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I Can Bring In-game Items Out-Chapter 773 - 453 These players are somewhat terrifying
453 These players are somewhat terrifying.
It's a humanoid player Little World, very savage, different from Body Cultivators, but primarily focused on close combat.
Players can grow scales, providing strong Defense.
Just with the scales alone, one can reach an Elite rating.
In terms of Attack, both Power and speed are not weak.
Additionally, they can spit acid, which is highly corrosive.
This data naturally does not come from players who returned alive, but from the data brought back, analyzed within Personal Space under Heavenly Dao Mode.
This world worships Combat, and when players enter, they generally receive relatively fair matches.
Equal Realm.
As long as they win, they can choose to leave.
However, outsiders are not allowed to use Spirit Talismans, Magical Treasures, or any means other than Meat-based close combat.
Hence, no players have managed to return alive.
However, ever since the first lucky player, who was proficient in close combat and was of Martial Artist origin, more suitable players were specifically chosen to enter.
No need for strength, what is needed is strong Body combat power of the same Realm.
This way, although most failed, some managed to return alive, bringing back more information.
This world identifies itself as the Lizardman Race, possessing giant lizard bloodline.
Yet the players' mindset, Small Knife doesn't understand why face Otherworld invaders, play one-on-one, single duels?
Can the winner really survive? Really let them leave? Take away the intelligence of their Little World?
It makes him immensely curious.
So, let's target this Lizardman Mini World.
After a few days, the other Little World channels linked to dear Little World, Small Knife, using the Master of the World authority, were also shifted to other Little Worlds.
It was his first time using the only trait of his dear Little World.
This trait, even he, as Master of the World, couldn't withstand for long, it mustn't be simple,
Yet Small Knife still chose to sell it.
The natives of this Little World, players, are irrelevant to the buyers.
Small Knife was just about to make use of it.
So, directly utilizing his dear Little World, affecting their emotions, they all went mad, striving for the greatness of their Little World, conquering other Little Worlds, regardless of any cost.
Target.
Lizardman Mini World.
This Little World only has a Third Realm, currently limited to entering no more than a hundred.
This is a limitation all thousand-linked Little Worlds face.
Besides, the other side can limit, Small Knife can also limit.
Only by entering it, obtaining the Earth Vein Extreme Point, and establishing channels between the two Little Worlds, can these restrictions be lifted and an invasion commence.
In fact, among those thousand Little Worlds, most restrict entry to the minimum.
If they could completely close it off, the Little World on the other side would undoubtedly do so.
This also makes acquiring those Little Worlds harder for Small Knife.
But because of the linkage, temporary channels occasionally appear, like space-time rifts.
These channels open for a very short time, and even the Master of the World cannot discover them.
Clearly, it's the system's mindset.
Without preparation, it's challenging to gain intelligence on the other side's world.
For unknown reasons, the space-time rifts, once frequent, are now decreasing.
Seemingly as Small Knife conquers more Little Worlds, they reduce at a geometric pace.
If Otherworld players are occasionally discovered, it definitely causes a sensation online.
They become precious creatures, players report them immediately rather than harm them.
Reporting yields considerable benefits.
But killing them is quite a loss.
Capturing them alive to gather intelligence is the most crucial.
Although the intelligence gathered so far is extremely limited, only some general information is known, and the truth cannot be guaranteed.
Even though space-time rifts make system communication impossible, with Spiritual Ability Phones and a secondary system, this isn't an issue at all.
Due to the excessive restrictions of space channels linking to other Little Worlds,
Small Knife naturally plans to take action personally.
The action is taken by the Spirit Bone Avatar, which is also the earliest game incarnation.
Only this Clone has no restrictions, doesn't weaken quickly when entering other worlds without finding an Earth Vein Extreme Point.
In an instant.
Small Knife entered the Lizardman Mini World, with an Upper Limit of only Third Realm.
Upon entering.
He realized the Master of the World would surely receive a system alert at first instance.
So, without hesitation.
He took out more than a dozen Blessed Lands from Personal Space and tossed them out.
The Blessed Lands fell, swiftly expanded, and opened up.
Suddenly, a large number of players, and natives, charged out wildly.
Each with faces full of hatred.
It's you.
Only by killing you, invading you, can we make our Little World more beautiful.
These invading players, each played their lives without hesitation.
This is their heartfelt plea.
Indeed, these are the players and natives within dear Little World.
Such crazed existences, Small Knife does not intend to keep, this time it's waste utilization.
Many Lizardmen, still looking dumbfounded, not realizing what happened, snapped back.
Receiving a notice from the Master of the World, no longer completing trials, directly charged upon orders from the Master of the World.
The Lizardmen here, though not many, are all of the Upper Limit's Third Realm.
Though not strong, players coming in from Small Knife's side, are suppressed, and indeed few can win in a one-on-one duel.
These scaly creatures with strong Defense, are all Elite of the same Realm.



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