God's Imitator-Chapter 335: ’Self-Selected Game’

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"Beep..."

A sharp buzzing sound rang out. Lin Sizhi looked around and found himself in an extremely spacious and open hall.

In front was a large screen, which should be used to introduce the relevant game rules.

Around the hall were six different glass rooms. Each glass room had a small screen at the entrance, and the furnishings inside each room were different.

Obviously, these were the 6 different game units in the current hall.

There were a total of 20 players in the hall, standing in neat formation in 4 rows of 5 people each. Lin Sizhi was in the last row.

In front of each player was a standing console, each marked with different community numbers from 1 to 20.

Lin Sizhi was very clear that the main purpose of this console was to allow players to auction items obtained from the games.

However, in this game, players didn't have identity badges on their chests, so their community affiliation and specific names would not be displayed.

After a moment, the large screen began to display the corresponding rules.

[Good morning, players. Welcome to 'Self-Selected Game'.]

[The total duration of this game is '3 hours', and there is no second phase.]

[As you can see, there are 6 different 'game rooms' in the game hall, and the game rules for each room are different.]

[In the next 3 hours, what you need to do is very simple: with the goal of 'earning as much visa time as possible', freely choose rooms to play games.]

[Specific rules are as follows:]

[I. Room Revenue]

[1. Before entering each game room, players can receive or use visa time to exchange for a certain quantity of chips according to the room rules.]

[2. Chips from different rooms are not interchangeable.]

[3. Players can only use the corresponding room's chips to play games within that room.] 𝑓𝑟ℯ𝘦𝓌𝘦𝘣𝑛𝑜𝓋𝑒𝓁.𝑐ℴ𝓂

[4. Each room has varying amounts of 'room dividends', defaulting to 30,000 to 150,000 visa time, which may increase due to additional concessions from God's Imitators. The more times a player plays in a room, the higher the unlocked amount of the 'room dividends'.]

[Every 30 minutes, players holding that room's chips can choose to consume the chips in their hands to obtain 'room dividends'. The specific amount of visa time that can be exchanged is 'chips held / total chips currently in that room × currently available room dividends'.]

[5. Individual game rooms may have additional reward rules. Please check the notice board at the room entrance on your own.]

[II. Player Screening Rules]

[1. At the end of the game, all players will by default suffer one instant death penalty.]

[2. For every 10,000 minutes of visa time a player earns in the game, they will automatically receive one 'Death Immunity Card' with a '20% probability of immunity from death'.]

[There are a total of 5 'Death Immunity Cards', appearing in the form of 'equipment cards', which are 'Helmet', 'Breastplate', 'Arm Guards', 'Leg Armor', and 'Boots'.]

[Each card has a 20% chance of immunity from death. Collecting all five different cards guarantees 100% immunity from death. Duplicate cards will not additionally increase the probability.]

[3. If after suffering the instant death penalty the number of dead players exceeds 30%, no additional penalties will be imposed. If the number of dead players is less than 30%, players who earned less visa time from the game will be selected to make up 30%, and an additional instant death penalty will be imposed.]

[III. Trading Rules]

[1. In the game hall, each player will be assigned an 'Auction Terminal' by default.]

[2. Players can freely trade 'Death Immunity Cards', 'chips', or 'visa time' through the auction terminal. See the auction terminal rules for details.]

[3. Special note: Each game room has different 'rake' and 'transaction tax'.]

[When playing games in the corresponding room, the 'rake' will be automatically deducted according to the room rules.]

[When selling items from the corresponding room at the 'Auction Terminal', the 'transaction tax' will be automatically deducted according to the room rules.]

[For the specific rules of each room, please explore on your own, players.]

[This game strictly prohibits violence and other violations. Violators will suffer instant death penalty.]

[The game starts now. Good luck!]

...

The game rule introduction on the large screen ended, and the players broke into an uproar.

Obviously, not every community could obtain some information from God's Imitators in advance.

Many players still knew nothing about this game. When they heard in the rules that 'this game has a guaranteed 30% mortality rate', they immediately panicked.

And seeing that the entire hall was filled with strangers from other communities, with no players from the same community at all, their situation became even worse.

However, for those players who had obtained some information in advance, especially the God's Imitators who knew the basic rules, this game's rules concealed one very important piece of information: God's Imitators also had death penalties.

This was only natural.

If this information were also told to players, player behavior might be influenced by a mentality of 'retaliation against God's Imitators'.

A game might clearly be designed the best, but players might feel that this God's Imitator was a huge threat and deliberately not play it. This kind of situation could also happen.

Therefore, this part of the information was omitted from the rules, which to a certain extent ensured fairness in the competition between God's Imitators.

Of course, whether informed players would publicize this point was hard to say.

The game rules had been fully introduced, but the players in the hall didn't act rashly. They looked at each other, briefly studied the 'Auction Terminal' in front of them, and finally, while remaining mutually vigilant, slowly dispersed to check the game names and specific rules of each room.

The situation of 'God's Imitators impatiently rushing into game rooms' did not occur.

In other words, even if there were God's Imitators among the 20 players in this hall, they were all relatively smart, and no one made that kind of elementary mistake.

Lin Sizhi, like the other players, stopped successively in front of the six game rooms to check the different game rules for these rooms.

On the notice board of each game room, there were three main pieces of information: 'Simple Rule Introduction', 'Rake Ratio', and 'Transaction Tax Ratio', followed by specific rule details for the room.

Lin Sizhi first looked through all the main information for the six game rooms.

[Room 1: Simple Poker]

[According to 'Zhajinhua' card types, compare three cards to determine size.]

[Rake: 0%]

[Transaction Tax: Not displayed]

[Room 2: Sea Minesweeper]

[In a 10×10 grid, both sides place mine zones and take turns selecting squares to search. The side that finds all mine zones first wins.]

[Rake: Not displayed]

[Transaction Tax: Not displayed]

[Room 3: Auction Tycoon]

[Simple game simulating auctions.]

[Rake: 0%]

[Transaction Tax: 100%]

[Room 4: Chess Endgame]

[Solve chess endgames, or engage in free combat.]

[Rake: 10%]

[Transaction Tax: Not displayed]

[Room 5: Compare Sizes]

[Multiple players can roll dice to compare sizes, or a single player can roll dice to guess sizes.]

[Rake: 0%]

[Transaction Tax: 10%]

[Room 6: Equipment Forging]

[Hammer along to the music rhythm, or you can also reforge equipment.]

[Rake: 0%]

[Transaction Tax: 0%]

Among these was a game room designed by Lin Sizhi himself. However, he didn't choose to enter immediately. Instead, after making a round, he stopped at the entrance of the 'Sea Minesweeper' room then he carefully examined the specific rules of this game.