
"I was playing a horror game just now, you know? You suddenly came in and scared me out of my soul."
"I knocked on the door, I came in because you didn't respond."
Sister Zhou was taken aback for a moment, she remembered that she did hear a knock on the door just now, but she just thought that the knock on the door came from the game.
Because there were indeed several closed doors in the game, she regarded the knocking on the door as part of the game.
She turned around and looked at her live broadcast room, "Brothers, this is the end of today's game, I can't continue playing. I really have no choice, my hands and feet are numb."
"Whoever loves this game can play it! Anyway, I won't play it anymore!" Sister Zhou wiped the tears from the corners of her eyes, this game really made her a little bit overwhelmed.
"No matter how many gifts you give, you won't play anymore!"
Closing the live broadcast, she was about to leave the room, but just as she walked to the door, her footsteps stopped,
The door of the room is ajar, knowing what is outside, but I can't help but think of the endless corridor in the game.
I recommend you a book on game design direction...
(end of this chapter)