God's Imitator-Chapter 338: Giving Away Chips

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Cheng Wen hurriedly followed suit and also invested 500 chips at another screen to start the game.

At first, he was still somewhat nervous, because judging from Lin Sizhi's previous situation, it took 56 clicks to find all the mine zones. What if his luck was bad and he couldn't find them all in 60 attempts? Wouldn't that be an immediate failure?

But after Cheng Wen also imitated the same strategy, he found all the mine zones in just 53 clicks.

"Clatter!"

The coin outlet on his side also ejected 3,500 chips.

Cheng Wen couldn't help but suddenly understand, "I see! The number 60 looks precarious, but it's actually quite safe!

"Only when luck is bad does this number approach 60 slightly. When luck is good, around 50 times is enough.

"What's the principle behind this?"

He furrowed his brow, continuing to play while thinking.

Suddenly, a flash of inspiration struck Cheng Wen's mind, and he thought of the most likely possibility, "First is probability! The squares clicked this way are basically the positions with the highest probability!

"Second is the search interval.

"Third is the search priority for adjacent shapes.

"Using these three methods to filter can greatly reduce the number of times needed to find all mine zones.

"This should be a strategy that can also be used in the original game. However, after the mine zone shapes changed, he made certain improvements to the original strategy, so it's more suited to this game's situation."

Cheng Wen instantly felt a sense of sudden enlightenment.

This strategy wasn't actually complicated, but it wasn't easy to think of in the shortest time.

Lin Sizhi looked at him, "You understand it?"

Cheng Wen nodded, "I understand!"

Lin Sizhi continued clicking the screen while saying, "Then explain it briefly?"

Cheng Wen felt a bit dazed, as if he had returned to the community, inexplicably feeling the pressure of being questioned by a teacher.

However, he still said, "Simply put, on this 10×10 map, when all mine zones are randomly placed, the probability of mine zones appearing in the central area will be significantly higher than in the peripheral areas.

"This probability is obviously much higher than I initially imagined."

Lin Sizhi nodded, "If you place a 'T-shaped Mine Zone' in a 3×4 rectangular grid, how many times higher is the probability of a mine zone appearing in the most central square compared to the four corners?"

Cheng Wen froze. He racked his brains thinking for a while, mentally imagining several possible situations, then said somewhat uncertainly, "Is it... 4 times? No, it's 5 times."

Lin Sizhi nodded, "Yes, that's right."

Cheng Wen couldn't help but feel quite encouraged, "I understand a bit more!

"In the original game, because there were only vertical or horizontal strips, although the probability of battleships appearing in squares in the central area was also higher, it wasn't much higher.

"But 'Sea Minesweeper' changed the strip-shaped battleships into irregular mine zones. Because the shapes are more irregular, the probability of mine zones appearing in the central area increases further.

"When you click open a square and discover it's not a mine zone, the probability of mine zones in the densest area of the map will also significantly increase compared to other areas.

"If the opponent is a real person, they might deliberately place mine zones in corner positions.

"But since it's automatically placed by the system, you should definitely search the central area first.

"If the position clicked doesn't have a mine zone, then the probability of all squares on the entire map having mine zones will change.

"For the position clicked, the probability of mine zones in the surrounding squares will drop significantly.

"So at this point, you should click other positions with higher probability according to a certain interval.

"After finding a mine zone, prioritize detecting horizontally or vertically adjacent squares.

"Because among these five types of mine zones, four are horizontally or vertically adjacent, and three are diagonally adjacent.

"But after finding a mine zone of a certain shape, you can reanalyze the remaining mine zone shapes and continue optimizing the strategy.

"In short, from the results, you can basically ensure finding all mine zones within 60 attempts. This is actually a very safe number."

Lin Sizhi nodded, "That's right. 𝕗𝕣𝐞𝐞𝘄𝐞𝚋𝚗𝗼𝘃𝗲𝗹.𝚌𝕠𝚖

"In the original 'Battleship' game, the battleship lengths are 5, 4, 3, 3, and 2 respectively. All the battleships together occupy 17 squares.

"If searching completely randomly, it would take about 90 or more attempts to find all the ships.

"But if using a specific strategy, combining the probability of each square and using a triple search strategy, this number can roughly be halved.

"In the 'Sea Minesweeper' game, all mine zones together occupy 18 squares. This doesn't actually significantly increase the difficulty, because these mine zones are connected together in specific shapes.

"And the God's Imitator who designed this game gave 60 attempts, so this game actually has a fairly sufficient margin for error.

"It looks very difficult, but it's actually very simple.

"Of course, the prerequisite is knowing the corresponding strategy and trying it out yourself."

Cheng Wen was somewhat surprised, "Can you constantly calculate the probability of each square?"

Lin Sizhi shook his head, "Of course that's impossible. I guessed.

"My first game was just doing a simple test. After all, even if unsuccessful, I'd only lose 500 chips.

"Of course, the reason I guessed that the 'Single Player Mode' of this game was a 'money-giving mode' was also based on comprehensive analysis of other rules."

Cheng Wen was even more surprised. He continued clicking squares while asking, "What other rules can analyze this kind of thing?"

Lin Sizhi explained, "Actually, the content you analyzed is fine. You should indeed prioritize choosing rooms with relatively low rake and transaction tax.

"The goal of this game is to 'screen players and God's Imitators', so God's Imitators also have corresponding assessment indicators, and these indicators are very likely the visa time earned from players' hands.

"Therefore, smart God's Imitators are very likely to give concessions to players to enhance the competitiveness of their games. So the lower the rake and transaction tax, the safer the room probably is.

"That 'relatively strong player' in your community analyzed it this way, right?"

Cheng Wen nodded with some slight embarrassment, "Right."

Lin Sizhi continued, "However, this analysis isn't 100% valid. There are some exceptions.

"Hiding just the rake or just the transaction tax is normal, but hiding both is abnormal.

"Because it's hard to imagine that at this point, there are still God's Imitators who could be stupid to this degree.

"Could he not think that 'high rake' and 'high transaction tax' appearing simultaneously would make his game completely uncompetitive?

"If he knows this point and still insists on doing it, then he most likely has buried additional benefits in the game and has enough confidence to attract players, making them play despite the high rake and transaction tax.

"This game has two modes. 'Two-Player Battle Mode' has no limit on the number of times, while 'Single Player Mode' limits each player to winning the game a maximum of 10 times.

"Plus in 'Single Player Mode' there are 60 detection attempts, so I guessed that this place most likely has hidden additional benefits and will stably give away chips."

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