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MTL - Azeroth Shadow Trail-Chapter 70 69. Call Big Daddy to beat you!
Chapter 70 69. Call Big Daddy to beat you!
South Sea Town, a town originally belonged to humans on the Hillsbrad Hills, occupies the most excellent natural port on this land, and is the most important maritime trade hub in the entire northern Xinjiang.
Although it is called Nanhai Town.
But in fact, the area is comparable to a small town.
is adjacent to the Khaz Modan Sea, so at the beginning of the Northern Frontier War, this port city became the first stronghold of the orc army to attack.
After a fierce battle nearly two months ago, the place was destroyed by orcs and occupied.
With Orgrim's strategy, after possessing a natural harbor such as South Sea Town, the huge "fleet" that the orcs pieced together and bought from the native biological goblins of Azeroth should also support the terrestrial ones at sea. war.
With the idea of the Great Chief, as long as the fleet sails, the orc soldiers can be landed directly on the northern coast of the Kingdom of Lordaeron, so that they can jump out of the layers of defense set up by Marshal Lothar.
But he thought well.
The reality is cruel. The orcs divided one-third of the "fleet" and tried to make a voyage, but they directly collided with the Kul Tiras Second Fleet.
Admiral Dalene Proudmoore personally commanded the fleet, and that was when the news of Prince Drake's death came out.
The result of that naval battle was terrible.
Daelin, who was furious to avenge her son, took a fleet of Kul Tiras and spent less than an hour on the sea, swept away the number of orc wrecks twice as many as her own.
In that battle, Dai Lin issued a lore order to the fleet sailors.
They did not let a single orc escape, and the sea in the northern border was dyed red that day.
This is by no means an exaggerated description.
After that battle, Orgrim Doomhammer thoroughly saw the gap between the sea power of the Horde and the Alliance. It was a desperate gap.
As a result, the orc's "fleet construction" plan was completely shelved.
South Sea Town has also become the big rear of the orcs. All the broken ships are parked in the port, and they don't dare to go out. The fleet of Kul Tiras, which is haunted by the sea, is staring at them like a pack of wolves.
If it wasn't for the red dragon of the Dragonmaw clan guarding the fleet here, Dai Lin would have rushed in with her own sailors long ago.
On the docks of Southsea, the last of the hulking ogres of the Twilight's Hammer clan, carrying supplies, embarked on a large ship specially selected for them.
And Gul'dan maintained his classic look.
leaning on a bone staff, standing on the deck of the best battleship that the Shadow Council could find, under the sea breeze, the old great warlock seemed to have a trace of high spirits.
A huge figure stood respectfully behind Gul'dan.
That was an ogre.
A rare double-headed ogre, a magical existence with wisdom and power that can be born from stupid ogres, it is called Chogall.
These are actually two names.
Because it has two heads, two minds, twice the wisdom, twice the thinking, and twice the joy.
share one body and one soul.
One of them is called Gu and the other is called Gar.
This guy is very interesting when he speaks. Two mouths are opened at the same time, and what one person can finish is divided into two people to describe.
"Respected Gul'dan, Respected Mentor. (Everything is ready, we can set sail!
The ogre's three eyes stared at his mentor, revealing a simple and honest look that matched his body shape. It looked around the sea and moved its strong and powerful body uncomfortably.
It seems to hate this unsteady sea.
"But there is a small problem, honorable mentor. (We have no guides, no navigators, we have captured human sailors, but no one knows where the Tomb of Sargeras is.
It said to Gul'dan cautiously:
"Going into the sea without a guide is only lost. (I'm not doubting your dark wisdom, just cautious worry.
"Do not worry."
Gul'dan closed his eyes, the Great Warlock was even in the mood to feel the coolness of the sea breeze, he waved his hand and said in a low tone:
"I will be the navigator, the place of the tomb of the dark gods, in my memory, it is calling me, and I can feel that power, inviting me.
I have to respond.
Sail!
Sail now! "
The Great Warlock gave an order.
Soon, these seven or eight ships, under the clumsy operation of the orc sailors, staggered out of the port, and under the leadership of the flagship, plunged into the boundless sea in the distance.
The ogre Cho'gall hesitated and doubted, and looked at Gul'dan's back with a hint of fear.
It felt that his mentor was in a somewhat wrong state now.
This great warlock is as cunning, vicious and fearsome as ever, but now, there seems to be something more in its spirit and thinking.
An impatience and longing that should not belong to a warlock.
It was like something was deliberately disrupting his thinking, making him desperate to get the power he wanted. For this reason, Gul'dan even abandoned the calmness and thinking that he must have as a warlock.
He seemed to be blinded by something.
This gave the ogre Cho'gall a bad premonition, and its three eyes turned around, hesitating whether to remind the teacher.
or.
Do some necessary "preparations" in advance.
The ogre sat cross-legged on the side of the ship, thinking, this simple-hearted and stupid guy has a delicate mind that meets the standards of a warlock.
It unconsciously probes its magic power into the icy sea water below, using it as an unconscious action when thinking, which is nothing, at most it disturbs a few fish.
But ten minutes later, under Chogall's astonished gaze, a fat fish, wagging its tail, jumped out of the sea and hit its feet.
is like delivering fish to your door.
"Hahaha, there is something to eat. (Good food delivered to your door.
Its two heads burst out laughing at the same time, grabbing the sea fish and eating it.
But the moment he picked up the fish, the ogre saw the strange light emitting from the round eyes of the sea fish in his hand.
At the same time, a chaotic and dark voice sounded in its mind.
"Children of the Void. Stroll foolishly into traps where there is nothing but death to go to Kalimdor. Beneath the endless sands. Awaken the old gods"
"Snapped"
The fish in Cho'gall's hand was crushed by his fingers, and his flesh and blood splattered, representing the fear and panic in the heart of the ogre.
Its biggest secret was revealed by a fish?
It glanced at Gul'dan in horror, and found that its mentor was unaware of what it was doing at this time, as if only it could hear the sound of darkness.
Chogall quickly calmed down, its three eyes rolled, and as if nothing had happened, he continued to sit there cross-legged, stuffing the broken fish in his hands into his two mouths.
In the depths of its three eyes, there is an extremely excited light beating.
It turns out that in this world, there is also the power of the void, and it is hidden deep under this sea. Listening to the meaning of the voice of darkness, is there more than one old **** in this world?
great!
is really nice.
Playing with fel energy and dealing with demons is no good end.
Now that you have found the power of the void that you are really looking for, it is time to kneel down at the feet of the new master. As for Gul'dan, as for his mentor's path to becoming a god
嘁.
forget it.
His mentor just used a gorgeous betrayal to stab Orgrim Doomhammer in the heart. As a disciple of his mentor, he learned from him and betrayed him at a critical moment.
That's not a qualified warlock, what should he do?
Why feel guilty?
My own tutor, he should feel relieved to see that he has learned so perfectly.
The ogre quickly made up his mind, it pretended to stretch out its arms, and yawned from both mouths at the same time, it seemed that it was planning to take a nap.
But it didn't notice either.
In fact, even Gul'dan didn't notice that behind their "fleet", under the icy deep sea, there was a ghost ship that was quietly following them.
Hundreds of meters below the sea, hidden in the sea by fog, the ship is full of silent undead, except for two living people who should not be there.
Black stood on the deck of the Nagfar, raised his head, and looked at the fleet above through the dim water and the pale light reflected by the sun shining on the sea.
A strange smile appeared in the corner of his mouth under the hood.
He glanced at his character card again.
Character Card: "Deadly Orc" Drake Proudmoore (Blake Shaw)
Information: omitted
(In the future, these data will be placed at the end of the chapter, in the author's words, in order to avoid the number of words.)
The data that represents the strength of that group is always floating in front of us. Compared with the previous one, when the Ranger class was upgraded to level 30, two new talents were added:
Sniper Master: If you charge more than 5 seconds when sniping, your sniper skill proficiency will be treated as +1.
Death Mark: Hunter's Mark provides combat skill proficiency, treated as +1.
There is also a "Tracking" skill.
is not directly used in combat, but according to the ranger's understanding of the life information of different creatures, it can track multiple similar creatures at the same time within a short period of time and within the range of perception.
can be regarded as an enhanced version of the Hunter's Mark, but the duration is relatively short, and it does not enjoy the bonus of the combat skill effect of the Death Mark.
In addition, in the Assassin skills, there are more active skills learned under Garona's teaching, such as throat lock, sap, armor breaking, disarming, and kidney shot.
And Black has practiced them to their current limit for a limited time.
He closed his eyes and activated his tracking skills. In the next moment, the life breath belonging to the orcs floated densely within his perception range, like a radar activation.
"come over!"
After a few minutes, Black beckoned and called a Kvaldir Mist Warrior who was walking slowly like a zombie, and handed it a drift bottle in his hand.
Looking at the green eyes of the three-meter-high vrykul undead, he gave the order:
"I know that Hablon won't let you support me in the battle, and I don't need your help in the battle. Now, send this drifting bottle to the sea.
to any Kul Tiras battleship!
This task, you can always complete it, right? "
The tall vrykul undead nodded silently, without refuting, he took the drift bottle and turned to leave, and soon a cloud of mist sprang out of the Naglfar and galloped towards the northern sea.
"What are you doing?"
In the shadows behind Black, Garona whispered:
"Are you going to find your countrymen to intercept Gul'dan?"
"No no no, I can do more than that."
Blake narrowed his eyes, staring at the shadows on the sea, and said:
"I will summon the sea king of Azeroth, and I will give him a chance to avenge his son who died in battle, if he can kill Gul'dan directly at the sea, lest we go on an adventure.
But even if we can’t get rid of it, it’s not a loss to us.
Gul'dan took 3,000 people out to sea, and we only have two people, if we don't weaken them, we have no chance of winning, let's talk about it."
The pirate stopped, breathed a sigh of relief, and said softly:
"I also really want to see, my king, Dalene Proudmoore, galloping across the sea."
"I hope this revenge can make the pain of losing a child in his heart lessen."
Character Card: Drake Proudmoore (Blake Shaw)
Status: Mortal body. Hell messenger. Far traveler - Lone Wolf
Class: Level 30 Pirate/Level 30 Ranger/Empty
Legendary Class: None
Myth Class: None
Titles: Prince of Kul Tiras, Spirit Hunter, Orc Enemy, Dragon Slayer, Troll Slayer
Equipment: Mageweave Bag X4, Tide Charm, Replica Blade Fist, Thrashing Blade, Dwarven Hooklock, Mason Brotherhood Armor, BKP "Sparrow" Pistol, Lantresso's Warblade, Flame Blade Sank'su.
Talents: Old Seal, Intermediate Shadow Affinity, Shadow Walker, Drunkard, Looting for a Living, Weapon Master, Notorious, Perception Enhancement, Farstrider, Hunting Thrill, Sniper Master, Death Mark, Proudmoore Bloodline (Seal of Hate) )
General Skills:
Kul Tiras Military Swordsmanship (Master)
Pirate Fighting (Master)
Fist of the Tides (Master)
Deadly Throw (Master)
Navigation (Master)
Pirate Skills:
Stealth (Master)
Jump Gang Grappling Hook (Master)
Sinister Strike (Mastery)
Shadow Step (Mastery)
Throat Lock (Proficient)
Sap (Proficient)
Steal (Mastery)
Disarm (Skilled)
Armor Break (Skilled)
Kidney Shot (Skilled)
Ranger Skills:
Scouting (skilled)
Hunter's Mark (Mastery)
Farstrider Blade Dance (Skilled)
Sniper (skilled)
Tracking (Proficient)
(end of this chapter)