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Hyper-Dimensional Player-Chapter 560 - 101: Heaven’s Wrath! Crushing Everything! (Part 2)
"It’s just... my lord..."
The shaman priest hesitated, speaking haltingly, "Many of the tribal warriors are unwilling to obey your orders."
"They prefer to wait for Khan Kriet to recover."
This is a lack of prestige.
Although Duncan carries the name of the favored by All Spirits, he cannot conquer everyone; some still refuse to follow his orders, even with the support of the shaman priesthood.
"It’s alright."
Duncan’s expression remained calm, saying indifferently, "For now, they may not submit to me."
"But on the battlefield, they will fear me as they would a ghost god!" 𝐟𝗿𝐞𝚎𝚠𝐞𝚋𝕟𝐨𝚟𝐞𝕝.𝕔𝕠𝚖
As long as victory is achieved.
Everyone will bow at his feet. The elite of the grasslands have yet to witness Duncan’s tactics; a little defiance is normal.
This war is different from the mundane wars of the Root World.
Not only does Duncan have to defeat the Aztec Kingdom, but he must also slay the ancient gods worshipped through blood sacrifices on this land. In game terms, he is now Kratos, leading the Spartan army to conquer and expand the belief map of the ancient Greek pantheon. Not only does he need to destroy nations and cities, but also sever the divine spirits there, converting them to worship the Greek gods in the future.
Fortunately, he has already persuaded the Feathered Serpent God, and with its banner, the resistance to conquest will be significantly reduced.
No words were spoken through the night.
The next day, Duncan first led thousands of cavalry to set out. Among the troops were over a dozen shaman priests, who could not only cast spells but also alter the climate of the battlefield to some extent, similar to the "demon technique" in the Three Kingdoms, capable of inducing chaos within enemy troops.
Of course, these shamans’ casting abilities were far inferior to those of the Yellow Turban Army; it was rare for the All Spirits Faith to produce very powerful shaman priests.
City of Gremont.
When the Aztec Kingdom was founded, there were dozens of tribes nearby, along with various large and small city-states, but later they were all annexed. Some perished due to blood sacrifices, leaving only three allied city-states.
Desco and Trapán are the only two remaining allies, frequently used for blood sacrifices, now reduced to vassal states.
The prolonged blood sacrifices have left them very weak and frail.
The gale howled.
The will of All Spirits watched over the battlefield ahead. In a vast plain, Duncan’s figure led hundreds of vanguard cavalry in a crushing defeat of thousands of enemy troops.
He wielded a war bow, drawing and releasing arrows to kill over a dozen men, directly slaying the enemy leader. When the enemy crumbled entirely, his side suffered only a few dozen casualties; the entire battle lasted barely ten minutes, quicker than herding thousands of sheep across the plains.
The entire process of the battle was as artistically elegant as a dance!
With his god-like perspective, Duncan first led the Khan’s Personal Guard in mounted archery raids, eliminating the enemy’s main personal guard, then seized a weak spot and, with just one charge, completely disorganized the enemy’s formation. Ultimately, his few hundred cavalrymen fought until their arms were exhausted.
When he rode back triumphantly, the neighboring elite nomadic horsemen looked at him as if witnessing a heavenly being!
An unprecedented victory.
They had never fought such a satisfying battle in their lives. They only needed to follow and kill, nothing else to think of, just charge and slay until their arms were weary, and the enemy collapsed comprehensively.
The witch Gleya was also greatly astonished, not expecting that Duncan, leading the cavalry units, would achieve results more exaggerated than leading the barbarian elite.
But having spent a long time at Duncan’s side, she was becoming numb to it all.
This man’s secrets seemed endless.
Just as Duncan stated, with a single victory, these Eastern nomads would fear him as they would a ghost god. As Duncan rode back to the camp on his black steed, all around him, the grassland elite hung their heads low, utterly subdued by his formidable abilities.
Such power, akin to that of mythical War Gods or Lords of War—they wondered if it was because he had been to the East, their titles for Duncan carried a peculiar nuance.
Battle and warfare.
Unlike his experiences with the Barbarians, with just one battle, Duncan earned the title of War God and Military God. The Barbarian’s War God was more about terrifying personal strength, whereas the Eastern nomads’ War God embodied invincibility in military endeavors.
In merely a few days, Duncan annihilated the City-State of Desco. When he swung his grandfather’s war axe and split the city gates open with one stroke, all the Eastern nomads behind him went wild.
The Turgut faction was inherently warlike, a commander so fierce and skilled in command, like a divine cheat code.
In a localized battlefield, a mere hundred or two cavalry, led by a dozen or so of the Khan’s Personal Guards, dared to directly charge over a thousand enemies head-on, and they won. Even without Duncan’s direct command, their high morale allowed them to capture nearly a thousand enemies with only minor casualties.
A city-state with a population of a million quickly fell!
Before the news could reach the Aztec capital, another message quickly arrived: the Eastern nomads had destroyed their Holy Sanctuary. It was said that at midnight, a fiery silhouette appeared, followed by thousands of troops amassing in the sky like a mirage, sweeping into the sanctuary of the temple.
When everything finally calmed down, the grand sculpture within the temple came crashing down.
Quick!
As fast as lightning.
The speed of the news could not keep up with Duncan’s advance. By the time the message reached the Aztec capital and Monte Ma II urgently assembled his troops, Duncan had already reached another strategic military stronghold, at the crossroads of the subcontinent, the capital of Trapán.







