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Lord Game: I Have 100 Million Talents-Chapter 176 - 110: Unlocked, More Wild Monsters, Great Pioneer, Necromancer Champion
When Qin Feng decided to break off from the Wolf Pack Army on his own, Fenrir wanted to go with him but was stopped.
There were two reasons for this.
First, the path ahead was fraught with danger. He would have to contend with all sorts of Void Bosses along the way, and bringing her along would make it difficult to ensure her safety.
Second, Fenrir’s desire to train was far too intense. Qin Feng was afraid he wouldn’t be able to restrain himself and would get swept up in her fervor, accidentally getting distracted and jeopardizing the crucial Event Rewards.
Although she was reluctant to part, since her Lord had spoken, Fenrir—who had already been trained into an obedient pup—didn’t insist. Instead, she dutifully followed the main Wolf Pack Army as it headed north.
「Afterward.」
Qin Feng traveled south alone.
Relying on Ashes’s high-speed Flying and Reconnaissance abilities, he tracked and hunted the Void Bosses that roamed the land.
As for the ordinary Void Creatures,
He stuck to his old method.
He would directly summon his legion of Skeleton Warriors and order them to fight freely. If they could kill enemies, they’d kill them, earning him a bit more Killing Experience and Dark Energy collection experience.
Even if they couldn’t kill them,
Qin Feng could still repeatedly cast the Awakening the Dead skill.
This allowed him to grind the Professional Experience Points provided by Undead Magic.
He came out ahead no matter what.
In the end, ten days flew by. Qin Feng, lingering alone in the deepest parts of the Death Zone, had truly fought to his heart’s content.
Not only had he firmly secured the top daily spot on the Strongest Lord event rankings, but his Necromancer level had also surged to level 10 during this time, unlocking the Ultimate Skill known as "Great Pioneer."
[Great Pioneer: Active Skill. When your permanent Undead Legion has killed a certain number of enemies (or a certain number have been killed), you can summon a Heroic Unit controlled by the Necromancer: the "Necromancer Champion." The Necromancer Champion will possess 25% of your panel stats, can act freely, and can share its Field of View with you at any time. It masters all of your Necromancer skills (both parties share skill cooldowns and corpse resurrection progress). You can also choose to temporarily transfer your soul and consciousness via "Divine Descent" into the Necromancer Champion, allowing it to gain 100% of your panel stats, as well as all your Talents, equipment, and skill effects. However, doing so will cause your main body to fall into a defenseless "slumber" state, and you will not receive any alerts if your main body is attacked.]
[Nagash’s Gaze: The caster shoots beams of energy from their eyes. Any flesh they touch blackens, withers, and sloughs off completely, dealing massive Magic Damage. Enemies killed by this skill are directly resurrected as permanent Skeleton Soldier units and receive a partial bonus from the "Necromancy Theory Mastery" Talent (after lowering the deceased’s power by three tiers, their strength as an Undead is enhanced, but the number of Undead is not increased).]
Just as Qin Feng had expected,
The Necromancer’s level 10 Ultimate Skill had also been modded.
Its actual power and mechanics far surpassed the underwhelming mechanics of the original game.
Not only did it lack a health-draining mechanic, allowing it to exist permanently on the field, but it also inherited 25% of Qin Feng’s Attributes.
It could cast the full set of skills the Necromancer possessed, go off on its own to slaughter cities and kill enemies, and then raise a massive Undead Legion.
What’s more, while operating independently, it could share its Field of View with Qin Feng at any time, exactly like Ashes’s Owl Spirit Body.
If it accidentally encountered a powerful enemy, it could also activate a switching function like "Mechanical Descent," directly summoning Qin Feng’s main body to the scene to unleash a Dimensional Strike on the foe.
Even if it was unfortunately destroyed,
After a cooldown period, he could simply have his permanent Undead meet the activation requirements by killing enemies or self-destructing, and it could be summoned to the field once again...
’What even is this?’
’It’s basically a Heroic Unit with immense combat power!’
’Stack on the Reconnaissance ability of the Eye of All-Seeing, add the Infinite Resurrection characteristic, and top it off with command over an Undead Legion that grows larger the more it fights!’
’It’s beyond ridiculous!’
However, the newly acquired Undead Magic, "Nagash’s Gaze," seemed a bit plain and unremarkable in terms of its power and mechanics.
It wasn’t as practical as the Ranger’s damage-increasing and damage-reducing "Forest Mystery" Passive, nor was it as potent as the Sigmar Combat Priest’s "Sacred Flame," which was designed specifically to hammer creatures of the Evil Faction.
After all, the Necromancer’s "Book of the Dead" Passive Skill could already raise a full-strength army of skeletons over time.
He had no need for the new Skeleton Soldiers that could only be recruited after killing enemies with "Nagash’s Gaze."
And its damage output was also lackluster. It couldn’t instantly kill most same-tier enemies like the Triple Shot and Arrow Rain skills could. It was only useful against low-level targets with Panel Attributes far inferior to his own.
But then again, it was better than nothing, and it was free.
Besides, if Qin Feng cast this skill himself, it would indeed be a waste of his precious mana. He would be better off using more practical Lord Skills or Ranger Skills.
But if it was used by the Necromancer Champion, which had its own separate mana bar,
...then there was no issue of it being cost-ineffective at all.
This was because, other than "Awakening the Dead"—the Undead Magic for summoning large numbers of Skeleton Soldiers—the Necromancer Champion had no other way to consume mana.
In small-scale battles,







