God's Imitator-Chapter 436: Tarot Game

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"Beep——"

A sharp buzzing sound rang out, and Lin Sizhi realized he had entered the game scene.

This was a rest room that looked no different from previous screening type games, such as 'Matchmaking Game' or 'Fool's Game.'

This was quite normal, after all, God’s Imitators would also take shortcuts.

Reusing previous successful designs not only saved time and effort but was also more likely to be adopted by the Gallery.

Although Lin Sizhi had designed the first module, he had mainly worked on the scene layout and design within the 'Battle Room.' The design of the rest room should have been done by Wei Yinzhang.

So he still took some time to observe the environment in the rest room.

Like before, there were basic furnishings such as sofas, coffee tables, a large screen, and a bathroom, but the decorative style had much more mystical elements added to it.

For example, the lighting was relatively dim, mysterious candles were burning, and there were decorations like crystal balls for divination and mysterious curtain veils.

In the corner of the room was a vending machine.

Besides that, this game, like the 'Fool's Game,' also had a large wardrobe and a full-length mirror.

Opening the wardrobe, there were indeed many different styles of costume dresses inside.

They were similarly loose-fitting and could modify body shapes.

However, this time there were no separate oxygen masks. The costume dresses came with built-in hoods and masks that were integrated as one piece.

The mask images weren't animals but tarot cards.

This meant that the costumes in this game didn't have obvious gender characteristics, unlike the 'Fool's Game' where one could tell someone's gender at a glance.

Lin Sizhi roughly counted and confirmed there were 22 different costume dresses. The first dress had a wide red cape with a prominent tarot card embroidered on the chest: 'The Magician,' 'THE MAGICIAN.'

He then looked at the last costume dress, which had a beautiful floral top with wide sleeves, and the tarot card embroidered on it read: 'The Fool,' 'THE FOOL.'

Additionally, there were three doors in the room connecting to the outside world. Next to each door was a small screen, which should be similar to 'Matchmaking Game' and 'Fool's Game,' used for matching different players.

These three doors had different designs, with 'Sage's Door,' 'Thief's Door,' and 'Spectator's Door' written on them respectively.

The costume dresses in the wardrobe were currently in a locked state and couldn't be taken down immediately.

So Lin Sizhi didn't need to rush to take down his 'Wheel of Fortune.' He waited in front of the large screen for the game rules to appear.

[Good morning, players! Welcome to 'Tarot Game.']

[As you can see, this is a Special Game space full of divinity and mystery. Spiritual players may be able to resonate with the game rules, find the mystical secrets of this game, and predict or even change their own and others' fates.]

[In this game, a total of 44 players are participating, from 4 'Core Communities' and 4 'Peripheral Communities.']

[The 4 Core Communities are: Community 3, Community 4, Community 15, and Community 17, each with 6 players participating.]

[The 4 Peripheral Communities are: Community 5, Community 8, Community 13, and Community 14, each with 5 players participating.]

[The 44 players will be divided into two different camps, namely 'Upright' and 'Reversed,' which will be distinguished and displayed on the tarot card embroidery on the chest of the costume dresses, and the details of the clothing will also differ.]

[Before introducing the official game rules, please select your 'costume dress.']

[All costume dresses have appearance disguise functions. Additionally, mentioning any real names or community numbers is strictly prohibited in this game, violators will face instant death punishment.]

[Now, please select your costume dress and put it on. The specific game rules for the first phase will be introduced shortly.]

Lin Sizhi came to the wardrobe again. These costume dresses still hadn't unlocked immediately, but there was a countdown on a small screen above the hooks, about 15 seconds.

This was enough time for all players to come to the wardrobe and get ready.

When the countdown ended, Lin Sizhi directly found 'Wheel of Fortune' and took it down.

According to the game rule explanation, there were a total of 44 different costumes in the game, corresponding to the 'Upright' and 'Reversed' positions of 22 tarot cards, which had a one-to-one correspondence with the 44 players.

The camp Lin Sizhi was in was 'Upright,' so all the tarot card embroideries on the costume dresses were in their normal state. If it were 'Reversed,' the design should be different.

This meant that in the other camp, there must also be a reversed 'Wheel of Fortune.'

He briefly looked at the other costume dresses. Once a costume dress had been taken down by a player from the same camp, the corresponding hook in his room would lock again and light up with a small red light, making it impossible to take down again.

In other words, costume dresses within the same camp wouldn't be duplicated.

Lin Sizhi didn't change into his dress immediately but continued to observe which costumes were being selected.

Obviously, unpopular tarot cards like 'The High Priestess,' 'Temperance,' and 'The Tower' were selected more slowly.

Soon, all the dresses were selected, and the large screen continued to introduce the rules.

[The basic gameplay of the game will now be introduced.]

[First, please look at the three 'Fate Rooms' behind the doors.]

There were three doors in the room leading to the outside world, labeled 'Sage's Door,' 'Thief's Door,' and 'Spectator's Door,' which all opened with a "bang" at this moment.

Among them, 'Sage's Door' and 'Thief's Door' led to normal game rooms, slightly more spacious than the rest room, with a wide long table in the center on which 22 ancient and mysterious-looking small wooden boxes were neatly arranged.

On both sides of the long table were two different seats, one luxurious, labeled 'Sage,' and the other plain, labeled 'Thief.'

These two rooms had mirror layouts. If one entered through 'Sage's Door,' they would default to being close to the Sage's seat; if entering through 'Thief's Door,' they would default to being close to the Thief's seat.

As for the room that 'Spectator's Door' led to, it was completely different, with no long table or game props, but instead many seats and screens, which should be used for spectating.

[In a match, players may obtain three different identities: 'Sage (Defender),' 'Thief (Attacker),' and 'Spectator.']

[...Basic Battle Rules...]

[Each round of the game will last 20 minutes. After the game officially begins, the 'Sage' player will first receive 5 minutes of preparation time, while the 'Thief' player waits outside the game room.]

[The 'Sage' player needs to withdraw 'no less than 100,000 Wealth Vouchers' from the rest room to use as game props.]

[Wealth Vouchers come in two different denominations: '100' and '1000.']

[After withdrawing them, the 'Sage' must place these Wealth Vouchers into the 22 wooden boxes on the table, meeting the following conditions:]

[1. All withdrawn Wealth Vouchers must be placed inside.]

[2. There cannot be any empty boxes.]

[3. The specific amount of Wealth Vouchers placed in each wooden box must be clearly known and conform to 'a certain rule,' and cannot be randomly distributed.]

[The rule used by the 'Sage' when distributing different amounts must be clearly written on a notice board nearby and verified through the game's lie detection mechanism.]

[If within the 5-minute preparation time the 'Sage' fails to make an arrangement that conforms to the rules, they will be directly judged as losing, and all withdrawn Wealth Vouchers will be compensated to the 'Thief' (minimum compensation 1 million, maximum compensation 11 million).]

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