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Guild Wars-Chapter -1 - Miscellaneous Info
Reputation rankings:
1. Emperor - 2000 points - Entitled to own an empire which must consist of at least 5 Kingdoms merged together.
2. King - 1500 points - Entitled to own a kingdom that must have at least 2 High-tier cities including a capital.
3. Duke - 1200 points - Entitled to create/own a city that must be at least, 1/4th of the Kingdom's territory. Can alternatively be appointed as city lord for the capital city.
4. Minor Duke - 1000 points - Entitled to create/own a town that must not grow to more than 1/10th of the Kingdom's territory. Can alternatively be appointed city lord for a High-tier city.
5. High Noble - 700 points - Entitled to be appointed as a city lord for a Mid-tier city. Total Immunity from the law starts from here.
6. Noble - 500 points - Entitled to be appointed as city lord for a Small-tier city. Major immunity to the law.
7. Minor Noble - 300 points - Entitled to take a governmental position as well as special rights to land in any small-tier city. Can alternatively be appointed a lord of a maximum of 5 towns. Minor immunity to the law.
8. Lord - 100 points - Entitled to be appointed as a lord of a town. No other powers.
Guild Reputation rankings;
1. Fledgling Group - 0 points - Tier 0
2. Guild - 10000 points - Tier 1
3. Association - 25000 points - Tier 2
4. Organization - 50000 points - Tier 3
5. Hegemon - 75000 points - Tier 4
6. World Power - 100000 points - Tier 5
7. Universal Power - 200000 points - Tier 6
8. Divine Pantheon - 500000 points - Tier 7
Treasure Chest rankings:
1. Divine Chest - priceless - 70% chance for a legendary item, 30% chance for a divine item.
2. Legendary Chest - 300,000 platinum at least - 70% chance for an epic item, 30% chance for a legendary item.
3. Epic Chest - 3,000 platinum at least - 70% chance for an rare item, 30% chance for a epic item.
4. Rare Chest - 10 platinum at least - 70% chance for an uncommon item, 30% chance for a rare item.
5. Uncommon Chest - 10 gold at least - 70% chance for an common item, 30% chance for a uncommon item.
6. Common Chest - 1 gold - 70% chance for an trash-tier item, 30% chance for a common item.
Weapon/Item Rankings:
1. Divine - Priceless - Non-existent drop rate
2. Legendary - 1,000,000 gold minimum - 0.000000000001% drop rate for monsters above Colonel rank
3. Epic - 50,000 gold minimum - 0.1% drop rate for monsters above Major rank.
4. Rare - 50 gold minimum - 10% drop rate for monsters above Captain rank
5. Uncommon - 50 silver minimum - 20% drop rate for monsters above Lieutenant rank
6. Common - 50 bronze minimum - 70% drop rate for monsters above Sergeant rank
7. Trash-tier - Price tag cannot be given to rubbish - Check your neighbor's garbage can, you'll definitely find one or two.
Hidden Weapon/Item Rankings:
1. Semi-Legendary
2. Pseudo-Legendary
3. Semi-Epic
4. Pseudo-Epic
(The above rankings only apply to player made items)
Monster Rankings:
1. General - Minimum 100,000,000 HP - World boss tier monster
2. Colonel - Minimum 10,000,000 HP - Continental boss tier monster
3. Major - Minimum 1,000,000 HP - Regional boss tier monster
4. Captain - Minimum 100,000 HP - Dungeon boss tier monster
5. Lieutenant - Minimum 10,000 HP - Mini-Dungeon boss tier monster
6. Sergeant - Minimum 1,000 HP - Party tier boss monster
7. Specialist - Minimum 500 HP - Common monster
8. Private - Minimum 100 HP - Cannon fodder monster
Item/Potion/Consumable quality ranking:
1. Perfect - 100% effectiveness
2. Exquisite - 70% effectiveness
3. Superb - 50% effectiveness
4. Notable - 30% effectiveness
5. Average - 10% effectiveness
6. Poor - 1% effectiveness
Class Promotion Rankings:
1. Rank 0 - Beginner - Level 0 to 10
2. Rank 1 - Adventurer - Level 10 to 50
3. Rank 2 - Lord - Level 50 to 100
4. Rank 3 - King - Level 100 to 150
5. Rank 4 - Emperor - Level 150 to 200
6. Rank 5 - Demigod - Level 200 to 250
7. Rank 6 - Godling - Level 250 to 300
8. Rank 7- God - Level 300 to 400