MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 28 Data for Storm Knight Adventure

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“Ah?” Jia Peng said, “Is this game a double-ended?”

A boy asked: "Can mobile phones also play? Data? Data interoperability?"

Chen Mo replied: "The data is interoperable. You can play the computer's archive directly on the mobile phone."

"Halo, the store manager, why don't you say it early!"

Jia Peng quickly took out his mobile phone and plugged in the cable next to the computer to install Plants vs. Zombies on his mobile phone.

The resource package is not big, and it is installed very quickly. Jia Peng opened the game on the mobile phone and used his own Thunder game pass to log in. Sure enough, the game directly read his progress.

"It's really double-ended." Jia Peng said.

Chang Xiuya came over and looked at it: "It’s really, it seems to be a little more refined than the computer."

Jia Peng said: "No, the same, just the mobile phone screen is small, so it looks fine. But this mode of operation is indeed a mobile computer can be used, the interface design is also universal, I said, playing on the computer I always think that the button design is a bit too big, it was originally for clicking on the phone."

Others have also taken out their mobile phones and installed Plants vs. Zombies.

Chen Mo has not released the "Plants vs. Zombies" to the app store, so these people are the first batch of mice, and when Chen Mo has a bottom in the game data, he can post it to the app store for open download.

"Okay, all are finished, let's go." Wen Lingwei was reluctant to look at the game screen on the computer and took everyone away.

"The manager, we are gone." Wen Lingwei rushed to Chen Mo.

Chen Mo nodded: "If you have any questions about the game, you can come back to me and your opinions will be considered."

Wen Lingwei and others walked out of the experience store.

"Are you coming tomorrow?"

"There are also mobile phones, and the same is true on mobile phones."

"But I think it's more atmospheric to play with a computer in the experience store..."

The people left while talking.

Chen Mo ordered dinner, then opened his own back-end management and began to view the data of these people.

At the time of design, Chen Mo deliberately left some record nodes in the game, specifically recording some data of the players.

For example: Which level of player has the longest time and the most failures? What is the duration of the game for each level of clearance? What is the player's usage rate for various plants? Which type of zombie is the player who breaks the line of defense the most? Which zombie is the most harmful to the player's plant?

The data, the player will not care, but it is very important for Chen Mo.

The player's feelings are often slow, or sometimes have some discomfort, but do not know the source of this discomfort.

But for the designer, you must find all the factors that make the player frustrated in the game, and quantify all the data, and all the feelings are expressed in the data, in order to adjust the whole game to the best state.

For a few abnormal data, Chen Mo once made some fine-tuning of the game values ​​and levels, and appropriately lowered the difficulty of some levels. At the same time, after every few simple levels, a small card point was generated to allow the player to properly Suffered some setbacks.

After making adjustments, Chen Mo can update the data to the game package at any time, and the subsequent adjustments will be carried out many times, and finally adjusted to a perfect state of Chen.

......

Three days later.

Lin Mao took a taxi to the door of Chen Mo Experience Store. As a result, just getting ready to enter the door, I saw that there were eight or nine people sitting inside, and they were all playing the game with full concentration.

Two or three of them seem to be together, and they exchange while they are playing.

"With a bomb, with a bomb steady, a large wave of zombies will be cleared after a bomb, which is very suitable for emergency situations."

"It's okay, if you make a mistake, you will shovel it. Isn't there a small shovel? But generally don't shovel, and don't return the sun, it's too wasteful."

Lin Mao was a bit curious. Chen Mo told him that the game was finished, and he was ready to put it into the experience store to give the player experience. Is it true? This is too fast!

Lin Mao originally thought that Chen Mo’s first game had to be developed for a half year or even longer. After all, the designer’s first work could not be an oversimplified game, and certainly had to guarantee some game duration.

As a result, Chen Mo has already made it in more than three months?

Lin Mao went to the store and saw Chen Mo sitting at the bar and went over to say hello to Chen Mo.

"Hey, come on." Chen Mo also saw Lin Mao, and Lin Mao said hello.

Lin Mao sat down at the seat next to the bar: "There are a lot of players. It seems that the game is going well?"

Chen Mo nodded: "Yes, not bad, and adjusted several times according to the player data, I plan to hang up in the application market this weekend. How is your game?"

Lin Mao said: "It has already been linked to the application market, and it should be able to see it now."

"Yes? Then I will download one to support you." Chen Mo said to open the phone and search for "Storm Knight Adventure" in the application market.

Lin Mao's pricing for this game is 20 yuan. This price is generally cheap, not expensive, and it is a one-time buyout. After the buyout, you can enjoy all the data adjustment and expansion packs for free.

Chen Mo directly paid for the download, and by the way gave a five-star rating.

“What is the data?” asked Chen Mo.

Lin Mao replied: "Not bad! Players' evaluations are generally OK, but the download volume is still not too high. After all, this price is a bit high."

Chen Mo nodded. Indeed, there are still relatively few people who spend 20 yuan to buy a small mobile game. However, in terms of game quality, this game is rich in content and worth the price.

"After the evaluation, you can do some activities, sell at half price." Chen Mo said.

Lin Mao nodded: "Well, I think so too. If you sell at half price, you should be able to increase sales."

Chen Mo also looked at the data of "The Storm Knight Adventure" on the homepage of the app store.

Currently ranked 6th in the new tour list, not on the paid list and bestseller list. There is a less conspicuous recommended position in the new tour recommendation bar.

The app store's lists and recommended lists are basically generated automatically by the system and refreshed every 3 hours. At the same time, there are some algorithms that can screen the games that are suspected of brushing data and pull them into the list to be observed and manually review them.

There are three main lists in the mobile game app store, namely the paid game download list, the free game download list, and the best-selling game list.

In addition, there are new travel charts (new games that are less than one month old), classic game charts (games that have been online for more than one year), classified game charts (action, adventure, strategy, etc.) and other small lists. single.

In addition, there are several important recommendations, which are based on the game's data. Each referral is refreshed once a day and may be continuously recommended.

"Storm Knight Adventure" is currently the sixth in the new tour list, and has received a recommendation, relatively speaking, this start is very good. After the first batch of players scored the game's higher scores, Lin Mao could sell at half price.

At present, "Storm Knight Adventure" is less than 24 hours online, and the download volume is about 400. It has won more than 30 five-star praises. According to this momentum, this game is very likely to become a small explosion in the new tour.

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